CG Garage

#81
Daniel Thron - Mad Max series

Daniel Thron and Chris talk about the Mad Max series, Australian New Wave, the power of editing, and VR.

#80
Bryan Grill - Scanline

Bryan Grill of Scanline VFX, talks to us, and we learn how he build and worked on his incredible career.

#79
Lisa Beroud

Lisa Beroud, a former Executive Producer at Digital Domain, talks to us about the art of production.

#78
Herzog & De Meuron

We speak to the Digital Technology group at Herzog and De Meuron in Basel Switzerland.

#77
Sally Slade - Magnopus

We speak to Sally Slade of Magnopus about her career as a Technical Director as well as her new ventures in VR and AR

#76
Thabo and Pascal - Disney Research

We speak to the folks at Disney Research in Zurich about their work on Digital Humans

#75
Richard Edlund

The incredible career of one of the most important people in the visual effects industry

#74
Jonas Skoog - Bläck Studios

Jonas Skoog of Bläck Studios tells us about working with a coalition ff VFX studios in Stockholm as well as his passion for digital humans

#73
Andreas Feix & Francesco Faranna - Citipati

Andreas Feix and Francesco Faranna talk about the VES award winning short Citipati and their lives at Filmakademie

#72
Janelle Croshaw - Digital Domain

Janelle Croshaw talks about her career in VFX including many of it's challenges.

#71
Blake Sweeney - Method Studios

We speak to Blake Sweeney, head of software at Method Studios.

#70
Jacqueline Cooper - MonarchVR

Jacqueline Cooper talks about compositing, wildlife, VR, and how we can use technology to make people aware of the plight of the monarch butterflies.

#69
Jeff Mottle - CG Architecture

Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC

#68
Stephen Parker

Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.

#67
Ben Grossmann - Magnopus

We speak to Ben Grossmann about all the his work and start to get an idea of what Magnopus is all about.

#66
Blagovest Taskov - GPU

Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.

#65
Boris Simandoff - V-Ray Cloud

Boris Simandoff helps us understand what Cloud is.

#64
Dominic Albanese

Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions

#63
Eric Barba

Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.

#62
Vlado returns

Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.

#61
Shane Scranton - IrisVR

Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.

#60
Daniel Thron - Star Wars Series

Dan Thron and Chris Nichols talks about episode 1 through 7 of Star Wars Series.

#59
Chaos Group Balitmore

Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.

#58
Bottleship VFX

Hristo Velev and Martin Naydenski talk about starting Bottleship VFX.

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