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Articles by Christopher Nichols

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David Stripinis

David Stripinis talks about his career, and his ideas about the future of VFX overall.

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CG Society talks to Christopher Nichols about Labs

CG Society talks to Christopher Nichols about Labs

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Dr Doug Roble

Doug Roble talks about software development and the future of VFX

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The Guide to VR is out.

Check out the new Guide to VR.

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3D Symposium

Listen to the 3D Symposium 2015 Panel from Cancun Mexico

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Dr. Angela Tinwell discusses the Norman Seeff podcast

Dr. Angela Tinwell discusses the Norman Seeff podcast

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Tim Hanson

We speak to Tim Hanson of Max Depth about his diverse career in graphics.

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Scott Ross and Allen Bolden

Scott Ross, Allen Bolden, and I talk about the industry and THU.

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Oleg Alexander

Oleg Alexander and Stephen Parker speak about art and science in digital humans

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Norman Seeff

We speak to Norman Seeff about his amazing career and his thoughts on the Uncanny Valley

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Alex Alvarez

Alex Alvarez talks about his own education and how it motivated him to start the Gnomon School

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Wikihuman Project: Eyeing Disney Zurich Research

Mike Seymour, Co-founder of fxguide.com and fxphd.com discusses the latest DHL scanning

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Kevin & Snow Mack

Part 3 of our THU series features Kevin and Snow Mack talking about VFX, Fine Art, and Shapespace VR.

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Nozawa Tetsuya

We speak to Nozawa Tetsuya about the CG industry in Japan.

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Jose Alves da Silva & Andrew Hickinbottom

Part 2 of THU 2015 series features Jose Alves da Silva and Andrew Hickinbottom

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Kim Baumann Larsen

We talk to Kim Baumann Larsen about architecture and VR over the last 20 years.

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David Prescott

Renowned VFX supervisor David Prescott, talks to us while at Trojan Horse was a Unicorn.

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Tim Miller

We chat with Tim Miller, co-founder of Blur, and Director of the upcoming feature film Deadpool

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Scott DeWoody and Alan Robles

We talk to Scott DeWoody and Alan Robles at Gensler about what technology has to offer for the future of architecture design.

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Wes Ball

Wes Ball, Director of The Maze Runner and The Scorch Trials talks about his career.

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Kevin Baillie

We talk to Kevin Baillie about Atomic Fiction, The Walk, and rendering on the cloud with V-Ray for Katana.

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Shahin Toosi

We talk to Shahin Toosi about how he spent 2 years working on V-Ray for Nuke.

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Digital Film League welcomes Justin Denton

Justin Denton is a director and vfx supervisor specializing in VR content.

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Fausto De Martini

We talk to the renowned concept artist Fausto De Martini about his career.

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