You can now render multiple Dome Lights at the same time. Direct support in Light Mix makes it easier than ever to mix light sources and relight your scene even after you’ve rendered.
Our integrated asset library, Chaos Cosmos, enables you to browse and add render-ready models, high-resolution materials, and beautiful HDRI skies to your scene with just a few clicks directly from the V-Ray toolbar.
Explore even your most complex scenes ray traced in real-time with zero setup with a live link to Chaos Vantage.
Particle rendering support
Quickly render particles based on different conditions such as size, speed, color, and many more. Achieve a wide variety of effects — from splashes and foam to bubbles and sparks.
Use ACEScg for industry-standard color workflows. Render with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.
Add realism to your renders with V-Ray’s new progressively calculated caustics, helping you achieve real-world reflections and refractions faster. And it’s easier to set up, without the need for pre-calculated photon maps.
V-Ray Render Masks
Make changes to any object or group of objects in your scene even after you’ve rendered. No need to re-render the whole image.
Capture the light of magic hour. The new Sun & Sky model is more accurate and looks better at sunrise and sunset, even as the sun dips below the horizon.
Light instancing
Work with multiple lights more efficiently, and improve performance with new V-Ray Light instancing.
Procedural clouds
Create the perfect sky for your environment in just a few clicks with V-Ray Sun and Sky’s new procedural clouds system. Easily simulate a variety of cloud types and weather conditions, from partly cloudy to overcast. Render realistic stills, or dynamic timelapses.
Finite Dome light mode
Elevate your product design and HDRI renders with the new, more flexible ground projection capabilities of the V-Ray Dome Light. Control the size of a dome light and blend settings with the new finite mode.
Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.
Materials
Node-based material editing
With support for Cinema 4D’s latest node-based material editing system, you can now easily view and manage your entire V-Ray shading network—all the way from creating materials and textures to adding the finishing touches.
Coat layer
Easily create layered materials with reflective coatings directly in the V-Ray Material. It's faster to set up and renders more quickly than a blend material.
Sheen layer
Easily create materials for fabrics like velvet, satin and silk with the new Sheen layer added to the V-Ray Material.
Matalness
Metalness reflections are now supported directly by the V-Ray Material, making it fully compatible with PBR workflows.
It’s now easier than ever to render photorealistic skin, plastic, wax, and more. The updated V-Ray Material with built-in volumetric subsurface scattering lets you create translucent materials in just a few clicks.
Car Paint 2 Material
Take your automotive renders to the next level with a new car paint material that includes more realistic flakes and uses less memory.
Physical Hair Material
Achieve more realistic results with the new physically accurate V-Ray Hair Material.
Chaos Scans Material Library support
Get access to a library of over 1,000 unbelievably real materials — a great asset to help you with your V-Ray visualizations.
Easily create iridescent materials such as soap bubbles, oil spills, and more with the new Thin Film option available in the V-Ray Material.
Textures
Improved V-Ray Dirt
Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.
Texture randomization
Add variety to your scene by randomizing colors and textures with the VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
The new V-Ray UVW Randomizer with Stochastic tiling helps you add natural variety to materials for extra realism, and eliminates the problem of texture tiling artifacts.
See a cleaner render faster. With blue-noise sampling, you'll see less noise in your renders using the same amount of samples.
Native Support for Cinema 4D Noises
Enhance your renderings with different noise patterns and detailed surfaces. Now with less memory consumption.
Geometry
V-Ray Decal
Add anything from stickers and labels to cracks, stains, and scratches in just a few clicks. Project V-Ray Decals onto surfaces at any angle without extra UVW work or disturbing the underlying materials. Turn on displacement for even more realism.
Tile 3D geometry patterns across objects to create complex surfaces with lots of detail for stunning close-up shots. Enmesh is ideal for creating intricate panels, fences, fabrics, and so much more, and it uses much less memory than displacement or copying by hand.
Simulate natural-looking skies with realistic atmospheric depth.
Render elements
Render Elements
Choose from nearly 50 unique beauty, utility, and matte passes to give you more control over your rendered images in compositing.
Cryptomatte
Auto-create ID mattes with support for transparency, depth of field and motion blur.
Light Path Expressions
For the ultimate control, you can create your own render passes with Light Path Expressions, using the behavior of light, rather than just geometry for more efficient compositing.
Post-processing
Light Mixing
Create dozens of lighting scenarios from a single render. Interactively edit the color and intensity of lights, and see the results without rendering again.
Fine-tune parts of your render using any of V-Ray's masking render elements—Cryptomatte, MultiMatte, and Object/Render/Material IDs. No need to re-render or go to another app.
Blur and Sharpen in the VFB
Adjust the details of your renders using the new Blur and Sharpen layers right in the V-Ray Frame Buffer. No need for a separate post-processing app!