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Alex Wang, Visual Effects Supervisor — “The Last Of Us”

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Becoming VFX supervisor on HBO’s The Last of Us has fulfilled a lifelong dream for movie and game fan Alex Wang. In this podcast, Alex tells Chris about his journey to this hugely prestigious position via his work on movies including The Day After Tomorrow, Sin City, Tron: Legacy, Deadpool, Fast & Furious 8, Jurassic World: Fallen Kingdom and Dominion, and Terminator: Dark Fate.

Alex also shares some of the key lessons he’s learned throughout his career, including whether it’s better to work on animation or VFX, how working in-house compares to being employed by a studio, and the benefits of technical versus artistic knowledge. Chris and Alex also discuss the growing prevalence of AI in the VFX industry.


Links:

Alex Wang on IMDb >


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0:05:10 Blizzard ambition: Alex's origin story

0:10:54 Getting into The Orphanage

0:16:59 Becoming a generalist at The Orphanage

0:19:30 Image Movers, then DD for "Tron: Legacy"

0:26:49 VFX supervising Colossus for "Deadpool"

0:30:29 "Fast & Furious 8:" Making Cleveland look like NY

0:35:08 Moving to ILM for "Jurassic World" & "Terminator: Dark Fate"

0:38:16 Getting involved with "The Last of Us"

0:43:26 Shooting "The Last of Us"

0:46:39 Going studio-side

0:50:349 Will AI replace Alex's job?

0:59:18 What is Alex up to next?

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About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

Originally published: February 21, 2023.
© Škoda Design

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