Improved Render Speeds, New Microfacet GTR / GGX BRDF, and Major Advancements in GPU Rendering Now Available
Sofia, Bulgaria – December 11, 2014 – Chaos Group today announced Service Pack 1 for V-Ray 3.0 for 3ds Max. With further improvements to render speeds, a new Microfacet GTR / GGX BRDF, and major advancements in V-Ray RT GPU, Service Pack 1 is available for immediate download.
New V-Ray RT GPU Features
V-Ray RT GPU now supports rendering hair and subsurface scattering, making it perfect for advanced character work. Improved refresh speeds enable greater interactivity for look development and faster iterations. Light Cache support now makes it possible to render architectural interiors using the GPU.
New Microfacet GTR / GGX and Shader Improvements
V-Ray 3.0 for 3ds Max SP1 adds support for Microfacet GTR / GGX BRDF, ideal for hard surfaces such as metal. In addition, many shaders have been refined for faster rendering and added functionality. There are now Clip opacity and Stochastic opacity material options for faster rendering of opacity-mapped trees and vegetation, improved translucency of two-sided materials, and optimized volume rendering with Light Cache support.
Other new features in Service Pack 1:
Geometry
Lighting
Render Elements and Compositing
V-Ray Frame Buffer
Availability
V-Ray 3.0 for 3ds Max Service Pack 1 is a free update for all V-Ray 3.0 customers. It can be downloaded here.