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V-Ray 6 for Houdini, update 1

Accelerate beyond creative limitations.
Try freeBuy now

Break free from artistic boundaries and breathe life into any idea with powerful, new tools. 

Elevate your skin shading workflow for even more natural and lifelike skin textures. Gain creative control over lighting. Effortlessly project decals onto any cylindrical object and add surface effects. Create even more breathtaking skies for your environments with new procedural cloud options. Boost cross-team collaboration with seamless USD data exchange between applications, accelerate rendering, and much more. 

Accelerate beyond creative limitations.

Breathe life into any idea you envision with powerful, new tools.
Asset © Mathien Aerni
Bump to Glossiness

Elevate your skin shading workflow for even more natural and lifelike skin textures. Effortlessly achieve the right glossiness for normal-mapped surfaces, regardless of the viewing distance, and say goodbye to excessive shine on your characters’ skin!

Custom Light Decay

Gain control over the emission of light as it travels across distances. With the ability to manipulate hotspots, light intensity, ray spread, length, and other factors, you now have the creative freedom to achieve any lighting effect.

Enhanced procedural clouds

Achieve breathtaking skies with even more customization options. Personalize the density, darkness, and patterns of your clouds, and add the finishing touches with contrails for added realism and detail.

Cylindrical decal

Easily apply stickers, labels, and various surface imperfections onto cylindrical objects such as bottles, cans, rockets, tanks, fire hydrants, and more. You can now align the Decal's projection to match the curvature of the object's surface in just a few clicks.

Decal additive bump

Seamlessly blend surface and decal bumps. Achieve incredibly realistic-looking stickers, labels, embossed logos, and lettering, or easily create effects such as spray or paint on a cracked wall, corroded metal, or any other textured surface.

Effortless collaboration and accelerated rendering.

Boost your efficiency and work better with other teams on projects.
© The Scope
Transfer data between applications

Seamlessly exchange USD data from Autodesk Maya and 3ds Max to Houdini, and vice versa. Assets will look identical, regardless of the software used, enabling smooth collaboration and data transfer without any need for manual conversions.

Even more profiling data

Gain insights into how much time it takes to export a scene, compile geometry and displacement, load bitmaps, and more. With the powered-up V-Ray Profiler, you can also customize the level of detail in your reports to suit your specific needs.

Faster time to first pixel in Solaris

Through optimizations in geometry compilation for static meshes and hair, we’ve more than halved the average time to first pixel — and reached an impressive seven-fold increase in some cases.

NVIDIA AI Denoiser upscaling

Our integration of NVIDIA's latest AI Denoiser offers the potential to accelerate your rendering process by up to threefold. This feature is particularly beneficial for efficient look development and generating quick previews.

Achieve the perfect look, faster.

Get even more control right from the V-Ray Frame Buffer.
V-Ray Light Material post-processing

Explore different looks for the self-illuminating objects in your scenes even after rendering has finished. With more flexibility than ever before, you can now effortlessly modify V-Ray Light Materials using Light Mix and Light Select.

Masking support for post effects

Decide what objects to apply lens effects to and which ones to blur, sharpen, or even denoise — all without re-rendering. These new masking options power up VFB’s post-processing and lets you achieve exactly the look you’re after, faster.

Supercharge your GPU workflow.

V-Ray GPU enhances memory utilization and introduces new tools for more control.
© Thomas Klyhn Christensen
Compressed textures

Experience optimized memory usage when rendering texture-heavy scenes with V-Ray GPU. This new mode saves 50% of your GPU memory on average, allowing you to add an incredible level of detail to your scenes without sacrificing shading quality.

Mesh Mode support for V-Ray Clipper

Easily render cutaways and sections utilizing any mesh object. With just a few clicks, you can animate the clipper and achieve impressive effects that would typically demand substantial time and effort using Boolean operators.

For the full list of new features and enhancements, check out our documentation page >

Get your free 30 day trial.

Fully functional. Technical support included.
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