We talk to Shahin Toosi about how he spent 2 years working on V-Ray for Nuke.
Justin Denton is a director and vfx supervisor specializing in VR content.
V-Ray for NUKE introduces a new approach to lighting and compositing.
We talk to the renowned concept artist Fausto De Martini about his career.
Justin Denton talks about how Legend 3D started to make VR content in both live action and CG.
Today, we announce the immediate availability of V-Ray 3.1 for Maya.
Kirk and Christopher from A52 chat about their work at A52.
Vlado explains sampling in V-Ray 3
Erik's background in Effects started way back as a director of photography in miniatures.
We talk to director Ruairi Robinson about his career including the teaser Leviathan.
While working on CONSTRUCT, Kevin Margo decided to experiment with the new stereo 6 x 1 cube maps for VR.
Ben West joins the Digital Film League
We talk to Rob Nederhorst about his history and his new project Live Mentor
Dariush Derakhshani talks about his career in teaching
We talk to Dan Roarty about his career in games, digital portraiture, and the Digital Human League
We talk to Craig Shimahara about his career in architecture, archviz, and filmmaking.
Our latest free update to V-Ray for 3ds Max is now available.
We talk to Andrea Block and Christian Haas about the work for Luxx Studios
V-Ray for NUKE beta – new update available.
We talk to Paul Debevec about his work, new technology, digital humans, and the future of technology.
Mackevision talks about their VFX work, including Game of Thrones
At the age of 33, Allan has been doing visual effects professionally for 20 years.
This week we talk to Ben West, a Creative Director at Framestore, and Director.
Eric Hanson discusses his career history as well as the work they do at xRez