Chaos
Architecture

Industry solutions

Explore our ecosystem

Products

Media & Entertainment

Industry solutions

Explore our ecosystem

Products

Product & E-Commerce

Industry solutions

Explore our ecosystem

Products

Education & CommunityHelp

Chaos Help Center


What are you looking for?

Articles by Christopher Nichols

111-MikeFink-thumb.jpg
Mike Fink - University of Southern California

A visual effects veteran on how the industry’s changed over 40 years

110-Vlado-thumb.jpg
Vlado

Chaos Group’s Academy Award-winning co-founder on V-Ray for 3ds Max 3.5 and V-Ray for NUKE 3.5

109-DanielTrbovic-thumb.jpg
Daniel Trbovic - Gone Coyote

From animated lotto balls to historic VR experiences with a multi-talented VFX artist

108-DavidLevy-thumb.jpg
David Levy

A talented sci-fi concept artist talks big and little films

107-RichadTaylor-thumb.jpg
Richard Taylor

Turn on, tune in, drop out with the man behind Tron’s VFX

06-labs-blog-thumb-gpu-swarm.jpg
Understanding V-Ray Swarm

New to V-Ray for Revit, Rhino, and SketchUp, we are introducing V-Ray Swarm, which is an evolution of Distributed Rendering.

106-KevinMack-thumb.jpg
Kevin Mack - Shape Space VR

The avant-garde VR artist takes us on a flight into VR spaces

105-JustinVanDerLek-thumb.jpg
Justin van der Lek

How Star Wars set this VFX artist on a globetrotting journey to follow his dreams

104-EdUlbrich-thumb.jpg
Ed Ulbrich - Deluxe

A hero of the VFX industry talks Deluxe, Digital Domain, and digital heads

© Dabarti Studio
V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

103-Erick-Schiele-thumb.jpg
Erick Schiele

Cataracts, Clapton and Sky Captains with a talented director, VFX artist and musician

102-CraigShimahara-thumb.jpg
Craig Shimahara - Shimahara Illustration

Take a ride on the hype cycle with a pioneer of VR and filmmaking

101-DanThron-thumb.jpg
Daniel Thron - Jurassic Park Series

Dan and Chris talk dinos, directors and digital DJs

08-labs-blog-thumb-vr.jpg
Understanding Live VR rendering

We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.

100-TimMiller-JoeKosinski-thumb.jpg
Tim Miller and Joseph Kosinski

Celebratory 100th episode with legendary directors Tim Miller and Joseph Kosinski.

099-ArtGensler-thumb.jpg
Art Gensler

Building businesses with a true legend of the world of architecture.

09-labs-blog-thumb-resumable.jpg
Understanding Resumable Rendering

In short, resumable rendering is the ability to have incomplete renders resume where they left off.

98-David-Strasberg-thumb.jpg
David Lee Strasberg

From thespians to digital humans: The importance of real actors in CGI.

097-IanFailes-thumb.jpg
Ian Failes

Behind the scenes of internet content with an illustrious VFX writer.

10-labs-blog-thumb-disney.jpg
Disney Research parametrically constructs eyes based on simple data

Disney Research parametrically constructs eyes based on simple data

© Dabarti Studio
Understanding Adaptive Lights

Understanding Adaptive Lights

096-MikkiWillis-thumb.jpg
Mikki Willis

Apocalypse Now: Mikki Willis on life, art and broken iPods.

095-MobyFrancke-thumb.jpg
Moby Francke — Riot Games

Levelling cities: The character designer and concept artist who went from poor to Portal.

12-labs-blog-thumb-glossyf.jpg
Understanding Glossy Fresnel

We take a closer look at the Glossy Fresnel effect that will be added to to upcoming V-Ray service packs

526 items
Showing 385 - 408
Go to page
Chaos
© 2024 Chaos Software EOOD. All Rights reserved. Chaos®, V-Ray® and Phoenix FD® are registered trademarks of Chaos Software EOOD in Bulgaria and/or other countries.