Bring your scenes to life with Chaos Cosmos, our free library of high-quality V-Ray content. With a collection of high-resolution materials, beautiful HDR environments, and render-ready 3D models such as plants, trees, bushes, and more, Chaos Cosmos is a great resource for your next project.
Create the perfect-looking ocean waves with native support for Houdini’s ocean tools. With more control than ever before, you can render Houdini’s Oceans faster, and without the need for texture baking.
ACEScg Color Management
For color-accurate workflows, ACEScg has become the new standard for professional production. When ACEScg is enabled, V-Ray automatically converts the colors of textures, light temperatures, sun and sky, etc. to the correct color space.
Interactive look development supported in the Houdini render view.
Isolate selected textures and materials to help debug large shading networks in IPR.
Chaos Cloud rendeirng
Simple, one-click solution to submit jobs to render on the Chaos Cloud.
Simulate how light interacts with reflective and refractive surfaces, and add a new level of realism to your renders with Progressive Caustics. It’s easy to set up and no longer requires a prepass.
Get reports on the time spent calculating shaders and volumes in your scenes. Locate all hot spots in your scene and optimize pipelines for even faster rendering. Pair V-Ray Profiler with the Memory Tracker, and you now have everything you need to monitor and optimize your projects.
Create just the right clouds for your environment without spending hours browsing through HDRI libraries. V-Ray Sun and Sky’s new procedural clouds system lets you achieve the perfect look and animate your clouds for impressive timelapses in a simple and memory-efficient way.
Finite Dome Light mode
Elevate your HDRI environment renders with the new, more flexible ground projection capabilities of the V-Ray Dome Light. Set the scale of your light, and have full control over blend settings with the new Finite Dome mode.
Atmospheric light contribution control
Easily adjust how much an individual light illuminates the environment fog around it with newly added lighting controls.
New Sun and Sky Model
A new Sun & Sky analytical model is more accurate and improves lighting at sunrise and sunset.
Support for material overrides* based on groups, bundles and attributes.
*VEX and per-primitive string overrides such as texture randomization are not yet supported.
V-Ray Scene Material Overrides
Automatically import material node hierarchies from V-Ray® scene files and make changes in Houdini.
Create realistic-looking hair with accurate highlights using the V-Ray Physical Hair material.
*Currently supports hair as SOP geometry
The standard V-Ray Material supports Metalness reflection values for PBR shader workflows.
Physically-based shader with built-in SSS controls, popular for rendering realistic skin.
GPU Material Assignments
Per-Primitive Material Assignment is now supported on the GPU, allowing artists to utilize Stylesheets and the Material SOP.
Chaos Scans Material Library Support
1000+ ultra-realistic physically scanned materials ready to import and render.
Create realistic soap bubbles, oil spills, and more with the new Thin Film option in the V-Ray Material.
Add reflective coatings directly in V-Ray Material so you can render faster and more efficiently.
Render soft microfiber fabrics like velvet, satin, and silk with new V-Ray Material sheen options.
New translucent materials
The V-Ray Material has been upgraded by adding new translucency controls and built-in volumetric random walk subsurface scattering.
Create texture maps with all the lighting and material information for game assets and real-time environments. Multiple packed primitives, that share UV islands, can be baked without the need for further modifications.
Randomized Textures and Colors
For more realistic textures and materials, add variety and subtle imperfections with the new VRayUVWRandomizer map and improved VRayMultiSubTex controls.
Custom Attribute Texture Paths
Simpler randomization of textures with support for per-face and per-primitive string attributes.
Chaos Phoenix Foam Shader
Render realistic foam and bubbles in less time. Speed up your whitewater rendering with the Phoenix Foam Shader.
Stochastic Texture Tiling
Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
Dirt and Weathering
Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.
Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.
V-Ray Scene Exchange
Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max.
Instance any object type (including volumes) using Packed Primitives, Instancer and "instancepath" attributes.
Efficient handling of Houdini's native packed primitives for instancing at render time.
Support for Houdini's native Alembic layering, transformations, instancing and per-object material overrides.
Apply decals to any surface without altering the underlying material or adding UVs. The new V-Ray Decal makes it easy to add stickers, labels, cracks, stains, scratches, and more. Add displacement for even more realistic results.
Repeat geometry across the surface of an object in the most memory-efficient way possible. In just a few clicks, you can create complex surfaces with lots of detail like intricate chain mail, car grilles, metal grids, panels, fences, fabrics, and so much more, as if geometry was a texture.
Drive shader parameters such as color, alpha and particle size through custom per-point attributes.
Fast rendering of realistic fur and hair with V-Ray Fur.
Directly import assets from other DCC tools without the need to rebuild materials.
Memory efficient instancing of large hierarchies of objects.
Atmospheric & volumetric effects
Quickly simulate the effects of participating media such as fog and atmospheric dust.
Create natural-looking atmospheric depth as objects fade into the distance.
Added support for instancing of volumetric effects.
Fog transparency color
Perfect for underwater scenes, now you can easily tint the transparency color of your volumetric environment fog.
Render any set of lights (including wildcard selections) as separate render elements.
Light Select Render Element
Render a wide variety of beauty, utility and matte passes for complete control in compositing.
Smoother export of textures and procedural maps to custom render elements.
Light Path Expressions
For better control in compositing, construct your own render passes. Output specific light contributions with timesaving presets or by writing custom expressions.
Easily create different lighting scenarios without having to render again — save your light mix setup, send the layers to comp, and update the lights in the scene.
With the VFB’s new Layer Compositor you can fine-tune your images — combine render passes, set blending modes, and adjust colors all within V-Ray.
Masks in the V-Ray Frame Buffer
Fine-tune your images without re-rendering. Use render elements to make pixel-perfect adjustments to your rendered images.