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Scott Kirvan — VFX Supervisor

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This week Scott Kirvan shares his unique and in-depth understanding of the VFX pipeline, from on-set supervision to rendering the final frame. While working as a VFX programmer at Blur Studio, Scott developed Brazil R/S, the early ray-tracing renderer used on Star Wars Episode III: Revenge of the Sith and Sin City. That’s not all — he also VFX supervised movies including Swordfish and Jeepers Creepers. And he’s started Slaughter County Brewing, a successful craft beer producer.

After a hiatus from the entertainment industry, Scott is now back on-set for I’m a Virgo, the upcoming Amazon TV series from Sorry to Bother You director Boots Riley. Scott reveals how he’s embracing a new suite of tools for VFX production, including real-time engines and virtual production technology, to get talent to believe they’re interacting with a 15-foot-tall teenager.

Links:

Scott Kirvan on LinkedIn >

Slaughter County Brewery on Instagram >

Scott Kirvan on IMDb >


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4:15 Programming games on a ZX81 and early CG on an Amiga

10:10 Employee #11 at Blur Studio

15:08 Changing the way rendering works

19:44 Being part of the ray tracing revolution

23:40 Is Brazil renderer still alive?

27:48 Starting a brewery

33:12 Getting back into VFX supeing

39:58 The realities of virtual production

45:52 Thoughts on real-time ray tracing

52:31 Communication with creatives

56:22 The joy of being back on set

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About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

Originally published: July 5, 2022.
© Škoda Design

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