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CG Garage

#72: May 9, 2016
Janelle Croshaw - Digital Domain
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Janelle Croshaw talks about her career in VFX including many of it's challenges.

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#71: May 2, 2016
Blake Sweeney - Method Studios
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We speak to Blake Sweeney, head of software at Method Studios.

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#70: April 25, 2016
Jacqueline Cooper - MonarchVR
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Jacqueline Cooper talks about compositing, wildlife, VR, and how we can use technology to make people aware of the plight of the monarch butterflies.

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#69: April 18, 2016
Jeff Mottle - CG Architecture
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Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC

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#68: April 11, 2016
Stephen Parker
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Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.

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#67: April 4, 2016
Ben Grossmann - Magnopus
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We speak to Ben Grossmann about all the his work and start to get an idea of what Magnopus is all about.

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#66: March 28, 2016
Blagovest Taskov - GPU
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Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.

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#65: March 21, 2016
Boris Simandoff - V-Ray Cloud
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Boris Simandoff helps us understand what Cloud is.

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#64: March 14, 2016
Dominic Albanese
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Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions

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#63: March 7, 2016
Eric Barba
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Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.

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#62: February 29, 2016
Vlado returns
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Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.

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#61: February 21, 2016
Shane Scranton - IrisVR
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Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.

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#60: February 15, 2016
Daniel Thron - Star Wars Series
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Dan Thron and Chris Nichols talks about episode 1 through 7 of Star Wars Series.

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#59: February 8, 2016
Chaos Group Balitmore
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Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.

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#58: February 1, 2016
Bottleship VFX
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Hristo Velev and Martin Naydenski talk about starting Bottleship VFX.

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#57: January 25, 2016
Joy Lea and Devon Fay
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Joy Lea and Devon Fay talk to us about life as artists in the gaming world.

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#56: January 18, 2016
Brandon Davis
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Brandon Davis talks about balancing VFX, the Army, and life.

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#55: January 11, 2016
Daniel Lay aka VFXSoldier
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Daniel Lay, aka VFX Soldier, talks about what he has been up to the last few years.

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#54: January 4, 2016
Lele on V-Ray 3.3 for 3ds max
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Lele and Chris talk about the big SP3 update to V-Ray.

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#53: December 28, 2015
Year in Review 2015
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Lon, David, and Chris discuss what happened in 2015.

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#52: December 21, 2015
David Stripinis
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David Stripinis talks about his career, and his ideas about the future of VFX overall.

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#51: December 14, 2015
Dr Doug Roble
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Doug Roble talks about software development and the future of VFX.

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#50: December 7, 2015
3D Symposium
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Listen to the 3D Symposium 2015 Panel from Cancun Mexico

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#49: November 30, 2015
Tim Hanson
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We speak to Tim Hanson of Max Depth about his diverse career in graphics.

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#48: November 23, 2015
Scott Ross and Allen Bolden
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Scott Ross, Allen Bolden, and I talk about the industry and THU.

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