Render your scenes in 100% ray traced real-time through the power of DXR-compatible GPUs. Enjoy physically accurate cameras, lights, and materials while retaining game-like interactivity.
Live Link animation rendering
Get a live raytraced view of your scene, and render animations with a live link from 3ds Max, Maya, SketchUp, Rhino, Revit, and Cinema 4D. Changes you make in your scene will instantly appear in Chaos Vantage.
Denoising
Employ the Vantage native denoiser designed for real time denoising or the NVIDIA AI DLSS 3.5 Denoiser, when rendering high quality output to automatically remove noise.
Batch rendering
Easily queue camera views and animation sequence jobs in the render queue.
UI
Live link
Instantly sync changes done to the scene in your DCC without exporting vrscenes.
Material workflow
The material tab lets you easily preview, assign, replace, and search materials for an interactive workflow.
3D navigation
Navigate and direct your cameras using the popular 3DConnexion SpaceMouse controller.
HDR Monitor support
Make your projects extra radiant with HDR monitor support.
Quality presets
Quickly choose between quality and interaction speed with a single slider, allowing you to set Vantage for high-quality rendering or faster feedback.
Animations & special effects
Deformed meshes
Animate people and vegatation and create richer animations for your project presentations.
Animation Editor
Easily create animations by dropping cameras, adjusting length, adding transitions and exporting video or image sequences.
Extended animations
Take even more .vrscene animation effects into Vantage. From flickering and fading lights to animating the tiling offset, your animated materials, textures, and lights now work seamlessly in Vantage.
Scattering fog
Set the mood for your scenes with realistic environmental effects such as god rays, light shafts through windows, streetlights, with volumetric fog with realistic light scattering.
Vantage GI is developed to provide maximum lighting accuracy at interactive rendering speed.
Ambient occlusion
Add detail to your renderings with contact shadows using raytraced ambient occlusion.
Geolocated time of day
Perform accurate light studies by quickly and easily setting up the sun for a given date, time and location. Create daylight time-lapse animations with minimum effort.
Sun & Sky
Render realistic daylight for any hour of the day and create any type of cloudy sky with the user-friendly yet powerful procedural cloud system.
Accurate lights
From physically accurate Area lights, to IES lights with real world measured light distribution, to simplified point and spot lights, Vantage renders your lights with raytraced accuracy.
Light instancing
Light instances are preserved and can be controlled easily.
Light creation and placement
You can now create various types of lights directly in Vantage. Use the advanced placement options to achieve lookdev directly in Vantage without any DCC dependency.
NVIDIA RTXDI
Add plenty of dynamic lights to your scene without worrying about performance or resource constraints. Vantage implements NVIDIA RTXDI with its Direct light reservoir sampling feature.
Camera
Scene states
Assign different light setups, materials, object transformation, and post-process looks to different cameras. Add animations for smooth transitions between different states. Easily recall and send them for batch rendering.
Real-world cameras
Use real world camera parameters and work like a virtual photographer — add depth of field and motion blur to your renders.
Auto Exposure
The camera exposure adjusts automatically as you navigate in your scene.
Bloom effect
Add the popular lens effect to simulate the real-world interaction between the light sources and the camera.
Overlays
Composition guides overlays make it easier to find the perfect frame.
Orthographic cameras
Easily create top-down or facade renderings with the orthographic camera projection.
Materials & textures
Refraction glossiness
Create realistic frosted glass effects using the refraction glossiness parameter in V-Ray Material.
Shading support
Support for Clear coat in V-Ray Material, V-Ray 2 Sided Material, Glossy Fresnel reflections, Substance textures, V-Ray MultiSubTex, MultiTexture, ForestColor, Normal maps, and more.
One-click clay override
The powerful Clay option significantly streamlines the material overrides process when setting up lighting or presenting early designs.
Material Coat
Add reflective coating to your material to achieve effects like varnished wood or metallic paint.
Multiple UV channels
Enrich your projects by creating sophisticated materials such as stacking labels or adding decals with newly added support for multiple UV channels.
Dynamic textures
Vantage automatically resizes the scene textures and uses the most optimal size. This greatly improves memory efficiency and allows you to load even larger scenes.
Normal maps
Add depth detail like bumps and dents to improve the realism of your surface material.
Image sequences as textures
Turn the TV on or light up the fireplace by using image file lists to animate textures.
Randomizer
Remove repeating patterns and add more realism to your textures using randomization controls.
Geometry
Chaos Cosmos integration
A collection of high-quality, render-ready 3D assets, HDR images and materials that quickly add believable entourage to your interior or exterior scene.
Populate your scenes with millions of objects in just a few clicks. Our new scatter tool allows you to quickly and easily create forests, fields, crowds, and more.
Support for Anima4D assets
We’ve partnered with AXYZ to provide support for its high-quality 3D library of animated 4D people and crowds.
Mesh Lights
Turn any geometry into a direct light source for even more artistic lighting. Mesh lights are now rendered much faster than before.
Post production
Render Elements
Add the most popular render elements, as well as object and material masks to fine tune your images in post.
Filmic Tonemapping
Simulate different real-world films’ color gamma to color correct images.
Color correction
Remap the image colors using present color corrections from a LUT file.