CG Garage

#201
Robin Cowie & Tony Stanley — EA

Meet Hollywood talent who made the jump to games — and find out how they brought cinematic animation, storytelling and production techniques with them.

#200
Martini Giant — 2001: A Space Odyssey & 2010: The Year We Make Contact

Bicentennial podcast celebrated with discussion of Kubrick’s sci-fi masterpiece and its unfairly maligned sequel.

#199
Technology vs. Creativity: Digital Humans — THU 2018

Getting under the skin of CG characters with Ian Spriggs, Paul Debevec, Hal Hickel, Scott Eaton and Frank Tzeng.

#198
Donna Smith — Hollywood Producer

Wanna make it in the movies? The Terminator, Schindler’s List and Jurassic Park producer tells Chris the secrets of cinematic success...

#197
Hal Hickel — ILM

From singing raisins to raising the dead: ILM animation director talks ethics, uncanny valleys — and animatronic teddy bears.

#196
Alex Coulombe — Agile Lens

Arch viz VR studio founder on how to create great content — and the best tools for experiencing it.

#195
Tools — Art and Technology Panel at THU

Who creates art: the painter or the paintbrush? Industry experts join Chris for a lively debate at THU.

#194
Geoffrey Baumann — VFX Supervisor, Marvel

Black Panther’s VFX supervisor reveals how he worked his way up to this crucially important role.

#193
Adrian Graham and D. Ryan Reeb — Google Cloud Platform

Chris Nichols chews on the future of a virtual studio in the cloud with two top dogs: Google Cloud’s Adrian Graham and CG artist extraordinaire D. Ryan Reeb.

#192
Kevin Margo & Derron Ross — CONSTRUCT

After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.

#191
Dan Thron and Erick Schiele — Martini Giant: Alien

Join Dan, Erick, and Chris for a thorough evisceration of Ridley Scott’s seminal sci-fi horror movie

#190
Zap Andersson — Autodesk

Join the Shader Wizard for a journey through the history of ray tracing and a comprehensive guide to metalness.

#189
Chris Nichols — Digital Domain

Chris Nichols of Chaos Group talks to Chris Nichols of Digital Domain to discuss digital humans, Thanos of Avengers: Infinity War, and how they used to get each other's emails.

#188
Dave Macey — INK

Audi, McLaren, and Wired have turned to INK for incredible renders. Founder Dave Macey tells us how the company’s made a name for itself, and the importance of its passion projects.

#187
András Káldos, Attila Cselovszki & Péter Sárhidai — Brick Visual

Communicating design and building apps for the future with Snøhetta and SOM visualization company.

#186
Grant Miller — Ingenuity Studios

Look what Houdini made me do! Find out how V-Ray for Houdini powered Taylor Swift’s music video, and go behind the scenes of Get Out.

#185
Bill Spradlin — Zoic Studios

Respected VFX supervisor on the pipelines and deadlines of Arrow, Iron Fist and Legends of Tomorrow.

#184
Evan Buxton & Bryan Holmes — Neoscape

The principles of this cutting-edge creative agency join Chris and Lon for a hilarious podcast

#183
Camille Lymer, Michelle Obayda & Zlatina Pancheva — Squint/Opera

BIG and Hyperloop One creative studio on making the world’s grandest architecture projects feel personal

#182
Aaron Kupferman

The Meg and Avengers: Infinity War compositor on the relationship between CG artists and photographers

#181
Karim Mousa — Mozses

Talk like an Egyptian: Arch viz star on his stunning renders for Zaha Hadid, KPF, MVRDV and more

#180
Ken Ibrahim

From SEGA to Star Wars: The incredible origins story of a visual effects Jedi

#179
Ian Spriggs

“Portrait of Cassidy” is CG artist Ian Spriggs’ latest digital portrait. Listen to find out how he created this and many of his other masterpieces.

#178
Andre Matos — Porsche AG

CG artist shares tricks of the trade for awesome automobile renders

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