Simulate how light interacts with reflective and refractive surfaces, and add a new level of realism to your renders with Progressive Caustics. It’s easy to set up and no longer requires a prepass.
Simplified ACEScg workflow
Enable ACEScg so V-Ray 5 can automatically convert the colors of textures, light temperatures, etc. to the correct color space, without the need of additional nodes.
Add reflective coatings directly in V-Ray Material so you can render faster and more efficiently.
Sheen Layer
Render soft microfiber fabrics like velvet, satin, and silk with new V-Ray Material sheen options.
New translucent materials
The V-Ray Material has been upgraded by adding new translucency controls and built-in volumetric random walk subsurface scattering.
Textures
Texture Baking
Create texture maps with all the lighting and material information for game assets and real-time environments. Multiple packed primitives, that share UV islands, can be baked without the need for further modifications.
Randomized Textures and Colors
For more realistic textures and materials, add variety and subtle imperfections with the new VRayUVWRandomizer map and improved VRayMultiSubTex controls.
Custom Attribute Texture Paths
Simpler randomization of textures with support for per-face and per-primitive string attributes.
Chaos Phoenix Foam Shader
Render realistic foam and bubbles in less time. Speed up your whitewater rendering with the Phoenix Foam Shader.
Stochastic Texture Tiling
Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
Dirt and Weathering
Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.
New Sun and Sky Model
A new Sun & Sky analytical model is more accurate and improves lighting at sunrise and sunset.
Blue-noise sampling
Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.
Geometry
V-Ray Scene Exchange
Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max.
Instancing
Instance any object type (including volumes) using Packed Primitives, Instancer and "instancepath" attributes.
Packed Primitives
Efficient handling of Houdini's native packed primitives for instancing at render time.
Alembic Support
Support for Houdini's native Alembic layering, transformations, instancing and per-object material overrides.
Particles
Drive shader parameters such as color, alpha and particle size through custom per-point attributes.
V-Ray Fur
Fast rendering of realistic fur and hair with V-Ray Fur.
VRscene Unpacking
Directly import assets from other DCC tools without the need to rebuild materials.
Faster Time to First Pixel
Faster geometry export for quick render startup.
Massive Instancing
Memory efficient instancing of large hierarchies of objects.
Atmospheric & volumetric effects
Environment Fog
Quickly simulate the effects of participating media such as fog and atmospheric dust.
Aerial Perspective
Create natural-looking atmospheric depth as objects fade into the distance.
Volume Instancing
Added support for instancing of volumetric effects.
Fog transparency color
Perfect for underwater scenes, now you can easily tint the transparency color of your volumetric environment fog.
Render elements
Render Elements
Render any set of lights (including wildcard selections) as separate render elements.
Light Select Render Element
Render a wide variety of beauty, utility and matte passes for complete control in compositing.
Custom AOVs
Smoother export of textures and procedural maps to custom render elements.
Light Path Expressions
For better control in compositing, construct your own render passes. Output specific light contributions with timesaving presets or by writing custom expressions.
Post-processing
Light Mix
Easily create different lighting scenarios without having to render again — save your light mix setup, send the layers to comp, and update the lights in the scene.
Layer Compositor
With the VFB’s new Layer Compositor you can fine-tune your images — combine render passes, set blending modes, and adjust colors all within V-Ray.
Masks in the V-Ray Frame Buffer
Fine-tune your images without re-rendering. Use render elements to make pixel-perfect adjustments to your rendered images.