The key to a smarter workflow: nodes. Learn how Goodbye Kansas is using the building blocks of scene creation in Houdini to create powerful art.
It takes a great team to succeed. To support the talented artists at Goodbye Kansas Studios, two creative minds are paving the way for a more efficient and reliable workflow in V-Ray for Houdini.
Chaos was thrilled to have Erik Johannson, head of pipeline development and Dan Englesson, technical director at Goodbye Kansas as guest speakers at 24 Hours of Chaos. In this brief summary, Dan Englesson shares Goodbye Kansas’ Solaris workflow in USD as well as the five most useful nodes they use in Solaris with the V-Ray Hydra delegate for lookdev, lighting and layout.
We have a layout layer where we put all our layouts in and then we have a lighting layer where we can put all our lights in and then combining those together into a shot makes up the shot. Being able to describe both the scenes and assets in the same file format makes it a very powerful pipeline tool to use among different DCCs.
Dan Englesson, Technical Director, Goodbye Kansas
Dan explains this as an agnostic process. You can do some modeling in Maya, push that into Houdini for some shading, push that into USD and then take that asset or scene and render it in V-Ray for Blender or Unreal because everything is self-contained within the USD file.