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GPU Rendering: The Complete Guide

What is GPU rendering? Check out the complete guide by Chaos.

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Chaos Group announces a new material scanning technology

VRscans set to revolutionize digitization of physical objects and textures.

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V-Ray Days @ SIGGRAPH 2016

Chaos Group return to SIGGRAPH with the ever popular V-Ray Days.

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Realtime UK – SMITE: To Hell and Back

The elements clash in Realtime UK’s trailer for video game Smite.

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Richard Edlund

The incredible career of one of the most important people in the visual effects industry

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Jonas Skoog - Bläck Studios

Jonas Skoog of Bläck Studios tells us about working with a coalition ff VFX studios in Stockholm as well as his passion for digital humans

© William Binet
Chaos Group and CL3VER Introduce New Interactive Product Catalog at AIA 2016

Interactive Revit Model Lets Viewers Virtually Tour GKD Metal Fabrics’ HQ, Highlighting Product Applications in Office Spaces; Full Demo in Booth #2711

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Andreas Feix & Francesco Faranna - Citipati

Andreas Feix and Francesco Faranna talk about the VES award winning short Citipati and their lives at Filmakademie

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Janelle Croshaw - Digital Domain

Janelle Croshaw talks about her career in VFX including many of it's challenges.

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Blake Sweeney - Method Studios

We speak to Blake Sweeney, head of software at Method Studios.

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Jacqueline Cooper - MonarchVR

Jacqueline Cooper talks about compositing, wildlife, VR, and how we can use technology to make people aware of the plight of the monarch butterflies.

© William Binet
Chaos Group’s V-Ray 3.3 for NUKE Brings GPU Speeds and VR Output to Top Compositing Application

Full V-Ray 3.x Feature Set Now Available in Free Update; NUKE 10 Compatibility On The Way

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Jeff Mottle - CG Architecture

Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC

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Stephen Parker

Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.

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Ben Grossmann - Magnopus

We speak to Ben Grossmann about all the his work and start to get an idea of what Magnopus is all about.

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Blagovest Taskov - GPU

Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.

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Boris Simandoff on V-Ray Cloud

Boris Simandoff helps us understand what V-Ray Cloud is.

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Dominic Albanese

Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions

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Eric Barba

Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.

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V-Ray 3.3 for Maya is here, and it’s fast

V-Ray 3.3 for Maya is here, and it’s fast.

© William Binet
Chaos Group Delivers Up To 50% Speed Boost with V-Ray 3.3 for Maya

Adds New Variance-based Adaptive Sampler and Final Frame GPU Rendering to Latest Free Update

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Vlado returns

Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.

© William Binet
Chaos Group Patents Scanning Technology For World’s Most Accurate 3D Materials

Sub-Millimeter Reproduction of Fabrics, Leathers, Metals, Paints, Woods, Textiles, etc. Helps Design and Manufacturing Companies Create Photoreal Digital Prototypes

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Shane Scranton - IrisVR

Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.

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