Architects have the exciting challenge of bringing a building to life, before it is truly brought to life. We spoke with designer Alessandro Ronfini about BIG - Bjarke Ingels Group, about how they’ve taken design to new levels.
The creator of CONSTRUCT tells us how his short film is revolutionizing film making.
Learn how Reza Sedghi virtually reconstructed one of Michelangelo’s most famous works—without ever seeing it.
We talk to designer, art director and illustrator Ash Thorp about his painstaking homage to classic anime Ghost in the Shell.
Spurred by their love of dogs and airplanes, artists at INK blended the two together to create “Dogfighters.”
R&D shows using V-Ray RT to render directly into an Oculus viewer.
Founder O’Brien Chalmers explains how his communication company has moved beyond the physical and into the virtual.
The elements clash in Realtime UK’s trailer for video game Smite.
Andreas Feix and Francesco Faranna talk about the VES award winning short Citipati and their lives at Filmakademie
Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.
Stanley Brusse takes the stereo cubemap images done for the Guide to VR aand allows us to view them directly into a browser
We’ve released another big update to V-Ray for 3ds Max that will render most scenes up to 20-50% faster.
Part 2 of THU 2015 series features Jose Alves da Silva and Andrew Hickinbottom
We chat with Tim Miller, co-founder of Blur, and Director of the upcoming feature film Deadpool
We talk to Scott DeWoody and Alan Robles at Gensler about what technology has to offer for the future of architecture design.