
GPU+CPU Rendering
Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.

Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.

Leverage the power of multiple machines working together to speed up rendering and light baking.

Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.
To render deforming objects, use animated V-Ray Proxy objects.

Supports a wide range of render elements for better control in compositing.

Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
Supports static objects.

Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.

Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.

Fine-tune the lights in your scene — even after you’ve rendered. With the Light Mix render element, you can interactively adjust the brightness and color of any light without rendering again.

The layered compositor in the VFB gives essential post-processing capabilities. Track version history, save favorite settings and more.

Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.

Support for Coat is added to easily achieve polished or lacquered finishes.

Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

Compatible with Unreal's native foliage system for rendering large environments and landscapes.
Currently supports static foliage.

Animated Skeletal meshes are now rendered and updated during interactive rendering, enabling high-quality animations directly from the Sequencer.