CG Garage

#322
Doug Wilkinson— Global Head of 3D, Buck

Doug Wilkinson’s technical know-how and artistic skills have propelled him to head of CG at global creative firm Buck. He catches up with former co-worker Chris.

#321
Matan Abel—Virtual Art Department Supervisor, Happy Mushroom

From “Call of Duty” to “The Mandalorian”—via China and “John Wick 3.” Virtual Art Department Supervisor Matan Abel talks pipelines, taillights and real-time.

#320
Sally Slade on NFTs

NFT art sells on the internet for millions. But what is it? Digital artist and newly minted NFT expert Sally Slade tells you everything you need to know.

#319
Leighton Greer and Paul Ghezzo — Technicolor Post

Technicolor Executive Producer Leighton Greer and Creative Director Paul Ghezzo tell old pal Chris about working on “Star Trek: Picard,” “Westworld” and “Bridgerton.”

#318
Ari Rubenstein — VFX Supervision & Look Development

From “The Matrix Revolutions” to “Epic” and “Rio:” Blue Sky Studios compositor and short film director Ari on how he’s always chosen to follow a creative path.

#317
Albena Ivanova — Director Enterprise Customers, Chaos

Keeping Chaos customers happy is Albena Ivanova’s priority. She tells Chris how her background in movies and passion for technology have helped her get ahead.

#316
Richard Pay, Uniform & Melissa Knight, Chaos — Rebranding Chaos

Chaos has a new look and a new name—now meet the people behind it. Uniform’s Richard Pay and Chaos’ Melissa Knight talk about the year-long rebranding process.

#315
Ash Thorp — Freelance Director/Art Director/Designer/Illustrator

Director and artist Ash Thorp talks about how his Hollywood career and personal projects have helped him mature—and how to balance creativity with sensitivity.

#314
Christian Debney — CEO at Stage 23

Christian Debney has built lightsabers, made music videos and created seamless VFX. As he takes to the director’s chair, he talks about his incredible career.

#313
Andrew Murdock — Founder, Animator and Sound Designer, Lots of Robots

Andrew Murdock’s CG explores distant moons, microscopic cells and robot worlds. Find out about his independent approach — and how his projects could save lives.

#312
Habib Zargarpour — Head of Film Development, Digital Monarch Media

VFX legend Habib Zargarpour goes in-depth on “Blade Runner 2049’s” epic shots and his work on “Star Wars: Episode I,” “The Perfect Storm” and “The Jungle Book.”

#311
Robert Durnin — Computer Graphics Developer

Pipeline problem-solver Robert Durnin helped studios create VFX for “Tron: Legacy” and “Pan’s Labyrinth.” He tells Chris about his industry-hopping career path.

#310
Kirsten Zirngibl — Concept Artist, Illustrator & Game Developer

Kirsten Zirngibl has created concept art for League of Legends, Magic: The Gathering and Google. Now, she’s creating her own game world — and it’s incredible.

#309
David Schaefer & Dmitriy Glazyrin — Co-Founders, Mondlicht Studios

How do you turn a building into a ship? CG advertising specialists David Schaefer and Dmitriy Glazyrin talk about the tech behind their huge images and videos.

#308
Bilali Mack — Visual Effects Supervisor, Alkemy X

Flame artist turned VFX sup Bilali Mack tells Chris about working on “Let Him Go” and “Powerbook II: Ghost” — and how he tells stories with smoke and blood.

#307
Alessandro Cangelosi — Freelance Lighting TD, FX TD and Instructor

Working from Rome: VFX freelancer Alessandro Cangelosi tells Chris how he tackled shots on “Independence Day: Resurgence” and “2012,” and his new teaching role.

#306
Babak Bina — Senior 3D Generalist, Director and Instructor

Babak Bina creates VFX for Hollywood movies, leads Gnomon Workshop classes — and he also directs short films. Find out more about this man of many talents.

#305
Dwayne Burgess, concept artist — “Fargo” and “American Ninja Warrior”

Concept artist Dwayne Burgess talks about helping with set designs on “Fargo” and “American Ninja Warrior” — and how V-Ray for SketchUp has changed his workflow.

#304
Shannon Wiggins — Director of Placement & Alumni Relations, Gnomon School of Visual Effects

Gnomon doesn’t just teach students VFX — it also gets them jobs at illustrious studios. Meet Shannon Wiggins, the woman behind the school’s 97% placement rate.

#303
Al Quattrocchi — Creative Director & Principal at Tornado Creative LA/Salty Fly Fisherman

Al Quattrocchi has combined a successful career in graphic design with a passion for fly fishing. He tells Chris about winning Grammys and catching corbinas.

#302
Yining Karl Li — Senior Software Engineer, Walt Disney Animation Studios

Meet Yining Karl Li, the software engineer who’s helped Disney create the Hyperion rendering tech behind “Big Hero 6,” “Moana” and “Raya and the Last Dragon.”

#301
Mike Campau — Digital Artist

Mike Campau’s visuals seamlessly blend photography, retouching and CGI for hyperreal results. He tells Chris about his approaches to work and going freelance.

#300
Gary Yost — 3ds Max Development Team Leader & WisdomVR Project Founder

Chris celebrates episode 300 with Gary Yost, the father of 3D Studio and 3ds Max. Hear the stories behind Autodesk’s seminal software and Gary’s short films.

#299
Lou Pecora — Visual Effects Supervisor

“Legion,” “Fargo” and “Spider-Man: Homecoming” effects supervisor Lou Pecora returns to the podcast to talk about working up the VFX ladder and COVID-19 downtime.

513 itemsShowing 193 - 216

Subscribe to our newsletter.

Learn all about the latest news, company updates and recommended content, cherry-picked for you.
© 2026 Chaos Software EOOD. All Rights reserved. Chaos®, V-Ray® and Phoenix FD® are registered trademarks of Chaos Software EOOD in Bulgaria and/or other countries.