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Articles by Christopher Nichols

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Zorana Gee & Ross McKegney — Adobe Dimension

Another Dimension: How Adobe’s V-Ray powered 3D software is revolutionizing workflows, embracing machine learning, and democratizing the industry

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Ludger Pfanz, Karlsruhe University of Arts and Design; Kelli Townley, Oculus Medium; Ciaran Wills & Mach Kobayashi, Tilt Brush — THU 2017

How can we make sense of virtual worlds? And which tools can we use to create them? A filmmaker-turned-lecturer and three guests from Oculus and Google offer their thoughts.

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Vlado — V-Ray Next

Chris spends some time with Vlado getting the lowdown on V-Ray Next

© Ian Spriggs
V-Ray Next: The science behind the new hair shader

A deeper look at the new hair shader in V-Ray next. It describes how to understand the shader in a more physiological way, then takes you through the steps of setting one up for Look development including using V-Ray GPU in IPR rendering.

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Alex McDowell — World Building Institute

World building - the storytelling process every 3D artist and designer should build into their work.

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Dan Thron and Justin Goby Fields — Martini Giant — The Last Jedi Part 2

Chris, Dan, and Justin find common ground in the second part of their epic Star Wars discussion

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Viki Chan — Digital Domain

Behind the scenes of Black Panther, Fast & Furious 8, and Beauty and the Beast with this on-set data integration lead

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Dan Thron and Justin Goby Fields — Martini Giant — The Last Jedi

Was The Last Jedi a great Star Wars movie? A new voice offers his take

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Grayson Davis, Eric Miller, Daniel Wade & Te "Ford" Hu — THU 2017

And now, a word from THU’s sponsors: Gnomon, Lenovo and ArtStation

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V-Ray Next: Switching the camera from manual to automatic

The new automatic exposure and white balance settings in V-Ray next not only make the rendering process simpler and faster, but they also balance your renderings for both speed and quality.

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Greg Teegarden – Digital Domain

From the jurassic era to outer space and the high seas with VFX supervisor Greg

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Daniel Thron & David Tracy – Martini Giant – The Last Jedi

Welcome in the new year with an epic discussion of the highs and lows of the latest Star Wars episode

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John Cipriani, Carlos Ortega & Lip Comarella – THU 2017

Join Chris for a discussion of mobile gaming, tablet rendering and artistic skills in this THU double-bill

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NVIDIA Optix Denoiser Experiments: V-Ray Next

Using NVIDIA OptiX denoiser, V-Ray experiments with real time denoising based on deep learning. Learn more.

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Maxx Burman – Kitbash3D

Get into the creative business with KitBash3D founder, VFX artist, game developer and businessman Maxx

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Shisha van Horn

Turning back the clock 24 years with CGI and architecture pioneer Shisha

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V-Ray Next: Smarter rendering with the New Adaptive Dome Light

A new smarter use of Image Based Lighting (IBL) through the V-Ray Dome Light, which is smarter and faster especially for interior scenes.

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Miguel Ortega — The Ningyo

Want to make a short film? Listen to this interview with The Ningyo director Miguel Ortega to find out how to do it — and what not to do

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Keely Colcleugh & Jeff Mottle; Jessica Rudzewicz — THU 2017

Architecture, movie, and game design with Kilograph and CG Architect founders. Plus, a fascinating chat with a UX expert.

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Corey Harper & Ramy Hanna — Tiltpixel

How the latest tech is helping Tiltpixel create incredible architectural images and movies

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Manuel Carrasco, Ruairi Robinson, David Levy, Ryan Woodward — THU 2017

Four exceptional film and game artists talk about saving animals, short films – and responding to pressure.

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Lars Lerup — Rice School of Architecture

How can we stop architecture from being boring?

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Kevin Gøhler and Pedro Fernandes — THU 2017

How to run a successful YouTube channel, and a deep dive into the theory of arch viz.

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John SanGiovanni — Visual Vocal

Meet the tech genius who’s simplifying meetings in VR.

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