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V-Ray 6 for Houdini

Explore the unexplored.
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Discover all that’s new in V-Ray 6 for Houdini and set your imagination free. 

V-Ray 6 adds support for Houdini 19.5, a fully-featured V-Ray Hydra delegate for Solaris, plus native support for Houdini’s ocean tools. New smart tools and performance enhancements help create anything imaginable, and you can deploy our new tool to optimize your scenes for even faster rendering.
And much more.

What you immediately notice about V-Ray 6 for Houdini is how feature-rich it is. Faster rendering and more responsive IPR are extremely useful, but what I found even more interesting are the new Procedural Clouds system, anisotropic scattering for volumes, Thin Film Material, and the all-new ocean spectra rendering. Plus, since V-Ray 5 scenes render nearly identical to V-Ray 6, it's a lot easier to update to the latest version and take advantage of these great additions.

David Anastácio, CG Supervisor, Accenture Song VFX

Tight integration for a smooth workflow.


Houdini 19.5 and Solaris support

Make use of Houdini 19.5 features such as the Hydra Hair procedural, Solaris Render Region, and many more — now supported by V-Ray. Plus, a fully-featured V-Ray Hydra delegate for Solaris.
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Ocean rendering

Create the perfect ocean waves with native support for Houdini’s ocean tools. With more control than ever before, you can render Houdini’s oceans faster, and without the need for texture baking.

Smart tools to unleash creativity.

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Enhanced volumetric rendering

Generate more realistic volumetric effects such as clouds, smoke, and more, with support for anisotropic scattering also known as Phase Function for volumetric rendering. Easily create masks for volumetrics with the new option to export Cryptomatte elements without using the Volumetric Geometry mode.

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Chaos Cosmos

Bring your scenes to life with Chaos Cosmos, our free library of high-quality V-Ray content. With its collection of high-resolution materials, beautiful HDR environments, and render-ready 3D models such as plants, trees, bushes, and more, Chaos Cosmos is a great resource for your next project.

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Procedural clouds

Customize just the right clouds for your environment without spending hours browsing through HDRI libraries. V-Ray Sun and Sky’s new procedural clouds system helps you achieve the perfect look and animate your clouds for impressive timelapses in a simple and memory-efficient way.

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V-Ray Decal with Displacement

You can now use V-Ray Decal to add displacement to any surface for even more realistic cracked walls, rocks, scratched and rusty surfaces, embossed lettering, and more. You can also instance your Decals for an advanced material bombing workflow.

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V-Ray Enmesh

Repeat geometry across the surface of an object in the most memory-efficient way possible. In just a few clicks, you can create complex surfaces with lots of detail such as chain mail, car grilles, metal grids, panels, fences, fabrics, and so much more, as if geometry was a texture.

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Finite Dome Light mode

Elevate your HDRI environment renders with the new, more flexible ground projection capabilities of the V-Ray Dome Light. Set the scale of your light, and enjoy full control over blend settings with the new Finite Dome mode.

Enhancements for faster rendering

Adaptive Bucket Splitting

Bucket rendering is now faster than ever before with a clever new algorithm. Render bucket size is adapted for optimal utilization of your hardware and maximum memory-efficiency.

Learn more about the method >

Light Cache in IPR

Now that V-Ray’s Interactive Production Renderer (IPR) output is identical to the production renderer’s, you can make better decisions while iterating designs.

Faster rendering, and more.

V-Ray Environment Fog now renders up to 30% faster. Translucent material rendering is also up to two times faster thanks to V-Ray Material's brand-new SSS mode. Plus, shorter time to first pixel and quicker VRscene generation for studio workflows utilizing Alembic and VDB caches.

V-Ray Profiler

Receive reports on the time spent calculating shaders and volumes in your scenes. Locate all hot spots in your scene and optimize pipelines for even faster rendering. Pair V-Ray Profiler with the Memory Tracker, and you now have everything you need to monitor and optimize your projects.

More options for faster and better shading.


Thin Film layer

Create realistic iridescent materials such as soap bubbles, oil spills, and more, with the new Thin Film option inside the V-Ray Material.

See examples and learn more on the Chaos docs >
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Enhanced V-Ray Material energy preservation

Render even more physically accurate reflections. Give your metals and other reflective surfaces an even more realistic look with the new V-Ray Material energy preservation updates.

And more.

Composition Guides Layer in VFB

Easily fine-tune your images with the new composition guides layer in the VFB. Experiment with the customizable overlays to enhance your compositions without using a separate application.

VFB Panorama Viewer

Now you can preview your spherical panorama renders while rendering, right from your V-Ray Frame Buffer.

For the full list of V-Ray 6 for Houdini new features and enhancements, check out our documentation page >

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