Game engines helped kickstart a revolution, but many in the VFX industry still can't access it. Chaos Arena takes an essential part of the VFX toolkit, ray tracing, and makes it available in a virtual production volume, straight from Maya, Houdini, or 3ds Max. No faking, no baking — just something that puts an artist's work directly on the wall.
James Blevins

From pipeline to wall in minutes
Chaos Arena is the quickest way to bring 3D content to LED stages, taking assets and animations directly from V-Ray pipelines to screen in as little as 10 minutes, depending on the scene. It puts the artist’s work directly on the wall, eliminating the need for preprocessing. Runs smoothly on contemporary hardware already installed at most LED stages.















