V-Ray for Unreal — Key features

Rendering

GPU+CPU Rendering

Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.

Learn more about V-Ray GPU >

Distributed Rendering

Leverage the power of multiple machines working together to speed up rendering and light baking.

Rendering Animation

Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.

To render deforming objects, use animated V-Ray Proxy objects.

Render Elements

Supports a wide range of render elements for better control in compositing.

Lighting

V-Ray Light Baking

Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.

Supports static objects.

Accurate Lighting

Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.

Global Illumination

Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.

Light mixing

Fine-tune the lights in your scene — even after you’ve rendered. With the Light Mix render element, you can interactively adjust the brightness and color of any light without rendering again.

UI

Frame Buffer

The layered compositor in the VFB gives essential post-processing capabilities. Track version history, save favorite settings and more.

Materials & textures

Physical Materials & Translation

Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.

Coat material layer

Support for Coat is added to easily achieve polished or lacquered finishes.

Geometry

V-Ray Proxy Support

Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

Unreal Foliage Support

Compatible with Unreal's native foliage system for rendering large environments and landscapes.

Currently supports static foliage.

Initial support for Skeletal Meshes

Animated Skeletal meshes are now rendered and updated during interactive rendering, enabling high-quality animations directly from the Sequencer.

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