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Francesca Tocco
Francesca Tocco

V-Ray 7 for Cinema 4D

Explore what’s new.
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V-Ray 7 - Transform how you create

Create 3D environments faster than ever with innovative features, seamless cloud collaboration, and precise shading. Explore immersive virtual tours directly within V-Ray’s interface—no third-party apps needed. Illuminate your scenes with new lighting tools and experience improved GPU rendering, all while accessing an expanded Cosmos asset library. 

  • Gaussian splats rendering
  • Interactive virtual tours
  • OpenPBR standard support
  • Powered-up GPU rendering 
  • Cosmos asset variations
  • Plus many more!

Innovation powering visualization.



Gaussian splats support 

Effortlessly integrate buildings into natural surroundings or craft and render complex 3D environments with precise reflections and refractions thanks to added support for the revolutionary Gaussian splats. Enrich your scenes with highly detailed, memory-efficient splats of real-world environments or objects, delivering stunning detail without straining system resources. 

Learn more >>



Collaboration in the Cloud

Simplify client reviews and accelerate approvals with the new collaboration tools in Chaos Cloud. Upload images straight from the VFB, share them with clients, and gather feedback seamlessly using markup and comments. Create unlimited projects, manage sharing permissions with ease, and let Cloud handle image versioning throughout your workflow, making final delivery to clients hassle-free.

Learn more >>

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Virtual tours

Create immersive panoramic virtual tours and deliver next-level presentations with Chaos Cloud — no third-party tools needed. Setting up a virtual tour is quick and easy, allowing clients to explore the scene or even embed the tour on their websites. Customize your tours by adding floor plans, personalizing hotspots and transitions, and adding contextual details and design elements.

Learn more >>

Effortless data flow across applications.


OpenPBR support

Achieve consistent shading across applications with the new OpenPBR standard. The V-Ray Material now includes an OpenPBR mode, enabling you to import and use materials created with the OpenPBR standard seamlessly in V-Ray. This feature enhances production efficiency by reducing the need for manual adjustments when switching between compatible renderers and applications.

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Illuminate your scenes with precision.

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V-Ray Luminaires

Enjoy dramatically faster, more accurate rendering of complex light fixtures with the introduced support for V-Ray Luminaires. Instantly enhance the atmosphere of your designs and speed up rendering by using the luminaire assets available in our ever-growing Chaos Cosmos library.

See available luminaries >

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Even better V-Ray Sun & Sky

Enhance the realism of your still images and animations with the upgraded PRG sky model, now supporting nautical twilight. Render skies at varying observer altitudes, extending up to several kilometers, and fine-tune turbidity levels for greater accuracy and control in your scenes.

Powered-up GPU rendering.

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Support for Caustics and Caustics Render Element

V-Ray GPU now supports Caustics, delivering realistic reflections and refractions in both production and interactive rendering. Powered by a new Photon Mapping-based Caustics solver optimized for GPU hardware, it achieves significantly faster results compared to CPU rendering. Additionally, the new Caustics Render Element provides advanced control for fine-tuning in post-production.

Faster time to first pixel

Experience even better interactive and final rendering with faster time to first pixel, thanks to optimizations in rendering scatter and texture-heavy scenes. Scene data upload to GPU and geometry compilation are also optimized for speed.

Out-of-core textures

Rendering texture-heavy scenes is now much more memory-efficient. Using System Memory for Textures lowers GPU memory usage significantly with little impact on performance. This is a new implementation of Out Of Core Textures. Add incredible detail to your scenes without sacrificing shading quality.

Up to 3X faster on MacBooks

New Metal support triples rendering performance when using both the GPU and CPU sides of Apple M4 processors, while doubling performance on M3 processors.

Bring your designs to life faster.

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Cosmos asset variants support

Explore the Chaos Cosmos library and find the perfect asset variation for your scene. Many 3D vegetation assets now offer seasonal options, such as summer or autumn leaves. More variations, including growth stages and additional asset types like people, are coming soon.

See available assets >

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Faster scatter-heavy scene export

Save time with quicker exports of scatter-heavy scenes when submitting to Chaos Cloud or V-Ray render farms. Only scatter settings are exported to the new V-Ray Standalone Scatter Plugin, reducing .vrscene size and speeding up the export.

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Edge trimming

Trim edges and have better control over the scattered areas. Now, scattered elements fit perfectly within set boundary lines, making it easier to populate any precisely defined area.

More creative control in the VFB.

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Custom-shaped render regions

Refine and render specific parts of your scene by defining custom-shaped regions in the VFB without unnecessary re-rendering. Create multiple regions in any shape and focus precisely on the areas you want to fine-tune.

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Vignette Layer

Easily apply the vignette camera effect in your renders with the new, highly flexible Vignette Layer in the VFB. Customize its shape and apply it to any element of your render for precise, tailored results.

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Color correction presets

Quickly explore different looks for your renders with the new color correction presets in the VFB. Once you've chosen the mood/style you're after, you can easily customize the selected preset to perfectly match your creative vision.

And more.



Firefly removal

The new algorithm automatically detects and eliminates overly bright pixels known as fireflies during rendering. It works seamlessly to reduce the time needed to produce final images and all it takes is a single click. Plus, it improves overall rendering speed.

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