Would you like more shaders and textures at your fingertips? In this helpful guide, we’ll reveal the key to unlocking access through the V-Ray Plugin Nodes.
Communicating design and building apps for the future with Snøhetta and SOM visualization company.
Look what Houdini made me do! Find out how V-Ray for Houdini powered Taylor Swift’s music video, and go behind the scenes of Get Out.
Respected VFX supervisor on the pipelines and deadlines of Arrow, Iron Fist and Legends of Tomorrow.
Dimension CC makes it easy for anyone to create realistic 3D. Adobe's Zorana Gee and Ross McKegney explain how they launched their app faster with V-Ray App SDK.
The principles of this cutting-edge creative agency join Chris and Lon for a hilarious podcast
BIG and Hyperloop One creative studio on making the world’s grandest architecture projects feel persona
The Meg and Avengers: Infinity War compositor on the relationship between CG artists and photographers.
Talk like an Egyptian: Arch viz star on his stunning renders for Zaha Hadid, KPF, MVRDV and more.
“Portrait of Cassidy” is CG artist Ian Spriggs’ latest digital portrait. Listen to find out how he created this and many of his other masterpieces.
We explain the differences between NVIDIA's AI denoiser and V-Ray Next's own denoiser. We explain how ours allows for proper compositing and temporal denoising.
Legendary Croatian arch viz firm Studio Niskota is no more — but something bigger and better is in the pipeline. Founders Dean and Hrvoje tell Chris what’s next.
The partnership between Corona and V-Ray is starting to bear photorealistic fruit. Find out how the companies are collaborating, and the exciting new features coming soon to Corona.
What can megabudget blockbusters learn from a 43-year-old movie about a rubber shark?
Digital Domain’s digital human experts discuss the incredible work which went into Avengers’ Thanos
After Black Panther and Ready Player One VFX supervisor tells you everything you need to know about working on set in the movies
The happy accidents which have made Substance software a dream for CG artists
Making 3D Worlds: multi-talented editor talks magazine publishing, events organization — and guitar building
Real-time engines and VR, it's not just for games anymore, it's actually for productivity. Just ask the guys at Unity and Oculus Medium
The man behind V-Ray’s super simple cloud rendering tells Chris how it was done