CG Garage

Johnson Yan — Real-time CGI Pioneer

by Christopher Nichols CG Garage

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Johnson Yan, a trailblazer in real-time 3D graphics, joins the podcast to recount his remarkable journey from the earliest days of computer graphics and flight simulation. Starting in the late 1970s, Johnson tackled fundamental challenges like texture mapping, anti-aliasing, translucency, and scalability, long before today's GPU technology emerged. He shares insights into his pioneering work at Singer-Link, where he developed flight simulators utilizing vector graphics and early raster technology, laying the groundwork for both military training and future advancements in real-time visualization.

In this episode, Johnson also discusses his transition into the commercial sector, detailing his impactful roles at companies like Sun Microsystems and Oak Technology. He explores his efforts to develop affordable 3D graphics chips, significantly enhancing consumer PCs' capabilities. Reflecting on industry milestones such as the rise of NVIDIA, the evolution from rasterization to ray tracing, and the integration of AI into modern graphics, Johnson provides unique historical context and personal anecdotes. His firsthand perspective offers a rare glimpse into the technological evolution of real-time graphics spanning nearly half a century.

Links:

Johnson Yan's LinkedIn >


About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

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