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Articles by Christopher Nichols

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Lon and David — The End of Rendering

RIP rendering. It was nice to know you.

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Alex Nice

Elysium and Pacific Rim artist talks VR, VFX, and Concept Art.

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Marientina Gotsis – USC Creative Media & Behavioral Health Center

VR and gaming therapy with a pioneer of virtual spaces.

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Jay Barton – Digital Domain

DD supe talks Fate of the Furious VFX.

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Immersive Architecture 2017

Arch viz pioneers discuss the past, present and future of AR and VR.

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Daniel Thron – Martini Giant – La La Land

Lost in La La Land with the Martini Giant.

© Dabarti Studio
Understanding V-Ray Hybrid rendering

Now that V-Ray CUDA was rendering on both CPUs and GPUs, and producing the exact same results, V-Ray Hybrid rendering was officially born.

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Patrik Schumacher – Zaha Hadid Architects

Precision, parametrics and particle physics with Zaha Hadid Architect’s principal.

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Johanne Beaupied and Dorian Marchesin – Unit Image

Games, movies and commercials with two talented employees of burgeoning French VFX studio.

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Keely Colcleugh and Fredy Castellanos – Kilograph

Talking architecture and education with an innovative visualization studio.

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Aaron Sims – Aaron Sims Creative

From Gremlins to Demogorgons with a master of movie monster effects.

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Tomasz Wyszolmirski and Vlado – Live at FMX 2017

Chaos Group’s co-founder and Dabarti’s director answer GPU and V-Ray questions at digital arts fest.

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Johan Thorngren – ILM

A closer look at the generalist group inside ILM.

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Thom Mayne – Morphosis

The man who changed the face of architecture.

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Dave Carlson

Nerding out with an artist who's ridden the wave of VFX

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Kurt Akeley - Lytro

Exploring light and Lytros with an expert in the field

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Steelblue

Reinventing San Francisco with Erik Altman, O’Brien Chalmers, and Mike Brown

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Understanding V-Ray Benchmark

V-Ray Benchmark is a free utility to benchmark your hardware against other hardware when it comes to rendering with V-Ray.

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Rudy Rucker

Godfather of cyberpunk - and uncle of Chris - talks computing, cellular automata and Kindle

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Saliency in VR

A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR.

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Jeff White - ILM

How ILM bred a new version of cinema’s greatest ape

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How to move V-Ray scenes between applications

We developed V-Ray scene files to help you move a scene from one application to render in another.

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Eric Durst

From commercials to blockbusters with an expert VFX supervisor

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André Luís - THU

The co-founder of THU talks festivals past, present and future

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