DNEG exec Philipp Wolf talks about his work on “Dune” and “Glass Onion: A Knives Out Mystery,” and discusses trends in virtual production, AI, and the metaverse.
We are excited to announce that Kam Star has been appointed as Chaos' new chief product officer.
Martini Giant podcasters Daniel Thron and Erick Schiele return in this special CG Garage episode. Expect in-depth AI discussion — and “Star Wars” arguments.
About to upgrade your computer? Check out CG expert Ricardo Ortiz’s handy hardware guide and discover where you can get the best rendering bang for your buck.
From “Space Jam” to “The Mandalorian” — virtual production company founder James Blevins shares stories from behind the scenes and reveals his thoughts on AI.
3D artist Oliver Kentner reveals how he uses V-Ray for 3ds Max, Chaos Phoenix, and tyFlow to simulate and visualize The Ocean Cleanup’s trash-collecting systems.
Is artificial intelligence safe, can we trust it, and where will it lead us? Computer graphics and technology expert Andrew Schmied discusses this brave new world.
Dedicated V-Ray mentor Filippo Garofalo talks about teaching Chaos and reveals how software can bridge the gap between photography, art, and technology.
In this first post from Chaos' Innovation Lab, we're taken through the laborious path that leads to the Qt-fication of V-Ray's UIs under Autodesk 3ds Max.
Dive into the captivating work of 3D artist Deepak Jain, created using V-Ray for 3ds Max, and gain insight into the unique creative process he has developed.
We're curious to hear what stories you are most excited to read next on the Chaos Blog! Your feedback matters to us and will greatly help us improve.
From his first CG shot to VFX supervising “The Last of Us,” Alex Wang gives Chris an overview of his career, including work on “Deadpool” and “Terminator: Dark Fate.”
Boost your 3D workflow with new post-processing options in the V-Ray Frame Buffer, enjoy new V-Ray Decal features, supercharged V-Ray GPU rendering, and more.
VFX expert Mike Seymour is back with a new title and a new lipsync technique for Polish movie “The Champion.” Find out his thoughts on the rise of neural networks.
Academy Award-winner Jonathan Egstad reveals how he’s helped Nuke become essential CG software via movies including “Apollo 13,” “Titanic,” and “I, Robot.”
Celebrated artist and “Obi-Wan Kenobi” virtual art director Meats Meier discusses the positives and negatives of generating images with artificial intelligence.
Chaos Vantage’s real-time ray-traced rendering revolutionized BOC’s workflow. The archviz studio’s co-founder, Dương Thanh Nguyên, shares his favorite features.
3D furniture visualization platform Cylindo creates unfathomable numbers of product images. Find out how the software works — and why it’s powered by Chaos Cloud.
From “The Adjustment Bureau” to “Beau is Afraid:” Director and VFX Supervisor Yuval Levy talks shooting cars, replacing faces, and artificial intelligence art.
Set your imagination free with Chaos Pheonix 5, update 1’s new features, including V-Ray CPU IPR support, new creative controls, and an optimized user interface.
The recipe for success: A talented 3D artist shares how hard work, skill, and networking helped him advance in the world of 3D and secure his dream job.
Alessandro Michelazzi has photographed campaigns for Google, Huawei, and Mont Blanc. Discover his tips for natural portraits, composition, and post-processing.
How has the streaming boom affected visual effects work? Zoic’s “Legends of Tomorrow” VFX supervisor Andrew Bardusk reveals how episodic is the new cinematic.
Chris joins Prototype CTO Culley Bunker and Producer Richard Kidd to discover how machine learning and new techniques are taking digital humans to the next level.