V-Ray 6.1 includes support for Intel's Open PGL, which gives faster results in indirectly illuminated scenes. Learn more in this blog post written with Intel.
Double delight: Crucial new features for faster scenes and ultimate creative control added to V-Ray’s awe-inspiring rendering talents.
Beyond VFX: Digital Domain President and COO, Lala Gavgavian, reveals how the pioneer of big-screen CG is looking into AI and gaming technology for the future.
Adam Martin is taking his extensive knowledge of the film industry into web 3.0 with Macroverse, an innovative comic book platform where everyone can get involved.
Learn how DMIx has streamlined brand-supplier interaction and is helping fashion designers create stunning photorealistic renders powered by V-Ray AppSDK.
Want to make your archviz render stand out? Transform it with stunning hardwood textures using our simple 10-step guide in V-Ray for 3ds Max.
Established VFX Supervisor Chris Browne makes award-winning short films in his spare time. Find out how he single-handedly crafted 200+ shots for “Pleroma.”
“John Wick: Chapter 4” VFX supervisors Janelle Croshaw Ralla and Jonathan Rothbart talk about working with Keanu and reveal their incredible, invisible work.
Understanding how to create an architectural rendering is the first step toward a successful career in archviz. This guide will get you up to speed in no time.
Why not both? Archilime's Dan Stone reveals how uniting Enscape and V-Ray for SketchUp can power up architectural workflows and open new creative possibilities.
Crafty Apes’ Chief Technology Officer on creating pipelines for blockbusters, and how machine learning and gaming technology will power up tomorrow’s movies.
Popular archviz content now available in Chaos content library, plus branded assets from Götessons and EQ3, scanned Enscape people, Enmesh patterns, and new bulk features.
Explore the intersection of archviz and education and discover Adán Martín’s journey toward inspiring the 3D artists of tomorrow.
CG Spectrum's new academic program aims to bridge the gap between students and the 3D industry. Learn about its format from its curriculum leader, Nicklas Byriel.
Ben Procter, the “Avatar” sequels’ Oscar-nominated production designer, talks about creating the movie’s vehicles and sets, including the incredible SeaDragon.
We’re gonna need a bigger sweater: Software review service awards V-Ray with badges for customer satisfaction, performance in Europe, user scores, and more.
Crafty Apes’ Head of Studio Molly Pabian reveals how she got her job, and talks about working on “The Last of Us,” “John Wick: Chapter 4,” and “Indiana Jones 5.”
Chaos Cloud Rendering just keeps getting better. Product Specialist Vladimir Dragoev reveals what’s new and looks back at our achievements from the past year.
The V-Ray Frame Buffer’s Bloom and Glare lens effects are the unsung heroes of great renders. Expert Ricardo Ortiz explains how they work and how to use them.
Discover Emil Rasmussen's stunning 3D work created with V-Ray for 3ds Max, dive into his journey as a 3D apprentice, and learn about his creative process.
Learn how archviz studio Rembrandt is Dead brings architectural tales to life with V-Ray for Rhino, 3ds Max, Chaos Cloud Rendering, and Chaos Phoenix.
Chris Edwards, co-founder and CEO of THE THIRD FLOOR, discusses visualization for titles including “Avatar: The Way of Water” and “The Mandalorian” season 3.
DNEG exec Philipp Wolf talks about his work on “Dune” and “Glass Onion: A Knives Out Mystery,” and discusses trends in virtual production, AI, and the metaverse.
We are excited to announce that Kam Star has been appointed as Chaos' new chief product officer.