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© Taichi Kobayashi
© Taichi Kobayashi

V-Ray 7 for Houdini

Learn what's new in the latest release.
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Supercharge workflows and accelerate production with V-Ray 7 for Houdini. 

This release introduces cutting-edge technology and powerful new features, enabling you to build and render more realistic scenes faster than ever. Enjoy easier shader creation, even more seamless shader exchange, next-level creative control, and more. 

Take your shading to the next level

With V-Ray 7, you can create complex volumetric and toon shaders faster and easier than ever, and seamlessly transfer them between DCCs with improved MtlX support.

Initial New Volume Shader implementation

Create stunning volumetrics like clouds, smoke, and magical effects with V-Ray for Houdini’s new, more advanced Volume Shader. Build shading graphs to craft complex shaders and customize your effects, and enjoy greater control over your volumetrics in compositing thanks to light select support. Plus, experience up to 6x faster rendering.*



*The New Volume Shader is currently in its initial implementation phase. This feature will continue to evolve in future updates. Support for rendering fire independently from smoke, deep output, and mattes (holdouts) for volumes is coming soon.
© Davide Valvona
Extended MaterialX support

MaterialX support in V-Ray for Houdini just got even better. You can now create and render most MtlX procedural textures, including noises, patterns, and randomization options.

Easier toon shading

Create stylized, non-photorealistic renders with minimal effort with the new, redesigned toon shading workflow in V-Ray for Solaris. Streamline your workflow with easier setup and save precious time to be creative.

Transform how you create.

Craft real-world environments and seamlessly integrate CG assets faster and easier than ever, and at fully ray-traced quality. Streamline creation and speed up production.


Gaussian splats support

Place your characters and assets within real contexts, or create and render complex 3D environments with enhanced accuracy. 

Experience seamlessly integrated reflections and refractions, thanks to added support for Gaussian splats' novel scene reconstruction. 

Fill your scenes with splats of real-world environments or objects that are both memory-efficient and rich in detail.

Learn more >




Chaos Cosmos support in Solaris


V-Ray for Solaris now gives you access to our ever-growing Chaos Cosmos library. Quickly populate your environments with ready-to-render 3D assets, including stones, vegetation, and other essential props. With high-quality models, materials, HDRIs, and more at your fingertips, you can streamline your workflow and craft stunning, immersive scenes with ease.

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*V-Ray Luminaires and asset variations are currently not supported in V-Ray for Houdini, but support is coming soon.

Cleaner renders, faster.

Work more efficiently with automatic bright artifact removal, and enjoy enhanced denoising for achieving sharper, cleaner renders much faster.
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Firefly removal

The new algorithm automatically detects and eliminates overly bright pixels known as fireflies during rendering. This enhancement not only saves time by reducing the need for manual adjustments but also improves the overall rendering speed and look.

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Open Image Denoiser Update

Achieve better denoising results with support for the latest Open Image Denoise version 2.3.0. Now with a prefilter pass, you can enhance denoising quality, resulting in improved detail retention while reducing noise. Experience sharper, more refined renders with greater efficiency.

More control in compositing & even more realistic lighting, faster.

Enjoy enhanced control over shadows in compositing, along with more realistic natural lighting—now easier and faster than ever.
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Light Path Expressions for Shadows

Achieve precise control over additional lighting components in your scene, allowing for greater creative freedom in compositing and smoother integration of CG assets into real-life backplates. Extended LPE capabilities now let you isolate shadows and break down how they interact with the scene.

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Even better V-Ray Sun & Sky

Create more realistic still images and immersive animations with the improved PRG sky model, which now supports nautical twilight. Additionally, it allows you to render the sky at various observer altitudes of up to several kilometers.

Powered-up GPU rendering.

V-Ray 7 brings in faster, even more efficient rendering and introduces a brand new Caustics solver in V-Ray GPU.
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© Claudio Zeccolella
Faster time to first pixel

Experience powered-up interactive and animation rendering with faster time to first pixel, thanks to optimizations in the rendering of scenes that are instance and texture-heavy. Scene data upload to GPU and geometry compilation are also optimized for speed.

Support for Caustics

V-Ray GPU now supports Caustics, enabling realistic reflections and refractions in both production and interactive rendering. The new Caustics Solver, based on Photon Mapping, is optimized to fully leverage GPU hardware, delivering stunning results with impressive speed.

Even faster animation rendering

Render image sequences up to 50% faster in some cases. V-Ray 7 introduces an enhanced algorithm for more efficient caching of bitmaps between animation frames, further speeding up the rendering process.

Out-of-core textures

Render texture-heavy scenes more efficiently with the Use System Memory for Textures mode. This new out-of-core texture implementation erases limitations, with textures now only constrained by available RAM.

Up to 3X faster on MacBooks

New Metal support triples rendering performance when using both the GPU and CPU sides of Apple M4 processors while doubling performance on M3 processors.

And more.

VFB enhancements

Unlock new possibilities for fine-tuning your renders in the V-Ray Frame Buffer. Quickly refine and render specific parts of your scene by defining custom-shaped regions. Easily apply a vignette camera effect, or experiment with different looks, using the new color-correction presets.

Copernicus Support

V-Ray for Solaris now supports Copernicus, a powerful procedural texturing tool, giving you more third-party plugin options and greater flexibility when working with V-Ray.

Yeti cache support

Render Yeti cache files in Solaris with the new V-Ray Yeti node, enabling seamless integration of fur and hair grooming from other DCCs such as Autodesk Maya.

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