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#331: June 21, 2021
Solomon Rogers — Founder/CEO, REWIND
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Next-generation technology: Solomon Rogers, CEO of VR specialist REWIND, talks about creating entirely new forms of immersive entertainment for digital natives.

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#330: June 14, 2021
Patrick Osborne — Animator, Writer, and Director
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What does it take to become a director? Patrick Osborne, the man behind Disney’s Oscar-winning animated short “Feast,” talks about his adventures in Hollywood.

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#329: June 7, 2021
Ryan Laney — VFX Supervisor; Founder, Teus Media
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A matter of life and death: How Ryan Laney’s VFX techniques disguised identities but preserved emotions for the award-winning documentary “Welcome to Chechnya.”

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#328: June 1, 2021
Dmitry Vinnik — Technical Director/Supervisor, Silhouette Images
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Dmitry Vinnik tells Chris about the tech behind his incredible VFX work on “Battlestar Galactica,” “Tron: Legacy,” “Final Destination 5,” and “Game of Thrones.”

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#327: May 24, 2021
Concept Artist David Levy on NFTs
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“Star Wars” and “Avatar” concept artist David Levy tells Chris how NFTs are shaking up the digital art marketplace, empowering artists—and changing the world.

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#326: May 17, 2021
Beau Perschall & Dade Orgeron — Shutterstock & TurboSquid
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CG content marketplace Turbosquid is undergoing some exciting changes. Join Beau Perschall and Dade Orgeron to find out what’s new—and what’s needed from you.

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#325: May 10, 2021
Samuel Arsenault-Brassard & Alex Coulombe — NFTs and architecture
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VR, architecture and NFTs meet in Samuel Arsenault-Brassard and Alex Coulombe’s work. They join Chris to discuss the good, bad and ugly of cryptocurrency.

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#324: May 3, 2021
Franck Balson and Gabe Askew — Blur Studio
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Blur Creative Director Franck Balson and CG Supervisor Gabe Askew talk cel-shading for Love, Death & Robots’ “Suits” and the trailer for Riot Games’ “Valorant.”

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#323: April 26, 2021
David Yermack — Professor and Chair of Finance at New York University - Leonard N. Stern School of Business
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NYU Professor of Finance David Yermack goes in-depth on demystifying NFTs to digital artists and explains how cryptocurrency is revolutionizing almost everything.

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#322: April 12, 2021
Doug Wilkinson— Global Head of 3D, Buck
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Doug Wilkinson’s technical know-how and artistic skills have propelled him to head of CG at global creative firm Buck. He catches up with former co-worker Chris.

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#321: April 6, 2021
Matan Abel—Virtual Art Department Supervisor, Happy Mushroom
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From “Call of Duty” to “The Mandalorian”—via China and “John Wick 3.” Virtual Art Department Supervisor Matan Abel talks pipelines, taillights and real-time.

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#320: March 30, 2021
Sally Slade on NFTs
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NFT art sells on the internet for millions. But what is it? Digital artist and newly minted NFT expert Sally Slade tells you everything you need to know.

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#319: March 22, 2021
Leighton Greer and Paul Ghezzo — Technicolor Post
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Technicolor Executive Producer Leighton Greer and Creative Director Paul Ghezzo tell old pal Chris about working on “Star Trek: Picard,” “Westworld” and “Bridgerton.”

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#318: March 15, 2021
Ari Rubenstein — VFX Supervision & Look Development
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From “The Matrix Revolutions” to “Epic” and “Rio:” Blue Sky Studios compositor and short film director Ari on how he’s always chosen to follow a creative path.

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#317: March 8, 2021
Albena Ivanova — Director Enterprise Customers, Chaos
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Keeping Chaos customers happy is Albena Ivanova’s priority. She tells Chris how her background in movies and passion for technology have helped her get ahead.

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#316: March 1, 2021
Richard Pay, Uniform & Melissa Knight, Chaos — Rebranding Chaos
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Chaos has a new look and a new name—now meet the people behind it. Uniform’s Richard Pay and Chaos’ Melissa Knight talk about the year-long rebranding process.

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#315: February 22, 2021
Ash Thorp — Freelance Director/Art Director/Designer/Illustrator
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Director and artist Ash Thorp talks about how his Hollywood career and personal projects have helped him mature—and how to balance creativity with sensitivity.

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#314: February 16, 2021
Christian Debney — CEO at Stage 23
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Christian Debney has built lightsabers, made music videos and created seamless VFX. As he takes to the director’s chair, he talks about his incredible career.

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#313: February 8, 2021
Andrew Murdock — Founder, Animator and Sound Designer, Lots of Robots
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Andrew Murdock’s CG explores distant moons, microscopic cells and robot worlds. Find out about his independent approach — and how his projects could save lives.

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#312: February 1, 2021
Habib Zargarpour — Head of Film Development, Digital Monarch Media
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VFX legend Habib Zargarpour goes in-depth on “Blade Runner 2049’s” epic shots and his work on “Star Wars: Episode I,” “The Perfect Storm” and “The Jungle Book.”

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#311: January 25, 2021
Robert Durnin — Computer Graphics Developer
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Pipeline problem-solver Robert Durnin helped studios create VFX for “Tron: Legacy” and “Pan’s Labyrinth.” He tells Chris about his industry-hopping career path.

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#310: January 18, 2021
Kirsten Zirngibl — Concept Artist, Illustrator & Game Developer
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Kirsten Zirngibl has created concept art for League of Legends, Magic: The Gathering and Google. Now, she’s creating her own game world — and it’s incredible.

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#309: January 11, 2021
David Schaefer & Dmitriy Glazyrin — Co-Founders, Mondlicht Studios
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How do you turn a building into a ship? CG advertising specialists David Schaefer and Dmitriy Glazyrin talk about the tech behind their huge images and videos.

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#308: January 4, 2021
Bilali Mack — Visual Effects Supervisor, Alkemy X
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Flame artist turned VFX sup Bilali Mack tells Chris about working on “Let Him Go” and “Powerbook II: Ghost” — and how he tells stories with smoke and blood.

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#307: December 29, 2020
Alessandro Cangelosi — Freelance Lighting TD, FX TD and Instructor
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Working from Rome: VFX freelancer Alessandro Cangelosi tells Chris how he tackled shots on “Independence Day: Resurgence” and “2012,” and his new teaching role.

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