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#55: January 11, 2016
Daniel Lay aka VFXSoldier
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Daniel Lay, aka VFX Soldier, talks about what he has been up to the last few years.

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#54: January 4, 2016
Lele on V-Ray 3.3 for 3ds max
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Lele and Chris talk about the big SP3 update to V-Ray.

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#53: December 28, 2015
Year in Review 2015
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Lon, David, and Chris discuss what happened in 2015.

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#52: December 21, 2015
David Stripinis
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David Stripinis talks about his career, and his ideas about the future of VFX overall.

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#51: December 14, 2015
Dr Doug Roble
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Doug Roble talks about software development and the future of VFX.

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#50: December 7, 2015
3D Symposium
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Listen to the 3D Symposium 2015 Panel from Cancun Mexico

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#49: November 30, 2015
Tim Hanson
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We speak to Tim Hanson of Max Depth about his diverse career in graphics.

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#48: November 23, 2015
Scott Ross and Allen Bolden
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Scott Ross, Allen Bolden, and I talk about the industry and THU.

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#47: November 17, 2015
Oleg Alexander
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Oleg Alexander and Stephen Parker speak about art and science in digital humans

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#46: November 9, 2015
Norman Seeff
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We speak to Norman Seeff about his amazing career and his thoughts on the Uncanny Valley.

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#45: November 2, 2015
Alex Alvarez
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Alex Alvarez talks about his own education and how it motivated him to start the Gnomon School

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#44: October 26, 2015
Kevin & Snow Mack
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Part 3 of our THU series features Kevin and Snow Mack talking about VFX, Fine Art, and Shapespace VR.

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#43: October 19, 2015
Nozawa Tetsuya
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We speak to Nozawa Tetsuya about the CG industry in Japan.

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#42: October 12, 2015
Jose Alves da Silva & Andrew Hickinbottom
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Part 2 of THU 2015 series features Jose Alves da Silva and Andrew Hickinbottom

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#41: October 5, 2015
Kim Baumann Larsen
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We talk to Kim Baumann Larsen about architecture and VR over the last 20 years.

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#40: September 28, 2015
David Prescott
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Renowned VFX supervisor David Prescott, talks to us while at Trojan Horse was a Unicorn.

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#39: September 21, 2015
Tim Miller
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We chat with Tim Miller, co-founder of Blur, and Director of the upcoming feature film Deadpool

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#38: September 14, 2015
Scott DeWoody and Alan Robles
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We talk to Scott DeWoody and Alan Robles at Gensler about what technology has to offer for the future of architecture design.

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#37: September 7, 2015
Wes Ball
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Wes Ball, Director of The Maze Runner and The Scorch Trials talks about his career.

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#36: August 31, 2015
Kevin Baillie
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We talk to Kevin Baillie about Atomic Fiction, The Walk, and rendering on the cloud with V-Ray for Katana.

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#35: August 24, 2015
Shahin Toosi
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We talk to Shahin Toosi about how he spent 2 years working on V-Ray for Nuke.

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#34: August 10, 2015
Fausto De Martini
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We talk to the renowned concept artist Fausto De Martini about his career.

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#33: August 3, 2015
Justin Denton
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Justin Denton talks about how Legend 3D started to make VR content in both live action and CG.

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#32: July 27, 2015
Kirk Shintani and Christopher Janney
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Kirk and Christopher from A52 chat about their work at A52.

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#31: July 20, 2015
Erik Nash
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Erik's background in Effects started way back as a director of photography in miniatures.

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