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Articles by Christopher Nichols

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Understanding V-Ray Swarm

New to V-Ray for Revit, Rhino, and SketchUp, we are introducing V-Ray Swarm, which is an evolution of Distributed Rendering.

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Kevin Mack - Shape Space VR

The avant-garde VR artist takes us on a flight into VR spaces

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Justin van der Lek

How Star Wars set this VFX artist on a globetrotting journey to follow his dreams

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Ed Ulbrich - Deluxe

A hero of the VFX industry talks Deluxe, Digital Domain, and digital heads

© Dabarti Studio
V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

V-Ray GPU improvements in V-Ray 3.5 for 3ds Max

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Erick Schiele

Cataracts, Clapton and Sky Captains with a talented director, VFX artist and musician

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Craig Shimahara - Shimahara Illustration

Take a ride on the hype cycle with a pioneer of VR and filmmaking

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Daniel Thron - Jurassic Park Series

Dan and Chris talk dinos, directors and digital DJs

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Understanding Live VR rendering

We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.

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Tim Miller and Joseph Kosinski

Celebratory 100th episode with legendary directors Tim Miller and Joseph Kosinski.

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Art Gensler

Building businesses with a true legend of the world of architecture.

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Understanding Resumable Rendering

In short, resumable rendering is the ability to have incomplete renders resume where they left off.

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David Lee Strasberg

From thespians to digital humans: The importance of real actors in CGI.

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Ian Failes

Behind the scenes of internet content with an illustrious VFX writer.

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Disney Research parametrically constructs eyes based on simple data

Disney Research parametrically constructs eyes based on simple data

© Dabarti Studio
Understanding Adaptive Lights

Understanding Adaptive Lights

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Mikki Willis

Apocalypse Now: Mikki Willis on life, art and broken iPods.

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Moby Francke — Riot Games

Levelling cities: The character designer and concept artist who went from poor to Portal.

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Understanding Glossy Fresnel

We take a closer look at the Glossy Fresnel effect that will be added to to upcoming V-Ray service packs

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Eric Stultz – Gensler

How architecture is moving into exciting new spaces.

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Steve "Spaz" Williams and Mark Dippé

Chris talks to the rebels who transformed VFX in movies.

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Wikihuman project explores the use of the alSurface shader

Wikihuman project looks at using the alSurface shader on the new Digital Mike data.

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Matt Winston – Stan Winston School

The human side of the man who created cinema’s scariest monsters.

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Two tools to view your stereo cubemaps in VR

Two tools to view your stereo cubemaps in VR

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