V-Ray 6, update 1 brings in powerful, new creative tools, and speeds up rendering.
Populate any scene with millions of objects in just a few clicks, and in the most memory-efficient way with Chaos Scatter. Get artistic with the new Custom Light Decay option. Easily generate the correct glossiness for your character’s skin. Speed up your workflow by getting to first pixel up to seven times faster, and up to three times faster rendering for previews and lookdev. Get even more data to optimize scenes. And so much more.
Keep creating - without limits.
This update packs in even more tools, empowering you to bring any idea to life.
Instance millions of objects in just a few clicks. Quickly and easily populate any scene with vegetation, rocks, crowds, and more, in the most memory-efficient way. Distribute the scattered objects exactly as you want to achieve the desired look.
Does your character’s skin end up looking too shiny? No need to tweak anything. The new Bump to Glossiness node automatically generates the correct glossiness for normal-mapped surfaces at any distance.
Enhanced procedural clouds
Create even better looking skies with new procedural clouds options. Customize your clouds’ density, darkness, patterns, and add final touches with contrails.
Speed up your rendering
Better performance, faster rendering, and even more data to optimize scenes.
Faster time to first pixel
Thanks to geometry compilation optimizations for static meshes and hair, we’ve more than halved the average time to first pixel — and made it seven times faster in some cases.
Even more profiling data
V-Ray Profiler now gives you even more data. It tracks the time it takes to export a scene, compile geometry and displacement, load bitmaps, and more. Plus, you can decide how detailed you want your reports to be.
NVIDIA AI Denoiser upscaling
We've integrated NVIDIA's new AI Denoiser that promises to speed your rendering up to three times. This option is best suited for look development and generating previews.
Power up your USD workflow
Work with the latest MayaUSD, and exchange assets with their compositing output.
This release adds support for MayaUSD’s latest official versions 0.22.0 and 0.23.0.
Render elements support
Exchange assets between DCC along with their compositing output. V-Ray adds USD support for Beauty and masking Render Elements, and V-Ray Object Properties.
Get even more work done in the VFB
More control in post, even after the render has finished.
V-Ray Light Material post-processing
Fine-tune emissive materials right from the V-Ray Frame Buffer. Light Mix now gives you even more control with the option to edit V-Ray Light Materials after the rendering has finished.
Masking for post effects
Get even more post-processing control right from the V-Ray Frame Buffer. With this new masking option, you can decide which objects to apply lens effects to, which ones to blur, sharpen, or even denoise — all without re-rendering.
Power up your GPU rendering
V-Ray GPU increases memory efficiency, and adds new tools that give you more control.
Compressed Textures mode
Render texture-heavy scenes with V-Ray GPU in a much more memory-efficient way. With this new mode, you’ll save 50% of your GPU memory on average. Add an incredible level of detail without sacrificing shading quality.
V-Ray Clipper Mesh mode
Render complex cutaways and sections using any mesh object. In just a few clicks, you can also animate the clipper and achieve complex effects that would otherwise take a lot of time to create with Boolean operators.
We’ve also added support for Autodesk Maya 2024, and Apple Silicon processors.