CG Garage

#177
Dean Niskota & Hrvoje Čop — Polymachine

Legendary Croatian arch viz firm Studio Niskota is no more — but something bigger and better is in the pipeline. Founders Dean and Hrvoje tell Chris what’s next.

#176
Ondřej Karlík & Jaroslav Křivánek — Corona Renderer

The partnership between Corona and V-Ray is starting to bear photorealistic fruit. Find out how the companies are collaborating, and the exciting new features coming soon to Corona.

#175
Dan Thron & Erick Schiele — Jaws and More

What can megabudget blockbusters learn from a 43-year-old movie about a rubber shark?

#174
Darren Hendler & Ron Miller — Digital Domain

Digital Domain’s digital human experts discuss the incredible work which went into Avengers’ Thanos

#173
Steve Blakey

VFX vets talks software, swimsuits — and Scott Ross

#172
Jesse James Chisholm

After Black Panther and Ready Player One VFX supervisor tells you everything you need to know about working on set in the movies

#171
Colin Green

The long history of how the art of Previs revolutionized the entire film industry

#170
Sebastien Deguy — Allegorithmic

The happy accidents which have made Substance software a dream for CG artists

#169
Rob Redman — 3D World Magazine/Vertex 2018

Making 3D Worlds: multi-talented editor talks magazine publishing, events organization — and guitar building

#168
Josh Naylor, Brian Sharp & Agnus Mckay — Unity and Oculus Medium

Real-time engines and VR, it's not just for games anymore, it's actually for productivity. Just ask the guys at Unity and Oculus Medium

#167
Boris Simandoff — V-Ray Cloud

The man behind V-Ray’s super simple cloud rendering tells Chris how it was done

#166
Dan Thron — Martini Giant — Blade Runner 2049

Do androids dream of electric sheep? Chris and Dan pore over seminal sci-fi sequel

#165
Zorana Gee & Ross McKegney — Adobe Dimension

Another Dimension: How Adobe’s V-Ray powered 3D software is revolutionizing workflows, embracing machine learning, and democratizing the industry

#164
Ludger Pfanz, Karlsruhe University of Arts and Design; Kelli Townley, Oculus Medium; Ciaran Wills & Mach Kobayashi, Tilt Brush — THU 2017

How can we make sense of virtual worlds? And which tools can we use to create them? A filmmaker-turned-lecturer and three guests from Oculus and Google offer their thoughts.

#163
Vlado — V-Ray Next

Chris spends some time with Vlado getting the lowdown on V-Ray Next

#162
Alex McDowell — World Building Institute

World building - the storytelling process every 3D artist and designer should build into their work.

#161
Dan Thron and Justin Goby Fields — Martini Giant — The Last Jedi Part 2

Chris, Dan, and Justin find common ground in the second part of their epic Star Wars discussion

#160
Viki Chan — Digital Domain

Behind the scenes of Black Panther, Fast & Furious 8, and Beauty and the Beast with this on-set data integration lead

#159
Dan Thron and Justin Goby Fields — Martini Giant — The Last Jedi

Was The Last Jedi a great Star Wars movie? A new voice offers his take

#158
Grayson Davis, Eric Miller, Daniel Wade & Te "Ford" Hu — THU 2017

And now, a word from THU’s sponsors: Gnomon, Lenovo and ArtStation

#157
Greg Teegaden – Digital Domain

From the jurassic era to outer space and the high seas with DD VFX supervisor

#156
Daniel Thron & David Tracy – Martini Giant – The Last Jedi

Welcome in the new year with an epic discussion of the highs and lows of the latest Star Wars episode

#155
John Cipriani, Carlos Ortega & Lip Comarella – THU 2017

Join Chris for a discussion of mobile gaming, tablet rendering and artistic skills in this THU double-bill

#154
Maxx Burman – Kitbash3D

Get into the creative business with KitBash3D founder, VFX artist, game developer and businessman Max

513 itemsShowing 337 - 360

Subscribe to our newsletter.

Learn all about the latest news, company updates and recommended content, cherry-picked for you.
© 2026 Chaos Software EOOD. All Rights reserved. Chaos®, V-Ray® and Phoenix FD® are registered trademarks of Chaos Software EOOD in Bulgaria and/or other countries.