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Articles by Christopher Nichols

Meats Meier — Virtual Production Supervisor at Eyeline Studios (Scanline)

Celebrated artist and “Obi-Wan Kenobi” virtual art director Meats Meier discusses the positives and negatives of generating images with artificial intelligence.

Yuval Levy — Director / Creative Director / VFX Supervisor, The-Artery

From “The Adjustment Bureau” to “Beau is Afraid:” Director and VFX Supervisor Yuval Levy talks shooting cars, replacing faces, and artificial intelligence art.

Andrew Bardusk — VFX Supervisor, Zoic Studios

How has the streaming boom affected visual effects work? Zoic’s “Legends of Tomorrow” VFX supervisor Andrew Bardusk reveals how episodic is the new cinematic.

Culley Bunker & Richard Kidd — Prototype

Chris joins Prototype CTO Culley Bunker and Producer Richard Kidd to discover how machine learning and new techniques are taking digital humans to the next level.

Evan Jacobs — VP Finishing & Stereo, Marvel Studios

Evan Jacobs pulls back the curtain on Marvel Studios’ well-oiled VFX pipeline and explains how he bridges the gap between DPs, directors, and CG supervisors.

Taylor Moll — VFX Supervisor, Dneg Animation

From “Happy Feet’ to “Entergalactic:” Taylor Moll tells Chris how she’s traveled the world, learned to lead — and set up Dneg’s feature animation department.

Aoi Yamaguchi — Master Calligrapher

Calligraphy is a unique fusion of mind, body, and art — and Aoi Yamaguchi has mastered the form. Find out how her performances are taking the medium to new places.

Eugénie von Tunzelmann — Head of VFX, Attractions; Framestore

Discover the inner workings of theme park rides with Eugénie von Tunzelmann, who’s taken her VFX skills from “Interstellar” to “Jurassic World VeliciCoaster.”

Karin Fong — Director, Imaginary Forces

“Spider-Man: No Way Home,” “Cowboy Bebop,” and “Boardwalk Empire” title designer Karin Fong on working with top talent to create the perfect credit sequence.

Sean M. Ritchie & Chris Cook — CG Supervisors, Crafty Apes

Crafty Apes CG Supervisors Sean M. Ritchie and Chris Cook discuss working on movies including “Dune” and “Spirited,” and reveal how tech will change the industry.

Dylan Sisson — Marketing Manager, Pixar Animation Studios

Pixar Animation Studios’ Marketing Manager talks about making “Toy Story,” and how artificial intelligence is changing some surprising elements of movie making.

Scott Leberecht — Director, “Jurassic Punk”

Chris celebrates the podcast’s 400th episode in style with Scott Leberecht, the director whose documentary “Jurassic Punk” profiles VFX renegade Steve Williams.

Tom Teller — Founder & Executive Producer at Frame 48

The director behind Muse’s “You Make Me Feel Like It's Halloween” promo discusses the creative processes, as well as founding a small company and embracing AI.

Jinko Gotoh — Producer

From applied mathematics to “Space Jam,” “Finding Nemo” and “Klaus:” Animated movie producer Jinko Gotoh tells Chris about her incredible Hollywood journey.

Mikal Vega — Actor/Performance Capture Director

Former Navy Seal Mikal Vega now directs “Call of Duty” content and he’s acted in “Transformers” movies. Find out how he balances destruction and creativity.

Jingna Zhang — Fine Art Photographer and Art Director

In her sights: World-renowned photographer and air rifle champion Zhang Jingna shares tips on how to take great shots and sheds light on the fashion industry.

Oliver Markowski — Head of 3D, RISE | Visual Effects Studios

Oliver Markowski, head of 3D at German VFX studio RISE, talks USD, Houdini, and Material X, and reminisces about the days of floppy disks and huge manuals.

Angie Jones — Animation Supervisor, Educator, & Author

Angie Jones has contributed to projects including “X2,” “Fortnite,” “Bloodshot,” and many more. Join her to find out what it takes to be a professional animator.

Garman Herigstad — Visual Effects Educator / Writer

VFX legend Garman Herigstad sheds light on his globe-trotting career and talks about working on “O Brother, Where Art Thou?” “The Time Machine,” and “Black Adam.”

Mio Markovic — VP of Animation Production, DreamWorks Animation

How do you make a high-quality animated TV series? Mio Markovic, DreamWorks’ VP of Animation Production, breaks down “Voltron,” “Camp Cretaceous,” and more.

Jerome Denjean — Supervising Creative Director; Love, Death & Robots

Love Death & Robots’ supervising creative director breaks down “Bad Travelling,” “Jibaro,” “Three Robots: Exit Strategies,” and “The Very Pulse of the Machine.”

Justin Mitchell — VFX Supervisor, Scanline

Scanline’s “Stranger Things” VFX supervisor talks Chris through a career that has taken in “The Nevers,” “2012,” “Super 8,” “Iron Man 3,” and “Tomb Raider.”

Mike Romey — Director of Pipeline and Software Development, FuseFX

Seeing the bigger picture: Discover how Mike Romey has helped create planetariums, Times Square billboards, “Star Wars” rides, and virtual production toolsets.

© Voltaku
How real-time ray tracing with Chaos Vantage through Unreal can revolutionize virtual production

This proof-of-concept animated short for “Killtopia” breaks new ground in real-time ray-traced virtual production. Take a look at the incredible tech behind it.

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