CG Garage

Hanno Basse — CTO, Digital Domain

by Christopher Nichols CG Garage

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Hanno Basse has been a guiding hand behind the scenes of the modern entertainment experience. At 20th Century Fox, he pushed HDR into the movie experience at home and in theaters, and he helped the entertainment industry adopt cloud computing via his role at Microsoft Azure. Today, Hanno is bringing his expertise to Digital Domain, where he serves as CTO.

In this podcast, Hanno reveals how advances in machine learning have taken DD’s famous digital humans from the Avengers’ Thanos to She-Hulk: Attorney at Law’s protagonist and added realism to the video game The Quarry. Hanno also discusses how real-time technology is improving the entire production process and gives his thoughts on the future of VFX. 

Links:

Hanno Basse on LinkedIn >

Hanno Basse at Digital Domain >


0:04:15 HDR and HBO: Hanno's background

0:08:23 20th Century Fox and transmedia experiences

0:13:52 The rise of the cloud

0:20:42 Joining Digital Domain 

0:23:23 From Thanos to She-Hulk: Digi humans at DD

0:29:16 Tackling controversy over machine learning

0:32:16 Prioritizing problems in a fast-moving world

0:37:46 How new VFX technology can help tell stories

0:44:31 The benefits and challenges of real-time

0:49:55 The holy grail of real-time rendering

0:53:10 Improvements to the production process

0:55:51 Why we still need artists and practical sets

0:59:25 Where will we be in five years? 

About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

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