Architecture, automotive and visual effects artists can quickly turn their V-Ray content into immersive experiences with V-Ray for Unreal.
With V-Ray for Unreal, artists and designers can import V-Ray scenes from 3ds Max, Maya and SketchUp into the Unreal Editor without learning new workflows. Once there, users have access to the full power of V-Ray Next, making it possible to create accurate ray-traced visuals directly from the Unreal Editor.
After designing a scene in V-Ray, you can import every part of the scene file into the Unreal Editor using V-Ray for Unreal. V-Ray lights and materials are automatically converted into their real-time equivalents, and maintain a smart connection to the originals ensuring high-fidelity stills and animations at render time.
The official launch introduces V-Ray Light Baking, a powerful feature that bakes V-Ray lights (including IES) directly into Unreal for incredible-looking real-time. Unlike other light-baking implementations, V-Ray Light Baking maintains V-Ray accuracy, ensuring a lifelike, physically based result for real-time experiences and VR.