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#80: July 18, 2016
Bryan Grill - Scanline
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Bryan Grill of Scanline VFX, talks to us, and we learn how he build and worked on his incredible career.

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#79: July 11, 2016
Lisa Beroud
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Lisa Beroud, a former Executive Producer at Digital Domain, talks to us about the art of production.

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#78: July 4, 2016
Herzog & De Meuron
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We speak to the Digital Technology group at Herzog and De Meuron in Basel Switzerland.

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#77: June 27, 2016
Sally Slade - Magnopus
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We speak to Sally Slade of Magnopus about her career as a Technical Director as well as her new ventures in VR and AR

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#76: June 20, 2016
Thabo and Pascal - Disney Research
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We speak to the folks at Disney Research in Zurich about their work on Digital Humans

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#75: May 30, 2016
Richard Edlund
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The incredible career of one of the most important people in the visual effects industry

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#74: May 23, 2016
Jonas Skoog - Bläck Studios
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Jonas Skoog of Bläck Studios tells us about working with a coalition ff VFX studios in Stockholm as well as his passion for digital humans

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#73: May 16, 2016
Andreas Feix & Francesco Faranna - Citipati
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Andreas Feix and Francesco Faranna talk about the VES award winning short Citipati and their lives at Filmakademie

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#72: May 9, 2016
Janelle Croshaw - Digital Domain
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Janelle Croshaw talks about her career in VFX including many of it's challenges.

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#71: May 2, 2016
Blake Sweeney - Method Studios
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We speak to Blake Sweeney, head of software at Method Studios.

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#70: April 25, 2016
Jacqueline Cooper - MonarchVR
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Jacqueline Cooper talks about compositing, wildlife, VR, and how we can use technology to make people aware of the plight of the monarch butterflies.

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#69: April 18, 2016
Jeff Mottle - CG Architecture
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Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC

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#68: April 11, 2016
Stephen Parker
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Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.

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#67: April 4, 2016
Ben Grossmann - Magnopus
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We speak to Ben Grossmann about all the his work and start to get an idea of what Magnopus is all about.

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#66: March 28, 2016
Blagovest Taskov - GPU
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Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.

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#65: March 21, 2016
Boris Simandoff - V-Ray Cloud
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Boris Simandoff helps us understand what Cloud is.

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#64: March 14, 2016
Dominic Albanese
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Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions

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#63: March 7, 2016
Eric Barba
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Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.

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#62: February 29, 2016
Vlado returns
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Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.

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#61: February 21, 2016
Shane Scranton - IrisVR
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Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.

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#60: February 15, 2016
Daniel Thron - Star Wars Series
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Dan Thron and Chris Nichols talks about episode 1 through 7 of Star Wars Series.

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#59: February 8, 2016
Chaos Group Balitmore
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Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.

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#58: February 1, 2016
Bottleship VFX
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Hristo Velev and Martin Naydenski talk about starting Bottleship VFX.

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#57: January 25, 2016
Joy Lea and Devon Fay
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Joy Lea and Devon Fay talk to us about life as artists in the gaming world.

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#56: January 18, 2016
Brandon Davis
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Brandon Davis talks about balancing VFX, the Army, and life.

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