Transfer your real-time scenes from Enscape and promote them to the highest level of photorealism. V-Ray supports Enscape materials, material keywords, light sources and compatible assets.
CPU, GPU & Hybrid rendering
V-Ray comes with two powerful rendering engines. You can choose between super fast GPU and CPU or Hybrid rendering to best suit your project needs and requirements.
Smart 3D assets
Our integrated asset library, Chaos Cosmos, enables you to search and add render-ready models, materials, and HDRI skies to your scene directly from the V-Ray toolbar. The Cosmos assets have automatic LoDs, accurate scale, and can be used across 3ds Max, Rhino, and Revit.
Visualize your designs in real-time while you work with V-Ray Vision. Move around your model, apply materials, set up lights and cameras — all in a live real-time view of your scene. And take your design to the next level with Chaos Vantage Live Link, and explore even the most complex scene in pure ray-traced real-time.
Remove noise and dramatically cut the render times. Use the V-Ray Denoiser to denoise each render element in post-production. The NVIDIA AI Denoiser and Intel Open Image Denoise deliver instant noise-free feedback in V-Ray IPR.
Render interactively while you design. Fine-tune lights and materials and see the results right away. View the render result directly in the SketchUp viewport.
Stop your production renders and continue right where you left off without starting over.
Powerful and scalable distributed rendering system that's simple and fast. Get an extra speed boost with V-Ray Render nodes.
Smart Asset Editor
Create, edit and manage all of your assets including lights, materials, textures, geometry and render elements all in one place. All assets are structured in an intuitive folder structure.
Manage all of your scene files in one place. Set file paths, create scene archives, and keep track of assets like textures, IES files, and proxy objects.
Chaos Cloud Collaboration
Get rapid, consolidated feedback on your work’s progress. Upload your renders to Chaos Cloud Collaboration right from V-Ray’s Frame Buffer, and share your work with clients, team members, and other stakeholders for easy review, markup, and comments at any time.
V-Ray Color Picker
A powerful color-picker allowing you to choose the exact color you need with the right hue and saturation. Provides RGB color values and a Kelvin temperature slider corresponding to every color slot.
V-Ray Frame Buffer
Track render history and fine-tune color, exposure, render elements and more, directly in V-Ray’s frame buffer.
Universal asset preview
Preview your materials, lights, textures and render elements in a single viewer. Observe how parameter changes affect the appearance of the asset in a specific isolated setting.
Group assets using the new tags system in the Asset Editor to improve scene organization in complex projects.
Light Gen is a new V-Ray tool that automatically generates thumbnails of your SketchUp scene each one presenting a unique lighting scenario. Choose your favorite look and you’re ready to render.
Easily fine-tune any light source in your scene after you’re done rendering. Group them, adjust their brightness, color, and light materials, and create your best presentation.
Faster, cleaner and more accurate rendering in scenes containing many lights and image-based environment lighting.
Instantly add GPU-accelerated glare, bloom and procedurally generated dust and scratches for added photorealism. Fine-tune lens effects interactively while you render. And even after rendering.
Automatic exposure & white balance
Capture the perfect exposure every time. The new Auto Exposure and Auto White Balance camera controls make rendering as simple as point and shoot.
Create realistic and unique shaders using any texture map or one of V-Ray’s many built-in procedural textures - Gradient, Temperature, Tri-Planar, etc.
The V-Ray Material provides support for PBR shaders with the Metalness reflection controls.
To create more realistic materials, we’ve added new tools that randomize textures and colors. The VRayUVWRandomizer lets you randomize texture coordinates and includes Stochastic Tiling that automatically fixes repeating textures.
Project unique materials onto objects of any shape and create effects like graffiti on a wall, markings on a road, or logos on a product. Easily cover any curved surface, add displacement, or blend decal and surface bump for even more realistic results.
Vary effects such as displacement or procedural fur based on proximity to create a realistic correlation between the elements in your composition.
2500+ scanned materials. Import and render directly in V-Ray.
Atmospheric & volumetric effects
Quickly add realistic atmospheric depth and haze and use true 3D fog with realistic light scattering.
Simulate natural looking skies with realistic atmospheric depth.
Realistic material light scattering and translucency.
Bring more detail to your project with memory-efficient proxy models of complex objects like grass, trees, cars. Import and render V-Ray scenes (.vrscene) as references from other applications such as 3ds Max, Rhino, and Revit.
V-Ray Scene Importer
Import any .vrscene file directly as a SketchUp model with correctly sized and positioned objects, proper texture placement, lights and proxy references.
Quickly add surface detail without extra modeling with the optimized V-Ray displacement. The 2d Displacement mode is perfect for architectural materials like brick and stone.
Create realistic grass, fabrics, and carpet with V-Ray Fur.
Section cuts & Clipper
Easily create quick cutaways and section renders with V-Ray Clipper and animate them while respecting object visibility. Convert any scene object to a clipper.
Scatter objects and Chaos Cosmos assets to create detailed terrains in a memory-efficient way. Use essential randomization parameters like density, size, and orientation for maximum realism.
Render repeating geometry over object surfaces to create complex geometric forms — perfect for panels, fences, fabrics, and more.
Choose from many unique beauty, utility and matte passes to give you more control over your rendered images in compositing.
Cryptomatte Render Element
Аutomatically generates and stores object- or material-based masks. It’s perfect when you need to accurately select objects in post-production.