For color-accurate workflows, ACEScg has become the new standard for professional production. When ACEScg is enabled, V-Ray automatically converts the colors of textures, light temperatures, sun and sky, etc. to the correct color space.
Highly-optimized CPU and GPU rendering for the best combination of fast rendering and superior image quality. V-Ray® GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
Cut render times by up to 50% with the V-Ray denoiser, or use the denoiser plugin for Nuke in post production. The NVIDIA AI denoiser is also available for rendering and delivers a noise-free image instantly in V-Ray IPR.
Chaos Cosmos is a free library of high-quality V-Ray content to help bring your scenes to life. With a collection of high-resolution materials, beautiful HDR environments, and render-ready 3D models such as plants, trees, bushes, and more, Chaos Cosmos is a great resource for your next project.
Continue your render where you left off or iteratively refine quality.
Render isolated textures and materials in large shading networks in IPR.
Get reports on the time spent calculating shaders and volumes, exporting scenes, compiling geometry and displacement, loading bitmaps, and more. Locate all hot spots in your scene and optimize pipelines for even faster rendering. Pair with the Memory Tracker for even more data.
Easier to optimize your scene with new memory usage reports for textures and objects for V-Ray and V-Ray GPU.
Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.
New V-Ray Material translucency
Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric random walk subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.
Does your character’s skin end up looking too shiny? No need to tweak anything. The new Bump to Glossiness node automatically generates the correct glossiness for normal-mapped surfaces at any distance.
Instance millions of objects in just a few clicks. Quickly and easily populate any scene with vegetation, rocks, crowds, and more, in the most memory-efficient way. Distribute the scattered objects exactly as you want to achieve the desired look.
Apply decals to any surface without altering the underlying material or adding UVs. The new V-Ray Decal makes it easy to add stickers, labels, cracks, stains, scratches, and more. Add displacement for even more realistic results.
Create complex surfaces with lots of detail for stunning close-up shots. With Enmesh, you can repeat geometry across the surface of an object at no extra memory cost. Start treating geometry like a texture, creating intricate chain mail, car grilles, metal grids, panels, fences, fabrics, and so much more.
Output a complete set of beauty, utility, and matte passes for total control in compositing.
Light Path Expressions
Output any lighting contributions with Light Path Expressions for fine-grained control in compositing. Use boolean operations to easily combine LPEs, or quick start with built-in presets.
Automatically generate ID mattes with support for transparency, depth of field and motion blur.
Explore different lighting options from a single render. Interactively adjust lights, without rerendering with the LightMix render element.
The new Layer compositor lets you fine-tune your images directly in the V-Ray Frame Buffer — without the need for a separate post-processing app.
Blur and Sharpen in the VFB
Adjust the detail of your renders using the new Blur and Sharpen layers, built right in the V-Ray Frame Buffer, for even more artistic control. And save time with batch image processing.
V-Ray Light Material post-processing
Fine-tune emissive materials right from the V-Ray Frame Buffer. Light Mix now gives you even more control with the option to edit V-Ray Light Materials after the rendering has finished.
Masking for post effects
Get even more post-processing control right from the V-Ray Frame Buffer. With this new masking option, you can decide which objects to apply lens effects to, which ones to blur, sharpen, or even denoise — all without re-rendering.