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Articles by Christopher Nichols

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Herzog & De Meuron

We speak to the Digital Technology group at Herzog and De Meuron in Basel Switzerland.

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Sally Slade - Magnopus

We speak to Sally Slade of Magnopus about her career as a Technical Director as well as her new ventures in VR and AR

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R&D at Chaos Group with V-Ray RT rendering directly to Oculus viewer

R&D shows using V-Ray RT to render directly into an Oculus viewer.

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Thabo and Pascal - Disney Research

We speak to the folks at Disney Research in Zurich about their work on Digital Humans

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GPU Rendering: The Complete Guide

What is GPU rendering? Check out the complete guide by Chaos.

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Richard Edlund

The incredible career of one of the most important people in the visual effects industry

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Jonas Skoog - Bläck Studios

Jonas Skoog of Bläck Studios tells us about working with a coalition ff VFX studios in Stockholm as well as his passion for digital humans

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Andreas Feix & Francesco Faranna - Citipati

Andreas Feix and Francesco Faranna talk about the VES award winning short Citipati and their lives at Filmakademie

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Janelle Croshaw - Digital Domain

Janelle Croshaw talks about her career in VFX including many of it's challenges.

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Blake Sweeney - Method Studios

We speak to Blake Sweeney, head of software at Method Studios.

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Jacqueline Cooper - MonarchVR

Jacqueline Cooper talks about compositing, wildlife, VR, and how we can use technology to make people aware of the plight of the monarch butterflies.

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Jeff Mottle - CG Architecture

Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC

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Stephen Parker

Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.

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Ben Grossmann - Magnopus

We speak to Ben Grossmann about all the his work and start to get an idea of what Magnopus is all about.

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Blagovest Taskov - GPU

Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.

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Boris Simandoff on V-Ray Cloud

Boris Simandoff helps us understand what V-Ray Cloud is.

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Dominic Albanese

Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions

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Eric Barba

Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.

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Vlado returns

Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.

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Shane Scranton - IrisVR

Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.

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Uncube feature on DFL member Ben West

Uncube featured an article about Digital Film League member Ben West on how his architecture background have help him evolve his creative skill set.

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Daniel Thron - Star Wars Series

Dan Thron and Chris Nichols talks about episode 1 through 7 of Star Wars Series.

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Chaos Group Balitmore

Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.

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Bottleship VFX

Hristo Velev and Martin Naydenski talk about starting Bottleship VFX

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