Doug Wilkinson’s technical know-how and artistic skills have propelled him to head of CG at global creative firm Buck. He catches up with former co-worker Chris.
Matan Abel—Virtual Art Department Supervisor, Happy Mushroom
From “Call of Duty” to “The Mandalorian”—via China and “John Wick 3.” Virtual Art Department Supervisor Matan Abel talks pipelines, taillights and real-time.
NFT art sells on the internet for millions. But what is it? Digital artist and newly minted NFT expert Sally Slade tells you everything you need to know.
Technicolor Executive Producer Leighton Greer and Creative Director Paul Ghezzo tell old pal Chris about working on “Star Trek: Picard,” “Westworld” and “Bridgerton.”
Ari Rubenstein — VFX Supervision & Look Development
From “The Matrix Revolutions” to “Epic” and “Rio:” Blue Sky Studios compositor and short film director Ari on how he’s always chosen to follow a creative path.
Albena Ivanova — Director Enterprise Customers, Chaos
Keeping Chaos customers happy is Albena Ivanova’s priority. She tells Chris how her background in movies and passion for technology have helped her get ahead.
Richard Pay, Uniform & Melissa Knight, Chaos — Rebranding Chaos
Chaos has a new look and a new name—now meet the people behind it. Uniform’s Richard Pay and Chaos’ Melissa Knight talk about the year-long rebranding process.
Director and artist Ash Thorp talks about how his Hollywood career and personal projects have helped him mature—and how to balance creativity with sensitivity.
Christian Debney has built lightsabers, made music videos and created seamless VFX. As he takes to the director’s chair, he talks about his incredible career.
Andrew Murdock — Founder, Animator and Sound Designer, Lots of Robots
Andrew Murdock’s CG explores distant moons, microscopic cells and robot worlds. Find out about his independent approach — and how his projects could save lives.
Habib Zargarpour — Head of Film Development, Digital Monarch Media
VFX legend Habib Zargarpour goes in-depth on “Blade Runner 2049’s” epic shots and his work on “Star Wars: Episode I,” “The Perfect Storm” and “The Jungle Book.”
Pipeline problem-solver Robert Durnin helped studios create VFX for “Tron: Legacy” and “Pan’s Labyrinth.” He tells Chris about his industry-hopping career path.
Kirsten Zirngibl — Concept Artist, Illustrator & Game Developer
Kirsten Zirngibl has created concept art for League of Legends, Magic: The Gathering and Google. Now, she’s creating her own game world — and it’s incredible.
David Schaefer & Dmitriy Glazyrin — Co-Founders, Mondlicht Studios
How do you turn a building into a ship? CG advertising specialists David Schaefer and Dmitriy Glazyrin talk about the tech behind their huge images and videos.
Flame artist turned VFX sup Bilali Mack tells Chris about working on “Let Him Go” and “Powerbook II: Ghost” — and how he tells stories with smoke and blood.
Alessandro Cangelosi — Freelance Lighting TD, FX TD and Instructor
Working from Rome: VFX freelancer Alessandro Cangelosi tells Chris how he tackled shots on “Independence Day: Resurgence” and “2012,” and his new teaching role.
Babak Bina — Senior 3D Generalist, Director and Instructor
Babak Bina creates VFX for Hollywood movies, leads Gnomon Workshop classes — and he also directs short films. Find out more about this man of many talents.
Dwayne Burgess, concept artist — “Fargo” and “American Ninja Warrior”
Concept artist Dwayne Burgess talks about helping with set designs on “Fargo” and “American Ninja Warrior” — and how V-Ray for SketchUp has changed his workflow.
Shannon Wiggins — Director of Placement & Alumni Relations, Gnomon School of Visual Effects
Gnomon doesn’t just teach students VFX — it also gets them jobs at illustrious studios. Meet Shannon Wiggins, the woman behind the school’s 97% placement rate.
Al Quattrocchi — Creative Director & Principal at Tornado Creative LA/Salty Fly Fisherman
Al Quattrocchi has combined a successful career in graphic design with a passion for fly fishing. He tells Chris about winning Grammys and catching corbinas.
Yining Karl Li — Senior Software Engineer, Walt Disney Animation Studios
Meet Yining Karl Li, the software engineer who’s helped Disney create the Hyperion rendering tech behind “Big Hero 6,” “Moana” and “Raya and the Last Dragon.”
Mike Campau’s visuals seamlessly blend photography, retouching and CGI for hyperreal results. He tells Chris about his approaches to work and going freelance.
Gary Yost — 3ds Max Development Team Leader & WisdomVR Project Founder
Chris celebrates episode 300 with Gary Yost, the father of 3D Studio and 3ds Max. Hear the stories behind Autodesk’s seminal software and Gary’s short films.
“Legion,” “Fargo” and “Spider-Man: Homecoming” effects supervisor Lou Pecora returns to the podcast to talk about working up the VFX ladder and COVID-19 downtime.