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Chaos Vantage 2

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What's new in Chaos Vantage 2, update 4

Enhance the realism of your Vantage renders with Decals, which enable the addition of stickers, labels, markings, and graphics onto both flat and cylindrical surfaces. Additionally, Vantage now renders UDIMs and supports UDIM textures for easier UV mapping and texturing workflows.

Watch our release video to find out morе >

Decal with cylindrical projection

Easily add stickers, labels, and other graphics to flat surfaces or cylindrical objects like bottles and jars. Adjust the Decal's projection to perfectly align with the object's surface curvature in just a few clicks.

UDIM texture support

With UDIM texture support, UV mapping and texturing workflows become easier, simplifying UV map generation and texture assignment. Additionally, Vantage is now capable of rendering UDIMs.

What’s new in Chaos Vantage 2

Support for VRayBlendMtl

Elevate the art of material blending in your Vantage projects with the newly added support for VRayBlendMtl. This feature allows you to layer and mix complex materials in a physically based way to achieve a photorealistic look.

Multi-matte render element

With the new Multi Matte render element you have even more control over your rendered images in compositing. It enables selective object isolation, efficient post-production workflows, and fine-tuned masking for achieving pixel-perfect precision in every render.

Hair & Fur

Create realistic carpets, rugs, animal pelts and even grass with Vantage’s support for V-Ray Fur. You can also achieve lifelike hair with precise highlights and customizable glint and glitter controls with the support for VRayHairNextMtl.


Create intricate geometric details from textures, ideal for designing bas-reliefs, pavements, brick/stone walls, and similar structures that are challenging to model manually.

NVIDIA DLSS 3.5 denoiser

NVIDIA’s AI-powered DLSS 3.5 denoiser enhances rendering speeds by up to three times while preserving visual fidelity. It employs Ray Reconstruction to sharpen images and reduce noise, while panning around a scene. Enjoy a much better real-time experience allowing you to review and fine-tune scenes with exceptional quality, all while maintaining the accuracy of colors and lighting.

Refraction glossiness

Create realistic frosted glass effects using the newly added refraction glossiness parameter in V-Ray Material.

Scene states

Assign different light setups, materials, object transformation, and post-process looks to different cameras. Add animations for smooth transitions between different states. Easily recall and send them for batch rendering.

Light creation and placement

You can now create various types of lights directly in Vantage. Use the advanced placement options to achieve lookdev directly in Vantage without any DCC dependency.

Camera grouping with states override

Enjoy a much better and more structured method of grouping cameras and assigning states to these groups. Perfect for over-the-shoulder discussion with clients.

HDR Monitor support

Make your projects extra radiant with HDR monitor support.

Deforming meshes

Bring people and vegetation to life and create richer animations for your project presentations.

Render Elements

Add the most popular render elements, as well as object and material masks, to fine-tune your images in post.

Support for Anima4D assets

We’ve partnered with AXYZ to provide support for its high-quality 3D library of animated 4D people and crowds.

Extended animations

Take even more .vrscene animation effects into Vantage. From flickering and fading lights to animating the tiling offset, your animated materials, textures, and lights now work seamlessly in Vantage.

© Bertrand Benoit

Populate your scenes with millions of objects in just a few clicks. Our new scatter tool allows you to quickly and easily create forests, fields, crowds, and more.

© Bertrand Benoit
Scattering fog

Set the mood for your scenes with realistic environmental effects such as god rays, light shafts through windows, streetlights, with volumetric fog with realistic light scattering.

Orthographic cameras

Easily create top-down or facade renderings with the orthographic camera projection.

Support for Mesh Lights

Turn any geometry into a direct light source for even more artistic lighting. Mesh lights are now rendered much faster than before.

Nested .vrscenes

V-Ray scenes can now be referenced via the VRayScene object allowing sharing of the entire scene between different V-Ray integrations.

NVIDIA AI Denoiser with upscaling

Employ the NVIDIA AI Denoiser when rendering high-quality output to automatically remove noise. Use the upscaling mode to increase the frame rate and responsiveness in interactive rendering.


Add plenty of dynamic lights to your scene without worrying about performance or resource constraints. Vantage implements NVIDIA RTXDI with its Direct light reservoir sampling feature.

Support for multiple UV channels

Enrich your projects by creating sophisticated materials such as stacking labels or adding decals with newly added support for multiple UV channels.

Quality presets

Quickly choose between quality and interaction speed with a single slider, allowing you to set Vantage for high-quality rendering or faster feedback.

Refreshed UI

Vantage 2.0 gets a facelift. Enjoy a refreshed user interface with a modern look and feel.

Support for AMD GPUs

Vantage can now run on DXR-compatible* AMD graphics cards.

*System requirements

Windows 10 with Update 2004 or newer (version 10.0.19041)
DXR compatible NVIDIA or AMD GPU (maximum of two)
For NVIDIA GPUs -RTX series or newer, required driver 515 or newer, recommended driver 530 or newer
For AMD GPUs - RX 6000 series or newer
System RAM should equal or exceed GPU memory (minimum 8GB RAM)

For the full list of new features and enhancements, check out our documentation page >

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