Update 3 adds 3ds Max viewport integration, Anima & Veras support, GSplat relighting, and more.

Chaos Vantage 3

Unlock new frontiers in real-time creativity.

Chaos Vantage 3, update 3 now available.

Chaos Vantage now integrates directly into your 3ds Max viewport, bringing its production-quality, real-time rendering right where you work. This connected workflow gives you instant, path-traced feedback as you work, accelerating design, previz, and lookdev. Plus, experience an even more connected workflow with support for Chaos Veras and Chaos Anima, alongside powerful new features like Gaussian Splat relighting and wet effects.

Features

Chaos Vantage in the 3ds Max viewport

Vantage's immersive real-time rendering is now also integrated directly inside the 3ds Max viewport. With no extra windows or tools to manage, this smooth, unified workflow enables faster iteration and more confident creative decisions at final-frame quality. Accelerate your creative workflow with immediate, path-traced feedback on lighting and materials, and quickly populate your scenes with entourage to design at lightning speed.

Chaos Anima support

Anima’s realistic animated characters and crowds can now be imported directly into Chaos Vantage. By greatly reducing export and import times while improving viewport responsiveness, this integration streamlines your workflow with real-time presentation of populated scenes. Render previz or near-final quality animations with unmatched reliability, and bring animated environments to life with confidence.

Chaos Veras support

You can now leverage AI-powered ideation, enhancement, image-to-video generation, and more via a new integration with Veras inside Vantage. By eliminating manual image-saving and data-transfer bottlenecks with a single-click viewport capture, this frictionless workflow allows you to seamlessly enhance real-time previsualizations. Instantly explore different stylistic variations and looks with the power of AI, all without ever leaving your core visualization ecosystem.

Wet effects

You can now instantly add realistic wetting, puddles, animated ripples, wobble, and static surface drops to your scenes with zero manual setup, automating what used to be a highly complex, multi-step task. Perfect for setting exterior projects and exploring weather-based design scenarios, this user-requested feature delivers predictable, stunning results with just a few clicks.

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Explore what's new in Chaos Vantage 3.

ArchViz

Accelerate your ArchViz workflows across all stages. From early design decisions to seamless iteration and client-ready reviews. Designs come alive within real-world scanned environments, atmospheres set the mood, landscapes gain natural variation, surfaces respond with exquisite details, and materials emerge from simple images with striking realism. Every project feels more immersive, every story more vivid.


VFX

Take previz to the next level with fully ray-traced quality—without compromising speed. With USD and MaterialX support, Vantage fits seamlessly into any pipeline.. Keep large scenes interactive in real-time, render high-end VFX with volumetrics, integrate environments from real-world captures, real-world camera motion, and more to maintain artistic control so every detail matches your creative vision.


Fits any pipeline, handles scenes of any size, and renders it all.
RENDERING
Chaos Vantage in SketchUp and Rhino viewports

SketchUp and Rhino users can now enjoy immersive real-time rendering directly in their design viewport. Get an instant, ray-traced preview of your lighting and materials as you build, or during live walkthroughs with stakeholders. Effortlessly populate scenes with entourage and capture high-resolution snapshots the moment inspiration strikes. Launch Chaos Vantage directly in your viewport and design at the speed of light.

USD and MaterialX support

With support for open standards like USD and MaterialX, Chaos Vantage’s real-time ray tracing now fits seamlessly into any pipeline, giving artists and studios the freedom to work in any tool and collaborate across departments—even if they don’t use V-Ray.

Real-time rendering plugin for Houdini

This update introduces a Chaos Vantage Hydra Delegate for Houdini, opening up production-quality real-time rendering for lookdev and previz workflows to any Houdini artist regardless of the rendering engine they are using. No new tools to learn and set up, just high-quality rendering available right in the Houdini viewport - same workflow.

Note: An active Chaos Vantage license and an installation of the Vantage Hydra Delegate build are required to run this plugin.

Support for even larger projects

Handle massive projects with countless unique meshes effortlessly. Vantage keeps complex scenes smooth and fully interactive in real-time, letting you edit and explore without splitting them into smaller chunks or losing performance.

Gaussian Splats

Render environments from real-world captures directly in Vantage. Freely add or modify 3D objects to suit your creative vision while leveraging ray-traced splats for added realism — all in real-time.

Volume rendering

True volumes can now be rendered directly in Chaos Vantage, extending its use in high-end visual effects and archviz scenarios where elements like fog, smoke, or light rays enhance realism and atmosphere. Support for VDB cache exports allow your simulations to be seamlessly reused and integrated into production workflows.

Bring real-world camera motion and variety into your animations.

CAMERAS & ANIMATIONS
Camera tracking

Bring real-world motion into your projects. Record the movement of a physical camera and translate it directly into Vantage for natural, cinematic shots without manual keyframing. Direct and refine sequences faster with authentic camera motion.

Offset animation

Duplicate animated V-Ray scenes with motion intact and apply spatial offsets that persist throughout playback. Each instance can be transformed independently, making it simple to build animated fields, crowds, or repeating motion from a single source scene.

AI-powered material creation and more creative control than ever before.

MATERIALS & TEXTURES
Material editor

Vantage now lets you edit material parameters without switching back to your 3D content creation tool, offering greater creative freedom and a more streamlined workflow for previz and lookdev.

AI material generator

AI Material Generator comes in Chaos Cosmos and makes material creation effortless. Upload any photo and instantly turn it into a render-ready PBR material with all necessary maps. Ideal for secondary materials that don’t require extensive art direction, it lets you quickly fill environments and interiors with realistic detail — no third-party tools needed.

Real-time animated water

Bring your real-time natural environments to life with photorealistic, ray-traced water that flows the moment you drop it into your scene. Forget the headache of complex simulation setups - the new Real-time animated water delivers procedural, parameter-driven animation with realistic motion for everything from vast oceans to tranquil infinity pools.

Take your night renders to the next level.

LIGHTING

Night Sky (Stars)



Easily create and render astronomically accurate night skies with realistic stars, Moon phases, and the Milky Way. Set the night sky elements based on real-world parameters such as date, time, and geo-location or by adjusting individual elements.

Achieve any look at final-frame quality in real-time

EFFECTS
Real-time fluid simulator

Simulate smoke and fire directly in Chaos Vantage and get instant feedback for faster interactions. Quickly lookdev explosions, fires, exhaust trails, fog-like effects, and more, and create richer playblasts with animated objects interacting with volumetrics. Or enhance your archviz scenes with chimney smoke, fireplaces, haze, and more, all without leaving Vantage. New controls for smoke and temperature expansion give you even greater artistic control, and support for exporting VDB caches allow the reuse and integration of simulations into production workflows as needed.

Toon outlines

Easily illustrate early-stage design concepts or guide your client through complex scenes with Toon Outlines, while maintaining your photoreal camera setups and lighting. Focus the attention on what matters at the moment with flexible toon outlines that emphasize silhouettes and edges. And the best part - no need to spend any time post-processing - your stylized toon frames and animation sequences are ready to fly into the next mood board, client review, or presentation.

Even more assets to populate your scenes and creative control over scatters.

GEOMETRY
5,000+ new Cosmos assets

Explore over 1,300 new people models, more than 2,000 vegetation assets - including curated Asian varieties, and 1,800+ furniture and accessories, all ready to use for adding believable detail to interior and exterior scenes.

Scatter clustering

Achieve the look you want for landscapes and surroundings faster with versatile clustering modes. Generate Mode creates natural clusters using noise calculations, while Color Map Mode and Layer Paint Mode preserve object placement using color maps and layered painting data from 3ds Max for accurate rendering.

Make use of new render & view modes to further streamline your workflow.

USER INTERFACE
VR interaction

Move from a passive viewing experience to full interactivity with our new VR controller support, allowing you to teleport through spaces and manipulate objects for more immersive design validation. Perfect for architectural walkthroughs or detailed automotive reviews, these tools give you and your clients the freedom to explore every angle.

Selection mask (view mode)

Easily generate black-and-white masks of selected objects for precise post-processing. Copy and paste them directly into compositing apps for faster iteration, seamless adjustments, and quick over-the-shoulder design presentations.

For the full list of new features and enhancements, check out our documentation page >

*System requirements

Windows 10 with Update 2004 or newer (version 10.0.19041)
DXR compatible NVIDIA or AMD GPU (maximum of two)
For NVIDIA GPUs -RTX series or newer, required driver 515 or newer, recommended driver 530 or newer
For AMD GPUs - RX 6000 series or newer
System RAM should equal or exceed GPU memory (minimum 8GB RAM)


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