CG Garage

#57
Joy Lea and Devon Fay

Joy Lea and Devon Fay talk to us about life as artists in the gaming world.

#56
Brandon Davis

Brandon Davis talks about balancing VFX, the Army, and life.

#55
Daniel Lay aka VFXSoldier

Daniel Lay, aka VFX Soldier, talks about what he has been up to the last few years.

#54
Lele on V-Ray 3.3 for 3ds max

Lele and Chris talk about the big SP3 update to V-Ray.

#53
Year in Review 2015

Lon, David, and Chris discuss what happened in 2015.

#52
David Stripinis

David Stripinis talks about his career, and his ideas about the future of VFX overall.

#51
Dr Doug Roble

Doug Roble talks about software development and the future of VFX.

#50
3D Symposium

Listen to the 3D Symposium 2015 Panel from Cancun Mexico

#49
Tim Hanson

We speak to Tim Hanson of Max Depth about his diverse career in graphics.

#48
Scott Ross and Allen Bolden

Scott Ross, Allen Bolden, and I talk about the industry and THU.

#47
Oleg Alexander

Oleg Alexander and Stephen Parker speak about art and science in digital humans

#46
Norman Seeff

We speak to Norman Seeff about his amazing career and his thoughts on the Uncanny Valley.

#45
Alex Alvarez

Alex Alvarez talks about his own education and how it motivated him to start the Gnomon School

#44
Kevin & Snow Mack

Part 3 of our THU series features Kevin and Snow Mack talking about VFX, Fine Art, and Shapespace VR.

#43
Nozawa Tetsuya

We speak to Nozawa Tetsuya about the CG industry in Japan.

#42
Jose Alves da Silva & Andrew Hickinbottom

Part 2 of THU 2015 series features Jose Alves da Silva and Andrew Hickinbottom

#41
Kim Baumann Larsen

We talk to Kim Baumann Larsen about architecture and VR over the last 20 years.

#40
David Prescott

Renowned VFX supervisor David Prescott, talks to us while at Trojan Horse was a Unicorn.

#39
Tim Miller

We chat with Tim Miller, co-founder of Blur, and Director of the upcoming feature film Deadpool

#38
Scott DeWoody and Alan Robles

We talk to Scott DeWoody and Alan Robles at Gensler about what technology has to offer for the future of architecture design.

#37
Wes Ball

Wes Ball, Director of The Maze Runner and The Scorch Trials talks about his career.

#36
Kevin Baillie

We talk to Kevin Baillie about Atomic Fiction, The Walk, and rendering on the cloud with V-Ray for Katana.

#35
Shahin Toosi

We talk to Shahin Toosi about how he spent 2 years working on V-Ray for Nuke.

#34
Fausto De Martini

We talk to the renowned concept artist Fausto De Martini about his career.

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