How the effects company reinvented San Francisco and New York for Ridley Scott's Amazon TV series.
Nick Kaloterakis on his high-tech 3D illustrations for National Geographic, NY Times and Wired.
We dive into virtual reality with Curiscope’s Ben Kidd to discuss this breathtaking sharks project.
Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray
Bjorn Blaaberg Sorensen explains how his team created a ghoulish claymation aesthetic for this student film.
Christopher Nichols talks VR and Environments for CGW's March / April issue.
How V-Ray has helped this Australian architectural visualization company create amazing pics and flicks.
Chaos Group, CL3VER, IrisVR and Avail jointly collect prestigious prize.
How Saatchi & Saatchi is the driving force behind car advertisements
Do androids dream of not picking up trash?
INK's incredible art shows that Rado’s luxury wristwatches really are tough as nails.
We speak to Andreas Feix and Francesco Faranna, the brilliant minds behind this VES award winning graduation film.
OkDraw worked on every part of this project, from the architectural design through to the promotional renders. They shared the details of each step giving a unique insight into every phase of a project!
Daniel Thron and Chris talk about the Mad Max series, Australian New Wave, the power of editing, and VR.
The good, the bad, and the ugly meet in the trailer for one of the year's most tantalizing games.
This globetrotting artist shows us that there’s more than one way to skin a cat in her iconic work for the
THU Tribe competition.
Jorge tells Chris Nichols how Gensler has influenced architecture and design visualization.
Free updates are now available for V-Ray 3.x for 3ds Max and V-Ray 3.x for Maya customers.
VR Breakthrough Makes Photorealistic Spaces Easier to Create and Move In; PresenZ Plugin to Be Shown During “V-Ray Days” at SIGGRAPH2016
Architects have the exciting challenge of bringing a building to life, before it is truly brought to life. We spoke with designer Alessandro Ronfini about BIG - Bjarke Ingels Group, about how they’ve taken design to new levels.
Offers Exclusive Behind-the-Scenes Look at VFX for Hit Films, Games and Television; Sneak Peek at Live VR Rendering Tech
Bryan Grill of Scanline VFX, talks to us, and we learn how he build and worked on his incredible career.