Wikihuman project looks at using the alSurface shader on the new Digital Mike data.
V-Ray's implementation of the Anders Langlands' alSurface shader
Over the years, there have been many debates about whether biased or unbiased rendering is better.
Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray
Christopher Nichols talks VR and Environments for CGW's March / April issue.
How Saatchi & Saatchi is the driving force behind car advertisements
Daniel Thron and Chris talk about the Mad Max series, Australian New Wave, the power of editing, and VR.
Bryan Grill of Scanline VFX, talks to us, and we learn how he build and worked on his incredible career.
Blagovest Taskov benchmarks the latest Polaris based AMD RX 480
Road to VR's podcast on underestimating scale in VR environments
Lisa Beroud, a former Executive Producer at Digital Domain, talks to us about the art of production.