Is there anyone in particular who deserves a shout out?
I have to tip my hat to fellow Pixo VFX Supervisor Philip Nussbaumer, who worked tirelessly to keep the “Fear” ship afloat all season. You can only push a 2D blood hit so far before the physics just don't work anymore. Our client on “Fear the Walking” Dead was Boyd Shermis, who is also the shows on set VFX Supervisor. He has decades of experience with VFX so he could always spot a 2D blood hit. Midway through the first episode Philip and I agreed that we would sim all the blood moving forward!
Were there any big differences between the effects for “The Walking Dead” and “Fear the Walking Dead?”
Our world takes place pre-”Walking Dead,” so our zombies have only recently died. Our walkers were a bit more agile and fresh than the walkers in the other show. In our world, if you hit a zombie in the head with a blunt object they don't just immediately turn to mush, you have to really give them a few whacks!
Greg Nicotero’s practical effects are a big part of “The Walking Dead” franchise. Did you work closely with him in integrating the VFX?
Greg Nicotero is definitely the man, and I can't think of anyone better equipped to pull off some of the crazy stuff we do in these shows than him and his team. Our team at Pixomondo comes in where Greg and his crew leave off. We enhanced what the practical crew did on the day, and did things that would be impossible in the real word. I can't think of a stunt-man willing to let you push his face into a boat propeller, for example, so that's where we can steal the show with VFX and let the blood fly.