Lon, David, and Chris discuss what happened in 2015.
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David Stripinis talks about his career, and his ideas about the future of VFX overall.
Doug Roble talks about software development and the future of VFX.
Listen to the 3D Symposium 2015 Panel from Cancun Mexico
We speak to Tim Hanson of Max Depth about his diverse career in graphics.
Scott Ross, Allen Bolden, and I talk about the industry and THU.
Oleg Alexander and Stephen Parker speak about art and science in digital humans
We speak to Norman Seeff about his amazing career and his thoughts on the Uncanny Valley.
Alex Alvarez talks about his own education and how it motivated him to start the Gnomon School
Part 3 of our THU series features Kevin and Snow Mack talking about VFX, Fine Art, and Shapespace VR.
We speak to Nozawa Tetsuya about the CG industry in Japan.
Part 2 of THU 2015 series features Jose Alves da Silva and Andrew Hickinbottom
We talk to Kim Baumann Larsen about architecture and VR over the last 20 years.
Renowned VFX supervisor David Prescott, talks to us while at Trojan Horse was a Unicorn.
We chat with Tim Miller, co-founder of Blur, and Director of the upcoming feature film Deadpool
We talk to Scott DeWoody and Alan Robles at Gensler about what technology has to offer for the future of architecture design.
Wes Ball, Director of The Maze Runner and The Scorch Trials talks about his career.
We talk to Kevin Baillie about Atomic Fiction, The Walk, and rendering on the cloud with V-Ray for Katana.
We talk to Shahin Toosi about how he spent 2 years working on V-Ray for Nuke.
We talk to the renowned concept artist Fausto De Martini about his career.
Justin Denton talks about how Legend 3D started to make VR content in both live action and CG.
Kirk and Christopher from A52 chat about their work at A52.
Erik's background in Effects started way back as a director of photography in miniatures.
We talk to director Ruairi Robinson about his career including the teaser Leviathan.
We talk to Rob Nederhorst about his history and his new project Live Mentor