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Ioanna Ivanova — 3D Artist, INK

INK-spiration: 3D Artist Ioanna Ivanova gives essential tips for getting started in the CG industry and reveals the benefits of working for a smaller studio.

V-Ray 6 for 3ds Max, beta launches

Take a sneak peek at the incredible new version of V-Ray, including new tools that cut through complex designs, and our fastest-ever shaders and materials.

Ben Mauro — Creator, “Huxley”

“Huxley” is about to become huge. Creator and concept artist Ben Mauro tells Chris how NFTs have helped his sci-fi comic book go to the big screen — and beyond.

Matteo Santoro — World Builder

Can web 3.0 power the future of cinema? Director and writer Matteo Santoro reveals how his NFT feature film “SIFT” gives fans a role in the production process.

Jill Smolin

Jill Smolin has worked behind-the-scenes in the VFX industry at companies including Digital Domain, Cinesite, Gnomon, and SIGGRAPH. Hear her incredible story.

Christina Heller — CEO, Metastage

Shining a spotlight on Metastage: CEO Christina Heller tells Chris how volume capture can bring real-world performances and people into a digital environment

V-Ray 5 for Revit, update 2 available now

Bump up your productivity and create great projects with V-Ray 5 for Revit’s time-saving new features. Plus, make use of new ways to explore and share your work.

V-Ray 5 for Unreal, update 1 launched

With all-new features to improve lighting and animations, now’s the perfect time to discover how V-Ray rendering can improve your real-time workflows in Unreal.

Mallory Yund — Producer, Cobra Kai

From Kansas to “Curb Your Enthusiasm” and “Cobra Kai:” Producer Mallory Yund reveals how she’s helped behind-the-scenes on some of the world’s biggest TV shows.

Render with confidence with Chaos Cloud

Latest features include OCIO and LUT color corrections from the VFB, a streamlined workflow, plus multiple camera batch rendering from Maya, and 3ds Max updates.

V-Ray 5 for Maya, update 2 available now

Materials, models, and HDRIs: Chaos Cosmos support comes to V-Ray for Maya. Plus all-new features including V-Ray Decal, support for lights in USD, and more.

Materials added to Chaos Cosmos

We are living in a material world: 200 customizable render-ready materials in 13 categories, including terrain, floors and fabrics, now in Chaos Cosmos.

Chris Harvey — VFX Supervisor

Director Neill Blomkamp’s Oats Studios ushered in a revolutionary approach to effects and filmmaking. VFX Supervisor Chris Harvey reveals the lessons learned.

Chaos Cosmos update out now

Our ever-growing 3D content library receives a massive update with over 200 free 3D models of vehicles, humans, and vegetation perfect for staging exteriors.

Chaos Cosmos updated

Our render-ready 3D model library just got bigger and better. Enjoy over a hundred new assets and take advantage of network storage across your organization.

Foilco materials added to Chaos Scans

New metal: Globally renowned hot-stamping foil expert Foilco’s materials are now available in Chaos Scans, giving users access to over 270 photorealistic foils.

Concept Artist David Levy on NFTs

“Star Wars” and “Avatar” concept artist David Levy tells Chris how NFTs are shaking up the digital art marketplace, empowering artists—and changing the world.

Sally Slade on NFTs

NFT art sells on the internet for millions. But what is it? Digital artist and newly minted NFT expert Sally Slade tells you everything you need to know.

Chaos Cloud updated

Chaos Cloud is now better than ever. Render multiple angles with Batch Camera Rendering, directly preview VR videos, and save and share from Microsoft OneDrive.

V-Ray 5 for Revit released

Discover how real-time exploration, Chaos® Cosmos assets, and versatile lighting and post-processing tools can optimize your pipeline and power up your projects.

V-Ray 5 for 3ds Max, update 1 out now

V-Ray masking elements now available in the Layer compositor. Plus Chaos Cosmos access, progressive caustics, multiple additive Dome Lights and more improvements.

Christian Debney — CEO at Stage 23

Christian Debney has built lightsabers, made music videos and created seamless VFX. As he takes to the director’s chair, he talks about his incredible career.

A purple-and-blue neon-lit cyberpunk city
What’s new in V-Ray 5 Benchmark

How powerful is your hardware? Our free benchmarking tool has been turbo-charged with CPU, CUDA and all-new RTX tests. Find out how to make the most of it.

V-Ray 5 for Cinema 4D released

We’ve brought the development of V-Ray for Cinema 4D in-house and packed it with incredible new features. Try it now and discover how to go beyond rendering.

© Troll VFX
V-Ray 5 PLE for Maya released

Take your time to explore the amazing features of V-Ray 5, including Light Path Expressions and an all-new V-Ray Proxy, with our free personal learning edition.

Join the V-Ray 5 for Revit beta

Find out how we’ve reinvented rendering in Revit. Make use of V-Ray Vision’s high-quality real-time, then refine your projects with Light Mix and post-processing.

Mike Campau — Digital Artist

Mike Campau’s visuals seamlessly blend photography, retouching and CGI for hyperreal results. He tells Chris about his approaches to work and going freelance.

V-Ray 5 for SketchUp beta out now

Help us perfect our boundary-pushing next-generation version of V-Ray for SketchUp. Sign up now and experience its new features before anyone else.

V-Ray 5 for Maya available now

Find out how V-Ray 5 for Maya will reinvigorate your rendering pipeline with Light Path Expressions, an all-new V-Ray Proxy, Layered Compositing and much more.

Phoenix FD 4.2 released

Latest update includes improved previews and TexUVW sims, particle shader enhancements, plus Phoenix FD for 3ds Max now supports V-Ray 5 and 3ds Max 2021.

Jody Madden — CEO, Foundry

How do you keep people positive during times of uncertainty? Foundry CEO Jody Madden reflects on 20 years in the VFX industry — and prepares for future shifts.

V-Ray 5 for 3ds Max beta launched

Experience the renderer of tomorrow right now. Sign up and try the completely redesigned Frame Buffer (VFB2), as well as the new material library with powerful tools.

We’re here to support you

We want you to know that our team is here with you during this difficult time. And we’d like to help in any way we can.

Rookie Awards 2020: now live

Demonstrate your talents, gain exposure — and be in with a chance of winning some truly incredible prizes, including V-Ray licenses and Chaos Cloud credits.

V-Ray Next for Revit out now

Over 20 new features and improvements to help architects produce photorealistic imagery faster than ever before.

Jaroslav Křivánek

We pay our respects to Jaroslav Křivánek as we revisit episode #176, recorded in Bulgaria with Jaroslav and Ondřej Karlík in May 2018.

Celia Hodent — Game UX Consultant

How are modern video games designed to hook us in and keep us engaged? Join “Fortnite’s” user-experience director for a deep dive into the psychology of gaming.

Greg Downing — Hyperacuity

He’s crawled under pyramids, explored Chinese caves and experienced Björk’s resonant frequency. Meet Greg Downing — photography’s answer to Indiana Jones.

Joy Lea — CG Art Director, ARwall

Joy returns to the podcast — and she’s gone from games to movies including “The Lion King” and ARwall’s incredible new augmented-reality virtual production system.

Neil Huxley — Director

From South London to Middle-earth: “Shadow of War,” “Assassin’s Creed” and UFC promo director tells Chris how a passion for movies helped turn his life around.

V-Ray for Houdini released

Discover how V-Ray’s powerful rendering for procedural workflows helped Ingenuity Studios rack up billions of views for Taylor Swift and Billie Eilish videos.

Sonja Christoph — Massive Entertainment

How do VFX skills translate into the world of videogames? Matte painter and level artist at Massive Entertainment Sonja tells Chris about going from “Doctor Strange” to “The Division.”

FMX 2019 recap

Chaos Group brings together stars of animation, visual effects and mixed reality for behind-the-scenes access and demonstrations of the versatility of V-Ray.

Darin Grant — CTO, Animal Logic

How has the cloud changed the way VFX are created? And what happens when your favorite company is acquired by a big one? Join industry guru Darin to find out.

V-Ray for Unreal, update 1 released

Unreal native materials now supported in V-Ray for Unreal, plus viewport rendering, memory and speed optimizations, and compatibility with Unreal Engine 4.22.

Total Chaos: Day two recap

Total Chaos’s last day was a cornucopia of cool CG content covering everything from the world’s biggest buildings to the universe’s biggest bad guys.

Total Chaos: Day one recap

Ian Spriggs exclusively unveils his latest portrait, Vlado on new V-Ray Next for 3ds Max features, women in tech panel plus more from Chaos Group's conference.

Total Chaos: the keynote

Chaos Group launched its second annual computer graphics conference with a keynote focused on research, community support and the latest product news.

Total Chaos: The Masterclasses recap

Ahead of the main conference, Chaos Group hosted a series of tutorials hosted by industry pros from Pixar, WeWork and many more. Find out how it went down.

V-Ray Next for Maya, update 1 out now

Includes Maya 2019 compatibility, new memory management features and improved light sampling, plus optimizations to take your workflow to the next level.

A new perspective on “Watering”

Marton Zoltan Toth has remade Mednyánszky’s classic painting with a sci-fi twist. Find out how this arch viz artist used V-Ray to take his talents back in time.

Eric Miller — CTO, Gnomon School

Teaching techniques, trending technology and top talent — find out how the #1 ranked CG school sets up its students for careers in the VFX and game industry.

Over 1,000 scans for your designs

VRscans now has over 1,000 physically scanned, ultra-realistic materials thanks to new fabrics and leathers from Handy Living and Townsend Leather.

Andy Wilkoff — CG Lead/TD, A52

Do VFX companies have a heart? “X-Men” and “I, Robot” VFX artist — and 3D printing pro — tells Chris how he got through tough times in a turbulent industry.

Kim Meltzer — eSports Mom

Professional gaming events can make 16-year-olds millionaires over a weekend. Meet the woman who's made a career out of watching over these digital athletes.

Robh Ruppel

Architecture, cinematography and advice from acclaimed designer and visual developer behind “Spider-Man: Into the Spiderverse” and “Love, Death, and Robots.”

Andrew Maximov — Promethean AI

Meet the former Naughty Dog technical art director who’s tapped into AI to revolutionize the creation of CG worlds — and help artists get back to what they love.

Colin Aguiar — Composer

How do you create a film score? Chris discusses the influences, ideology and intricate process of making film music with the “Construct” composer, Colin Aguiar

© Alex Maltsev
Total Chaos 2019 announced

It’s back! Join us May 16 – 18 and experience the spectacular fusion of art + technology. Secure your place – and save money – with our early bird ticket offer

©Weiyo Sha
Blowing up the house

Gnomon student Weiyo Sha blew us away with his explosive animation of an old house. Here’s how he used V-Ray and Phoenix FD as his weapons of CG destruction.

Robin Cowie & Tony Stanley — EA

Meet Hollywood talent who made the jump to games — and find out how they brought cinematic animation, storytelling and production techniques with them.

V-Ray for Unreal unleashed

V-Ray just got Unreal. Discover how real-time and ray tracing together in a single pipeline will revolutionize the way you visualize and work.

Hal Hickel — ILM

From singing raisins to raising the dead: ILM animation director talks ethics, uncanny valleys — and animatronic teddy bears.

Profiling the NVIDIA RTX cards

You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

Kevin Margo & Derron Ross — CONSTRUCT

After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.

Understanding metalness

The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.

Chris Nichols — Digital Domain

Chris Nichols of Chaos Group talks to Chris Nichols of Digital Domain to discuss digital humans, Thanos of Avengers: Infinity War, and how they used to get each other's emails.

Dave Macey — INK

Audi, McLaren, and Wired have turned to INK for incredible renders. Founder Dave Macey tells us how the company’s made a name for itself, and the importance of its passion projects.

V-Ray for Houdini Beta Launched

Destruction has never looked prettier. Sign up now to see how V-Ray can make the do-it-all 3D animation software even better.

Aaron Kupferman

The Meg and Avengers: Infinity War compositor on the relationship between CG artists and photographers.

Ken Ibrahim

From SEGA to Star Wars: The incredible origins story of a visual effects Jedi.

Ian Spriggs

“Portrait of Cassidy” is CG artist Ian Spriggs’ latest digital portrait. Listen to find out how he created this and many of his other masterpieces.

V-Ray Next: Denoising in Production

We explain the differences between NVIDIA's AI denoiser and V-Ray Next's own denoiser. We explain how ours allows for proper compositing and temporal denoising.

Jesse James Chisholm

After Black Panther and Ready Player One VFX supervisor tells you everything you need to know about working on set in the movies

Butterfly Effects

Graduation project When John Goes Outside is a short film with a big message. We talk to the students who created it.

Chaos Group at FMX 2018

PIXOMONDO, RealtimeUK and Cube Creative join us for V-Ray Day — plus HP Mars project blasts off!

Colin Green

The long history of how the art of Previs revolutionized the entire film industry

V-Ray for Grasshopper Explained

We asked Imago Design founder Jan Kokol to explain what’s new in V-Ray for Grasshopper and how it’s going to change the way he creates photorealistic imagery.

Miguel Ortega — The Ningyo

Want to make a short film? Listen to this interview with The Ningyo director Miguel Ortega to find out how to do it — and what not to do

Alex Nice

Elysium and Pacific Rim artist talks VR, VFX, and Concept Art.

Steelblue

Reinventing San Francisco with Erik Altman, O’Brien Chalmers, and Mike Brown

Rudy Rucker

Godfather of cyberpunk - and uncle of Chris - talks computing, cellular automata and Kindle

Saliency in VR

A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR.

Eric Durst

From commercials to blockbusters with an expert VFX supervisor

V-Ray 3 for SketchUp webnews
V-Ray 3 for SketchUp is here

The all-new V-Ray 3 for SketchUp has been redesigned for architects who want to focus on design without all the technical settings.

Chris Wells

Gongs, graphics and green screens with an expert VFX supervisor and artist

Vlado

Chaos Group’s Academy Award-winning co-founder on V-Ray for 3ds Max 3.5 and V-Ray for NUKE 3.5

V-Ray 3.5 for 3ds Max – Now Available

V-Ray 3.5 for 3ds Max is here, and it’s fast. Our new Adaptive Lights algorithm speeds renders up to seven times faster on some scenes. If you’re a V-Ray 3.x customer, this update is free and available now.

David Levy

A talented sci-fi concept artist talks big and little films

Understanding V-Ray Swarm

New to V-Ray for Revit, Rhino, and SketchUp, we are introducing V-Ray Swarm, which is an evolution of Distributed Rendering.

Erick Schiele

Cataracts, Clapton and Sky Captains with a talented director, VFX artist and musician

Art Gensler

Building businesses with a true legend of the world of architecture.

Ian Failes

Behind the scenes of internet content with an illustrious VFX writer.

Darin Grant

One of the biggest names in the industry talks cloud computing and robot horses.

Tristan and Matthieu - Nozon

Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray

© Filmakademie
CITIPATI

We speak to Andreas Feix and Francesco Faranna, the brilliant minds behind this VES award winning graduation film.

© BIG
BIG – Creativity Comes From Saying Yes

Architects have the exciting challenge of bringing a building to life, before it is truly brought to life. We spoke with designer Alessandro Ronfini about BIG - Bjarke Ingels Group, about how they’ve taken design to new levels.

Lisa Beroud

Lisa Beroud, a former Executive Producer at Digital Domain, talks to us about the art of production.

Sally Slade - Magnopus

We speak to Sally Slade of Magnopus about her career as a Technical Director as well as her new ventures in VR and AR

© Kiribati
Kiribati

An interview with Ignacio Corrales, Lighting Director and Shading Supervisor for Kiribati

Richard Edlund

The incredible career of one of the most important people in the visual effects industry

Jonas Skoog - Bläck Studios

Jonas Skoog of Bläck Studios tells us about working with a coalition ff VFX studios in Stockholm as well as his passion for digital humans

Jacqueline Cooper - MonarchVR

Jacqueline Cooper talks about compositing, wildlife, VR, and how we can use technology to make people aware of the plight of the monarch butterflies.

Jeff Mottle - CG Architecture

Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC

Stephen Parker

Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.

Blagovest Taskov - GPU

Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.

Dominic Albanese

Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions

Eric Barba

Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.

Vlado returns

Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.

Shane Scranton - IrisVR

Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.

David Stripinis

David Stripinis talks about his career, and his ideas about the future of VFX overall.

Tim Hanson

We speak to Tim Hanson of Max Depth about his diverse career in graphics.

Oleg Alexander

Oleg Alexander and Stephen Parker speak about art and science in digital humans

Norman Seeff

We speak to Norman Seeff about his amazing career and his thoughts on the Uncanny Valley

Alex Alvarez

Alex Alvarez talks about his own education and how it motivated him to start the Gnomon School

Kevin & Snow Mack

Part 3 of our THU series features Kevin and Snow Mack talking about VFX, Fine Art, and Shapespace VR.

David Prescott

Renowned VFX supervisor David Prescott, talks to us while at Trojan Horse was a Unicorn.

Tim Miller

We chat with Tim Miller, co-founder of Blur, and Director of the upcoming feature film Deadpool

Wes Ball

Wes Ball, Director of The Maze Runner and The Scorch Trials talks about his career.

Kevin Baillie

We talk to Kevin Baillie about Atomic Fiction, The Walk, and rendering on the cloud with V-Ray for Katana.

Shahin Toosi

We talk to Shahin Toosi about how he spent 2 years working on V-Ray for Nuke.

Justin Denton

Justin Denton talks about how Legend 3D started to make VR content in both live action and CG.

Erik Nash

Erik's background in Effects started way back as a director of photography in miniatures.

Ruairi Robinson

We talk to director Ruairi Robinson about his career including the teaser Leviathan.

Rob Nederhorst

We talk to Rob Nederhorst about his history and his new project Live Mentor

Dan Roarty

We talk to Dan Roarty about his career in games, digital portraiture, and the Digital Human League

Craig Shimahara

We talk to Craig Shimahara about his career in architecture, archviz, and filmmaking.

Paul Debevec

We talk to Paul Debevec about his work, new technology, digital humans, and the future of technology.

Allan McKay

At the age of 33, Allan has been doing visual effects professionally for 20 years.

Ben West

This week we talk to Ben West, a Creative Director at Framestore, and Director.

Eric Hanson

Eric Hanson discusses his career history as well as the work they do at xRez

Scott Ross

Meet Scott Ross. One of the most influential people in the business of VFX.

Jonathan Litt

Jonathan Litt offers insight in the world of VFX thought his long and interesting career.

Vlado and Boris

Vlado, Boris, and Chris talk about GPU, Techology, V-Ray Cloud, and V-Ray App SDK.

Jeff Mottle

We talk to Jeff Mottle about ArchViz, Technology, and his new CGarchitect Visualization Conference.

Christopher Nichols on the Allan McKay Podcast

Allan McKay has a pretty cool podcast that he is running which I was lucky enough to be a guest on. it is a fairly long podcast were we talk about nearly everything in my career and also about the work we are doing in Labs.

Trojan Horse was a Unicorn

Listen to André Luis and Scott Ross talk about their event in Portugal called Trojan Horse was a Unicorn. Make sure and check out the bonus section at the event for more info on winning a Golden Ticket.

Lou Pecora

Lou Pecora speaks to us about his experience as a VFX Supervisor and Artist during his 17 years at Digital Domain, including attending the Oscars for his team's work on X-Men: Days of Future Past.

Peter Mitev

Many of you probably know who Vlado is, but I bet many don't know Peter Mitev as well. Peter is the CEO of Chaos Group and started V-Ray with Vlado in 1997.

Mike Seymour

Mike has done a ton of media on VFX, so it was a pretty rare opportunity to turn the tables and have him talk about his own background and aspirations.

Important Looking Pirates

Måns Björklund and Niklas Jacobson talk about their past and what led them to start their company back in Sweeden.

Don't you have an Architecture degree?

There are several people at Chaos Group that have actual Architecture degrees. We figured that since three of us happen to be in LA at the same time, lets have a chat about it.

Darren Butler

Darren Butler, a long time Blur artist, started his CG career in Archviz. We discuss his background, how he started, and what inspired and pushed him to where he is now a CG Supervisor at Blur.

Kevin Margo and Derron Ross

With Kevin as Director, and Derron as an Animation Director, Actor, and even Stunt choreographer, they have both pushed what is possible when it comes to using technology to tell stories.

A look back at 2014

2014 was a big year. We figured it was a good opportunity for Lon, David and I to take a look back at what has happened.

Vlado

In this episode we talk to Vlado. Vlado happened to be in our Culver City office and we decided that it was a good opportunity to talk to him. We talked about new stuff in V-Ray 3.0, we talked a lot about rendering technology in general.

Steve Preeg

Besides being a member of the Digital Human League, Steve Preeg has a long history in Visual Effects. We talk with Steve about his past, his work, and what he thinks are some of the challenging parts of Digital Humans.

Brady Harris

As you may remember from the last episode we decided on a name for the podcast. We also briefly talked about what to do for a theme song. Well Brady Harris agreed to help us write a jingle.

V-Ray IRL BTS

Lon Grohs & Daniel Buck discuss the first creative project we did together which was making the V-Ray IRL video for the 10th Anniversary party of V-Ray. Even if the short is over 2 years old, there are still some great stories to be told about it.

Chaos Group at FMX 2015

We'll be at FMX 2015 for the 20th anniversary of Europe’s most influential conference for animation, effects, games, and transmedia.

ChaosEnscape
© 2022 Chaos Software EOOD. All Rights reserved. Chaos®, V-Ray® and Phoenix FD® are registered trademarks of Chaos Software EOOD in Bulgaria and/or other countries.

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