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V-Ray for Maya — Key features

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MaterialX support

Complete your USD workflow with support for MaterialX, enabling seamless shader exchange across teams and tools. Create and render MaterialX (MtlX) shaders, or translate existing V-Ray Materials to MtlX. And with initial LookDevX support, you can work with MtlX shading graphs and preview changes with IPR.

Extended USD support

Work natively with USD to exchange information between DCC tools. Load and edit large amounts of data in no time.

Learn more >

ACEScg Color Management

For color-accurate workflows, ACEScg has become the new standard for professional production. When ACEScg is enabled, V-Ray automatically converts the colors of textures, light temperatures, sun and sky, etc. to the correct color space.

© Dabarti Studio
CPU and GPU Rendering

Highly-optimized CPU and GPU rendering for the best combination of fast rendering and superior image quality. V-Ray® GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.


Cut render times by up to 50% with the V-Ray denoiser, or use the denoiser plugin for Nuke in post production. The NVIDIA AI denoiser is also available for rendering and delivers a noise-free image instantly in V-Ray IPR.

Ready-to-render assets

Chaos Cosmos is a free library of high-quality V-Ray content to help bring your scenes to life. With a collection of high-resolution materials, beautiful HDR environments, and render-ready 3D models such as plants, trees, bushes, and more, Chaos Cosmos is a great resource for your next project.

Learn more about Chaos Cosmos >

Resumable Rendering

Continue your render where you left off or iteratively refine quality.

Debug Shading

Render isolated textures and materials in large shading networks in IPR.

V-Ray Profiler

Get reports on the time spent calculating shaders and volumes, exporting scenes, compiling geometry and displacement, loading bitmaps, and more. Locate all hot spots in your scene and optimize pipelines for even faster rendering. Pair with the Memory Tracker for even more data.

Memory Tracking

Easier to optimize your scene with new memory usage reports for textures and objects for V-Ray and V-Ray GPU.

© Method Studios
Distributed Rendering

V-Ray supports rendering over multiple computers — utilizing all available machines to make creative decisions faster.

Scanline VFX © 2019 MARVEL
Automated Shading Sampling

V-Ray automatically determines the shading sampling in the scene, so you can spend more time on being creative, without worrying about settings.

Scanline VFX © 2019 HBO
Render Output

V-Ray supports many single-channel and multi-channel formats, including Deep images.

Lighting & illumination

Adaptive Lights

Faster and more accurate rendering algorithm that speeds up rendering in scenes with many lights.

© Daniel Kho
Accurate Lights

Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.

© Aardman
Global Illumination

Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.

Custom Light Decay

Define how much light is emitted over distance. With creative control over hotspots, light intensity, spread and length of the rays, and more, you can create any effect.

Procedural clouds

Craft just the right cloudy sky for your environment in just a few clicks with V-Ray Sun and Sky’s new procedural clouds system.

Cameras and optical effects

Lens Effects

Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Available as a Nuke plugin to add directly in compositing.

Point & Shoot Camera

Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.

© Ernest Kośka
Photorealistic Cameras

Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.

© Alexander Razgonyaev
Virtual Reality

Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.


New V-Ray Material translucency

Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric random walk subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.

© Jean-Michel Bihorel
Physical Material

Create any type of physically-based material with multiple layers.

© Ian Spriggs
Unique Shaders

Choose from a collection of specialty and purpose-built shaders for SSS, hair, car paint, utility shaders and more

Alsurface Material

General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.

© Paul Gawman
Physical Hair Material

Render more realistic-looking hair with accurate highlights and glint and glitter controls.


The V-Ray Material supports PBR shaders with Metalness reflection controls.

V-Ray Toon Shader

Easily create non-photorealistic, cartoon and cel-shading effects.

Shading Languages

V-Ray Supports OSL and GLSL shaders, as well as NVIDIA's universal Material Definition Language format.

Material Presets

Save time creating common materials with presets for aluminum, chrome, glass and more.


Stochastic Tiling

Automatically remove texture tiling artifacts with the new Stochastic tiling option in the VRayUVWRandomizer.

Dirt and Weathering

Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.

Blue-noise Sampling

Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.

© Paul Paulino
Memory-Efficient Textures

Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.

Triplanar Mapping

Quickly apply seamless textures without UVs.

Texture Randomizations

Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.

Bercon Noise

Better control in both the noise and fractal type with the V-Ray Bercon Noise Texture.

Texture Baking

Create texture maps with all the lighting and material information for your scene objects.

Asset © Mathien Aerni
Bump to Glossiness

Does your character’s skin end up looking too shiny? No need to tweak anything. The new Bump to Glossiness node automatically generates the correct glossiness for normal-mapped surfaces at any distance.


Chaos Scatter

Instance millions of objects in just a few clicks. Quickly and easily populate any scene with vegetation, rocks, crowds, and more, in the most memory-efficient way. Distribute the scattered objects exactly as you want to achieve the desired look.

Get started now with assets from Chaos Cosmos >

V-Ray Decal

Apply decals to any surface without altering the underlying material or adding UVs. The new V-Ray Decal makes it easy to add stickers, labels, cracks, stains, scratches, and more. Add displacement for even more realistic results.

V-Ray Enmesh

Create complex surfaces with lots of detail for stunning close-up shots. With Enmesh, you can repeat geometry across the surface of an object at no extra memory cost. Start treating geometry like a texture, creating intricate chain mail, car grilles, metal grids, panels, fences, fabrics, and so much more.

V-Ray for Maya Proxy ObjectsDigital Domain © Summit Entertainment
Proxy Geometry

Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.

Layered Alembic Supprt

Supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.

Digital Domain © Disney
Hair & Fur

Render realistic hair with support for Maya hair and fur, procedural V-Ray Fur, XGen, Ornatrix, and Yeti.

V-Ray for Maya Rounded Corners
Rounded Corners

Generate perfectly smooth edges at render-time — with no extra modeling.

VRayscene Assests

Offload entire scenes to our .vrscene format and reuse them as assets containing geometry, animation, materials, textures and lights.

Specialty Geometry

Create unique geometry like infinite planes, isosurfaces, particles, and object cutaways with render-time booleans.

Atmospheric & volumetric effects

Mr. X © Sony Pictures
Volume Rendering

Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volumes from Houdini, FumeFX, Chaos Phoenix and OpenVDB caches.

Aerial Perspective

Blazing fast simulation of natural-looking skies with realistic atmospheric depth.

Render elements

Method Studios © Warner Bros.
Render Elements

Breaking down renders into components allows fine control in compositing. Output a complete set of beauty, utility, and matte passes. With V-Ray for Maya, you can view, customize, or save Render Elements in a desired format right from the VFB.

Light Path Expressions

Output any lighting contributions with Light Path Expressions for fine-grained control in compositing. Use boolean operations to easily combine LPEs, or quick start with built-in presets.

Light and Shadow Selects

Power up your compositing with Light and Shadow Selects. Make precise adjustments to light contributions in post—alter color, temperature, and brightness without re-rendering. Effortlessly modify shadow characteristics like lightness, darkness, or tint.


Automatically generate ID mattes with Cryptomatte in V-Ray for Maya, supporting transparency, depth of field, and motion blur. This powerful tool streamlines compositing, providing efficient object-based masking for simplified post-production workflows.


Light Mixing

Explore different lighting options from a single render. Interactively adjust lights, without rerendering with the LightMix render element.

Layered Compositing

The new Layer compositor lets you fine-tune your images directly in the V-Ray Frame Buffer — without the need for a separate post-processing app.

Blur and Sharpen in the VFB

Adjust the detail of your renders using the new Blur and Sharpen layers, built right in the V-Ray Frame Buffer, for even more artistic control. And save time with batch image processing.

V-Ray Light Material post-processing

Fine-tune emissive materials right from the V-Ray Frame Buffer. Light Mix now gives you even more control with the option to edit V-Ray Light Materials after the rendering has finished.

Masking for post effects

Get even more post-processing control right from the V-Ray Frame Buffer. With this new masking option, you can decide which objects to apply lens effects to, which ones to blur, sharpen, or even denoise — all without re-rendering.

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