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Chaos Phoenix 5 — now available.

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© Hammer Chen - model by Lien Ying-Te
© Hammer Chen - model by Lien Ying-Te

Chaos Phoenix

Powerful, artist-friendly simulation software for 3ds Max and Maya.
Try freeBuy now

Versatile dynamics simulator that seamlessly integrates with Autodesk 3ds Max, Maya, V-Ray and Corona.

Chaos® Phoenix is capable of a wide range of effects including fire, smoke, liquids, flames, explosions, rigid body simulations, ocean waves, mist and splashes to list just a few. Quick presets and fast setup make it easy to get started, and its powerful simulation engine offers complete control over more complex effects.

Powerful

Chaos Phoenix is an all-in-one solution for fluid dynamics in 3ds Max and Maya. Simulate realistic fire, smoke, liquids, ocean waves, splashes, spray, mist and more.

Artist-friendly

Built for 3D artists who want to create fluid dynamic effects that are fast to set up and easy to control.

Interactive

Preview and render interactively in the viewport. Fine-tune simulations on the fly.

Creative control

Create all types of physically-based fluid effects with fast, smart controls for rendering, retiming and refining simulations.

Smart integration

Phoenix is integrated seamlessly with Autodesk 3ds Max and Maya and optimized to render with V-Ray® and Corona.

Compatibility

Compatible with industry-standard tools and formats such as OpenVDB and Alembic, as well as Krakatoa and thinkingParticles for 3ds Max.

See what's new.


Chaos Phoenix 5 will take your simulations to the next level with new tools that give you more control than ever before. It also enables you to easily create realistic dynamic effects with new and enhanced presets — available for you to use out-of-the-box, or modify to fit your needs. Simulate faster, streamline your workflow, and get more done.  

See what else is new >


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Five-star review from 3D World

Don't take our word for it — we earned a best-in-class review for Phoenix for Maya!

Key features

Zoic Studios © Warner Bros. & DC Entertainment
Smoke, Fire & Expressions

Create any type of fire and smoke effects with Phoenix's powerful, adaptive-grid dynamics engine.

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Interactive Simulations

Fine-tune simulations interactively in the viewport with Phoenix’s GPU-accelerated preview.

Simulations Refinement

Add detail and increase resolution without changing simulation shape or behavior.

Turbulence

Perfect for generating small wisps of smoke and steam.

Particles

Render particles as bubbles, drops, points, or fog.

Mesh & Particles IO

Import & export mesh objects and particles to OpenVDB, Alembic, Krakatoa, XMesh and V-Ray proxy files for 3ds Max, and OpenVDB, Alembic and V-Ray proxy files for Maya.

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Vorticity

Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.

Zoic Studios © NBC
Custom Emission Sources

Use a wide range of emission sources including animated meshes, texture maps, particles and more.

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Optimized Rendering

Render photorealistic liquids and volumetric effects using the Phoenix shader.

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Color Absorption

A whole new level of volume rendering effects using Colored Absorption. Achieve more control over smoke shading—change the light’s color as it travels through smoke.

Watch a video >

Cascade Simulations

Create a series of simulations that trigger and interact with each other.

Simulation Retiming

Speed up or slow down simulation playback. Perfect for slow motion effects.

Ocean simulations

Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.

Ocean & Beach Waves

Seamlessly transition from procedural ocean to simulated beach waves.

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Forces

Influence simulations with forces such as wind, spline follow, mesh attraction, and build realistic ocean simulations with Massive Wave Force.

Accurate Viewport Preview

Preview fire, smoke and liquid simulations quickly and accurately in the viewport.

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Active Bodies collision

Complete control over collisions between Active Bodies using the Bullet solver. Easily create effects such as colliding ice cubes in liquid, floating ocean debris or objects washed away in floods.

Watch video >

Voxel and Particle Tuners

Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.

Zoic Studios © Warner Bros. & DC Entertainment
Simulation Licenses

Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.

Get started with Chaos Phoenix.

See our collection of learning resources.

Simulation node packages.

See pricing for cost-effective Simulation node licenses.

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Get your free 30 day trial.

Fully functional. Technical support included.
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© 2022 Chaos Software EOOD. All Rights reserved. Chaos®, V-Ray® and Phoenix FD® are registered trademarks of Chaos Software EOOD in Bulgaria and/or other countries.

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