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Chaos Phoenix — Key features

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Fluid Simulation

Zoic Studios © Warner Bros. & DC Entertainment
Smoke, Fire & Expressions

Create any type of fire and smoke effects with Phoenix's powerful, adaptive-grid dynamics engine.


Create realistic simulations the easy way with our presets. Quickly set up commonly used effects to use out-of-the-box or modify them to fit your needs.

Interactive Simulations

Fine-tune simulations interactively in the viewport with Phoenix’s GPU-accelerated preview.

Simulations Refinement

Add detail and increase resolution without changing simulation shape or behavior.


Perfect for generating small wisps of smoke and steam.

Mesh & Particles IO

Import & export mesh objects and particles to OpenVDB, Alembic, Krakatoa, XMesh and V-Ray proxy files for 3ds Max, and OpenVDB, Alembic and V-Ray proxy files for Maya.


Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.

Zoic Studios © NBC
Custom Emission Sources

Use a wide range of emission sources including animated meshes, texture maps, particles and more.

Cascade Simulations

Create a series of simulations that trigger and interact with each other.

Simulation Retiming

Speed up or slow down simulation playback. Perfect for slow motion effects.

Ocean simulations

Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.

Ocean & Beach Waves

Seamlessly transition from procedural ocean to simulated beach waves.

© Gregory Glezakos
Realistic foam patterns

Create more realistic foam, faster. Easily add variety to the size and look of your patterns.


Influence simulations with forces such as wind, spline follow, mesh attraction, and build realistic ocean simulations with Massive Wave Force.

Accurate Viewport Preview

Preview fire, smoke and liquid simulations quickly and accurately in the viewport.

Voxel and Particle Tuners

Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.

Zoic Studios © Warner Bros. & DC Entertainment
Simulation Licenses

Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.

Rigid Body Simulation

Active Bodies collision

Complete control over collisions between Active Bodies using the Bullet solver. Easily create effects such as colliding ice cubes in liquid, floating ocean debris or objects washed away in floods.

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Thruster Force

Create procedural animations inside Phoenix — move active bodies with a directable engine force.

Axis Lock

Restrict active bodies to move or rotate along a selected horizontal or vertical axis.



Render particles as bubbles, drops, points, or fog.

Optimized Rendering

Render photorealistic liquids and volumetric effects using the Phoenix shader.

Color Absorption

A whole new level of volume rendering effects using Colored Absorption. Achieve more control over smoke shading—change the light’s color as it travels through smoke.

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Standalone Simulator

Speed up your simulations with the initial implementation of the Phoenix Standalone Simulator and easily debug your scenes through the Phoenix simscene Node Editor.

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Standalone Previewer

Preview *.aur, *.vdb, *.f3d and *.prt cache files without the need to load them into a DCC application such as Autodesk 3ds Max or Maya.

Cache converter

Convert already existing .aur, Field3D or PRT cache sequences to OpenVDB or Aura sequences without simulating.

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