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#63: March 7, 2016
Eric Barba
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Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.

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#62: February 29, 2016
Vlado returns
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Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.

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#61: February 21, 2016
Shane Scranton - IrisVR
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Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.

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#60: February 15, 2016
Daniel Thron - Star Wars Series
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Dan Thron and Chris Nichols talks about episode 1 through 7 of Star Wars Series.

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#59: February 8, 2016
Chaos Group Balitmore
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Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.

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#58: February 1, 2016
Bottleship VFX
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Hristo Velev and Martin Naydenski talk about starting Bottleship VFX.

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#57: January 25, 2016
Joy Lea and Devon Fay
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Joy Lea and Devon Fay talk to us about life as artists in the gaming world.

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#56: January 18, 2016
Brandon Davis
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Brandon Davis talks about balancing VFX, the Army, and life.

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#55: January 11, 2016
Daniel Lay aka VFXSoldier
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Daniel Lay, aka VFX Soldier, talks about what he has been up to the last few years.

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#54: January 4, 2016
Lele on V-Ray 3.3 for 3ds max
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Lele and Chris talk about the big SP3 update to V-Ray.

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#53: December 28, 2015
Year in Review 2015
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Lon, David, and Chris discuss what happened in 2015.

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#52: December 21, 2015
David Stripinis
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David Stripinis talks about his career, and his ideas about the future of VFX overall.

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#51: December 14, 2015
Dr Doug Roble
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Doug Roble talks about software development and the future of VFX.

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#50: December 7, 2015
3D Symposium
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Listen to the 3D Symposium 2015 Panel from Cancun Mexico

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#49: November 30, 2015
Tim Hanson
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We speak to Tim Hanson of Max Depth about his diverse career in graphics.

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#48: November 23, 2015
Scott Ross and Allen Bolden
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Scott Ross, Allen Bolden, and I talk about the industry and THU.

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#47: November 17, 2015
Oleg Alexander
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Oleg Alexander and Stephen Parker speak about art and science in digital humans

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#46: November 9, 2015
Norman Seeff
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We speak to Norman Seeff about his amazing career and his thoughts on the Uncanny Valley.

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#45: November 2, 2015
Alex Alvarez
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Alex Alvarez talks about his own education and how it motivated him to start the Gnomon School

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#44: October 26, 2015
Kevin & Snow Mack
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Part 3 of our THU series features Kevin and Snow Mack talking about VFX, Fine Art, and Shapespace VR.

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#43: October 19, 2015
Nozawa Tetsuya
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We speak to Nozawa Tetsuya about the CG industry in Japan.

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#42: October 12, 2015
Jose Alves da Silva & Andrew Hickinbottom
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Part 2 of THU 2015 series features Jose Alves da Silva and Andrew Hickinbottom

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#41: October 5, 2015
Kim Baumann Larsen
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We talk to Kim Baumann Larsen about architecture and VR over the last 20 years.

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#40: September 28, 2015
David Prescott
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Renowned VFX supervisor David Prescott, talks to us while at Trojan Horse was a Unicorn.

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#39: September 21, 2015
Tim Miller
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We chat with Tim Miller, co-founder of Blur, and Director of the upcoming feature film Deadpool

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