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V-Ray 7, update 2 brings real-time rendering right in the Houdini viewport, volume shader enhancements, and more.

© Davide Valvona
© Davide Valvona

V-Ray 7 for Houdini, update 2

Learn what's new in the latest release.
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Power up your pre-production

True real-time, 100% path-traced rendering has just arrived in Houdini.


High-quality, real-time rendering in the Houdini viewport

Enjoy a seamless, real-time workflow for quick iterations without any asset conversions. Pre-production workflows are smoother than ever with the Chaos Vantage Hydra Delegate for Houdini. No new tools to learn. Stay within the workflow you know and trust while benefiting from high-quality, real-time previsualization for scene layout and lookdev right in the Houdini viewport. 

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Push your volumes further

The new V-Ray Volume Shader introduced in V-Ray 7 just got even better.
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Pyro-ready volume shader

Achieve any kind of fire, smoke, or explosion effect with the new V-Ray Volume Shader.

More compositing control

Do more in compositing with deep output support, the ability to render volumetric effects as mattes (holdouts), and enhanced Light Path Expressions for volumetrics.

Faster volume rendering

Render volumetric effects noticeably faster thanks to numerous volumetric sampling improvements.

Work smarter and save time to be creative.

Let AI handle non-hero asset shading so you can focus on the artistic work that drives the story.
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AI Material Generator (beta)

Turn any photo of a real-world surface into a render-ready, PBR material with all the necessary maps in just a few clicks. Part of Chaos Cosmos, the AI Material Generator is ideal for creating secondary materials that don’t require extensive art direction, letting you quickly shade your scenes without time-consuming setups or extra tools.


An even deeper integration with Houdini

V-Ray now supports the latest version of Houdini and offers improved compatibility with Houdini’s procedural feather solution.
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Houdini 21 support

This update adds support for the latest Houdini version, ensuring you can stay fully up to date with your pipeline.

Enhanced procedural feather support

V-Ray for Solaris now delivers consistent results when rendering Houdini’s procedural feather. A new Cubic Samples option allows finer control over the tessellation of feather.

Boost your creative control

3D Gaussian splats that blend seamlessly and stunning night sky setups created with ease.
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Gaussian splats clipping

Customize Gaussian splats directly in Houdini without regenerating data, thanks to the new clipping functionality in V-Ray. Trim unwanted areas with ease and replace them with 3D models that blend naturally, ideal for integrating real-life scanned environments with 3D assets.

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V-Ray Night Sky

Create realistic night sky setups without relying on HDRIs. Build complete day-to-night timelapses with animatable parameters and achieve accurate results using real-world inputs such as date, time, and geo-location. You can also set everything manually and define custom positions for stars, the Moon, etc., to match any creative vision.

Streamline your workflow

Work smarter, more efficiently, and achieve natural-looking effects more easily.
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Resolution-independent bump mapping

Bump effects appear consistent across test and final renders. Change the resolution of your renders as needed without having to tweak bump mapping.

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Acceleration blur support

Add stunning, natural-looking motion blur effects that follow non-linear trajectories of an object’s movement. Perfect for anything that speeds up, slows down, or changes direction - from a pendulum swing to a bouncing ball or swirling particles

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Mip.map level object overrides

Render textures in a more memory-efficient way without compromising quality, thanks to now being able to override the mip.map level of textures for a given object. Most beneficial when rendering heavily blurred and mid-to-background objects.

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