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Kevin & Snow Mack

Part 3 of our THU series features Kevin and Snow Mack talking about VFX, Fine Art, and Shapespace VR.

© William Binet
Chaos Group Releases Major Update – V-Ray 3.1 for Maya

Today, Chaos Group announces the immediate availability of V-Ray 3.1 for Maya.

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Nozawa Tetsuya

We speak to Nozawa Tetsuya about the CG industry in Japan.

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Jose Alves da Silva & Andrew Hickinbottom

Part 2 of THU 2015 series features Jose Alves da Silva and Andrew Hickinbottom

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Kim Baumann Larsen

We talk to Kim Baumann Larsen about architecture and VR over the last 20 years.

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David Prescott

Renowned VFX supervisor David Prescott, talks to us while at Trojan Horse was a Unicorn.

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Tim Miller

We chat with Tim Miller, co-founder of Blur, and Director of the upcoming feature film Deadpool

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Scott DeWoody and Alan Robles

We talk to Scott DeWoody and Alan Robles at Gensler about what technology has to offer for the future of architecture design.

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Wes Ball

Wes Ball, Director of The Maze Runner and The Scorch Trials talks about his career.

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Kevin Baillie

We talk to Kevin Baillie about Atomic Fiction, The Walk, and rendering on the cloud with V-Ray for Katana.

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Shahin Toosi

We talk to Shahin Toosi about how he spent 2 years working on V-Ray for Nuke.

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Digital Film League welcomes Justin Denton

Justin Denton is a director and vfx supervisor specializing in VR content.

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V-Ray for NUKE has launched

V-Ray for NUKE introduces a new approach to lighting and compositing.

© William Binet
Chaos Group Launches V-Rаy for NUKE

Fully Integrated Ray Traced Rendering Now Available for The Foundry's Industry-Standard Compositing Tool

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Fausto De Martini

We talk to the renowned concept artist Fausto De Martini about his career.

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Justin Denton

Justin Denton talks about how Legend 3D started to make VR content in both live action and CG.

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V-Ray 3.1 for Maya now available!

Today, we announce the immediate availability of V-Ray 3.1 for Maya.

© William Binet
Chaos Group Releases Major Update – V-Rаy 3.1 for Maya

Today, Chaos Group announces the immediate availability of V-Ray 3.1 for Maya.

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Kirk Shintani and Christopher Janney

Kirk and Christopher from A52 chat about their work at A52.

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Vlado explains sampling in V-Ray 3

Vlado explains sampling in V-Ray 3

© William Binet
Chaos Group to Host VR Bar at SIGGRAPH 2015

VR Installations Include Legend3D’s Project for “Crimson Peak”; V-Ray Days’ Return Features Method Studios, Atomic Fiction, and Ruairi Robinson

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Erik Nash

Erik's background in Effects started way back as a director of photography in miniatures.

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Ruairi Robinson

We talk to director Ruairi Robinson about his career including the teaser Leviathan.

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Stereo cube maps rendered in V-Ray RT GPU for VR

While working on CONSTRUCT, Kevin Margo decided to experiment with the new stereo 6 x 1 cube maps for VR.

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