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© Carlos Gálvez
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V-Ray for Cinema 4D — Key features

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Rendering

© CS Designstudio
GPU + CPU rendering

Take full advantage of your hardware. With V-Ray, you can render on GPUs, CPUs, or a combination of both.

© CS Designstudio
GPU production rendering

Get a powerful speed boost with the GPU-accelerated performance of V-Ray GPU—and go even faster with an NVIDIA RTX card.

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Fast interactive rendering

Create the look you want without the wait. Interactive rendering lets you see the changes to your scene rendered on the fly.

Distributed rendering

Easily harness the power of multiple machines working together to render images even faster.

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Multiple additive Dome Lights

You can now render multiple Dome Lights at the same time. Direct support in Light Mix makes it easier than ever to mix light sources and relight your scene even after you’ve rendered.

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AI Denoising

The NVIDIA AI Denoiser uses artificial intelligence that instantly reduces noise while you render.

© Lucydreams
Chaos Cloud

Render stills and animations alike in the cloud, at the push of a button—with full support for Chaos Cloud, our cloud rendering service.

Learn more about cloud rendering >

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Render-ready content

Our integrated asset library, Chaos Cosmos, enables you to browse and add render-ready models, high-resolution materials, and beautiful HDRI skies to your scene with just a few clicks directly from the V-Ray toolbar.

Learn more >

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Initial Enscape compatibility

Effortlessly transfer data from Enscape within CAD software such as Archicad or Vectorworks to V-Ray. Fine-tune and add details to transform real-time designs into sophisticated, high-end visualizations. Preserve design decisions and ensure continuity from concept to final render, freeing up precious time to bring your creative vision to life.

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[beta] V-Ray scene content exchange

Connect effortlessly with other departments and unleash your creativity using V-Ray in your preferred application. Import V-Ray scene data as native objects into Cinema 4D without the hassle of material recreation or reassignment. Your data flow between integrations has never been more seamless.

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Chaos Vantage Live Link

Explore even your most complex scenes ray traced in real-time with zero setup with a live link to Chaos Vantage. Achieve final production quality animations in record time or quickly generate previews without any additional material setup.

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Particle rendering support

Quickly render particles based on different conditions such as size, speed, color, and many more. Achieve a wide variety of effects — from splashes and foam to bubbles and sparks.

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ACEScg support

Use ACEScg for industry-standard color workflows. Render with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.

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MaterialX rendering support

Immerse yourself in any project with the freedom to seamlessly load and render MaterialX shaders directly in V-Ray for Cinema 4D — no reworking, no data loss. This support is introduced through the V-Ray VRmat material.

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V-Ray Profiler

Get reports on the time spent calculating shaders and volumes, compiling geometry and displacement, loading bitmaps, and more. Locate all hot spots in your scene and optimize pipelines for even faster rendering.

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V-Ray Render Masks

Make changes to any object or group of objects in your scene even after you’ve rendered. No need to re-render the whole image.

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Viewport interactive rendering

Save time with the new interactive rendering functionality that allows you to simultaneously navigate through your scene and make changes while it is being rendered — all inside Cinema 4D’s viewport.

Resumable rendering

Forget about having to start your render all over again because of a power outage, or because you realized you forgot to make a change. You can now continue your render exactly where you left off.

Progressive caustics

Add realism to your renders with V-Ray’s new progressively calculated caustics, helping you achieve real-world reflections and refractions faster. And it’s easier to set up, without the need for pre-calculated photon maps.

Lighting

New Sun and Sky Model

Capture the light of magic hour. The new Sun & Sky model is more accurate and looks better at sunrise and sunset, even as the sun dips below the horizon.

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Light instancing

Work with multiple lights more efficiently, and improve performance with new V-Ray Light instancing.

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Procedural clouds

Create the perfect sky for your environment in just a few clicks with V-Ray Sun and Sky’s new procedural clouds system. Easily simulate a variety of cloud types and weather conditions, from partly cloudy to overcast. Render realistic stills, or dynamic timelapses.

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Finite Dome light mode

Elevate your product design and HDRI renders with the new, more flexible ground projection capabilities of the V-Ray Dome Light. Control the size of a dome light and blend settings with the new finite mode.

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Custom Light Decay

Define how much light is emitted over distance. With creative control over hotspots, light intensity, spread and length of the rays, and more, you can create any effect.

Camera effects

© Ernest Kośka
Photorealistic Cameras

Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.

© Tonic CGI
Point & Shoot Camera

Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.

Materials

Node-based material editing

With support for Cinema 4D’s latest node-based material editing system, you can now easily view and manage your entire V-Ray shading network—all the way from creating materials and textures to adding the finishing touches.

Asset © Bruno Camara
V-Ray Toon

Achieve 2D cartoon and cel shading effects in no time with the V-Ray Toon material. Add cartoon-style outlines to objects in your scenes. Great flexibility and fine control allow you to easily create eye-catching renders.

Coat layer

Easily create layered materials with reflective coatings directly in the V-Ray Material. It's faster to set up and renders more quickly than a blend material.

Sheen layer

Easily create materials for fabrics like velvet, satin and silk with the new Sheen layer added to the V-Ray Material.

Matalness

Metalness reflections are now supported directly by the V-Ray Material, making it fully compatible with PBR workflows.

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New V-Ray Material Translucency

It’s now easier than ever to render photorealistic skin, plastic, wax, and more. The updated V-Ray Material with built-in volumetric subsurface scattering lets you create translucent materials in just a few clicks.

Car Paint 2 Material

Take your automotive renders to the next level with a new car paint material that includes more realistic flakes and uses less memory.

Physical Hair Material

Achieve more realistic results with the new physically accurate V-Ray Hair Material.

Chaos Scans Material Library support

Get access to a library of over 1,000 unbelievably real materials — a great asset to help you with your V-Ray visualizations.

Learn more about Chaos Scans >

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Thin Film layer

Easily create iridescent materials such as soap bubbles, oil spills, and more with the new Thin Film option available in the V-Ray Material.

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V-Ray OSL

Take your material and texture creation to the next level. Render stunning procedural materials and intricate textures by harnessing the power of the reintroduced V-Ray OSL Material and Texture, enabling you to create customized, realistic, and visually stunning renders.

Textures

Improved V-Ray Dirt

Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.

Texture randomization

Add variety to your scene by randomizing colors and textures with the VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.

Watch video >

Stochastic texture tiling

The new V-Ray UVW Randomizer with Stochastic tiling helps you add natural variety to materials for extra realism, and eliminates the problem of texture tiling artifacts.

Watch video >

Blue-noise sampling

See a cleaner render faster. With blue-noise sampling, you'll see less noise in your renders using the same amount of samples.

Native Support for Cinema 4D Noises

Enhance your renderings with different noise patterns and detailed surfaces. Now with less memory consumption.

Geometry

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Chaos Scatter

Instance millions of objects in just a few clicks. Quickly and easily populate any scene with vegetation, rocks, crowds, and more, without using lots of memory. Distribute the scattered objects exactly as you want to achieve the desired look. Get started now with assets from Chaos Cosmos >

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V-Ray Decal

Add anything from stickers and labels to cracks, stains, and scratches in just a few clicks. Project V-Ray Decals onto surfaces at any angle without extra UVW work or disturbing the underlying materials. Turn on displacement for even more realism.

Learn more >

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V-Ray Enmesh

Tile 3D geometry patterns across objects to create complex surfaces with lots of detail for stunning close-up shots. Enmesh is ideal for creating intricate panels, fences, fabrics, and so much more, and it uses much less memory than displacement or copying by hand.

Learn more >

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V-Ray Fur

Render realistic hair and fur faster than ever before using V-Ray’s procedural fur. Simulate realistic grass, fabrics, carpets, hair, and much more.

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V-Ray Clipper

Create quick cutaways and section renders with V-Ray Clipper. Convert any scene object to a clipper.

Atmospheric and volumetric effects

Volume rendering

Render realistic fog, smoke and atmospheric effects with V-Ray Volume Grid. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.

Render elements

Render Elements

Choose from nearly 50 unique beauty, utility, and matte passes to give you more control over your rendered images in compositing.

Cryptomatte

Auto-create ID mattes with support for transparency, depth of field and motion blur.

Light Path Expressions

For the ultimate control, you can create your own render passes with Light Path Expressions, using the behavior of light, rather than just geometry for more efficient compositing.

Post-processing

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Light Mixing

Create dozens of lighting scenarios from a single render. Interactively edit the color and intensity of lights, and see the results without rendering again.

Learn more about Light Mix >

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Built-in compositing

The layer-based compositor allows you to combine render passes, set blending modes and adjust colors without going to a separate app.

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Blur and Sharpen in the VFB

Adjust the details of your renders using the new Blur and Sharpen layers right in the V-Ray Frame Buffer. No need for a separate post-processing app!

Learn more >

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Masking for post effects

Get even more post-processing control right from the V-Ray Frame Buffer. With this new masking option, you can decide which objects to apply lens effects to, which ones to blur, sharpen, or even denoise — all without re-rendering.

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Shadow Select

Take compositing control to a new level thanks to the Shadow Select option inside the Light Select render element. Effortlessly control individual shadows, including their visibility, scene influence, intensity, and color.

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