CG Garage

#249
Peter Ramsey — Director, “Spider-Man: Into the Spider-Verse”

Discover how Francis Ford Coppola, Tank Girl and Santa Claus helped this former storyboard artist enter the Spider-Verse and reinvent a familiar character.

#248
John Chalfant — Creative Director, Sky Carousel

From “Diablo” cinematics to diamond-studded domes for David Lynch, John Chalfant has done it all. Hear his incredible origin story and his secrets for success.

#247
Greg Downing — Hyperacuity

He’s crawled under pyramids, explored Chinese caves and experienced Björk’s resonant frequency. Meet Greg Downing — photography’s answer to Indiana Jones.

#246
Joy Lea — CG Art Director, ARwall

Joy returns to the podcast — and she’s gone from games to movies including “The Lion King” and ARwall’s incredible new augmented-reality virtual production system.

#245
Arutyun Artur Sayan — Blur Studio

The master of the monstrous longshot on creating mind-blowing VFX for “Oblivion,” “Tomorrowland,” “Supergirl” and “Love, Death and Robots.”

#244
Neil Huxley — Director

From South London to Middle-earth: “Shadow of War,” “Assassin’s Creed” and UFC promo director tells Chris how a passion for movies helped turn his life around.

#243
Ankit Patel — Director of Developer Product Marketing, NVIDIA

NVIDIA’s powerful, versatile technology has been one of the CG industry’s best power-ups. Find out the story behind the silicone with one of its smartest guys.

#242
Cobus Bothma — Director, Kohn Pedersen Fox Associates

Discover how this world-renowned architecture firm is embracing technology and future-proofing workflows via Lavina, mixed reality and machine learning.

#241
Robert Legato — VFX Supervisor and 2nd Unit Director

Meet the three-time Oscar-winner and passionate movie fan who put real tech into virtual sets via “The Aviator,” “The Jungle Book,” “The Lion King” and more.

#240
Zap Andersson — Autodesk (Part Deux)

The Brad Pitt of rendering opens up on OSL shaders, takes a trip into the uncanny valley and talks synthesized cats, slightly annoyed rodents and arm-wrestling.

#239
Marcos Fajardo — Founder and Software Architect, Solid Angle

Get to the choppa and discover the past, present and future of the Arnold renderer with the man who created it

#238
Matt Wallin — VFX Artist, FXGuide Podcast Co-Host and Professor

“The Matrix,” “Star Wars” and “King Kong” VFX artist — and fxguide podcast co-host — tells Chris how and why he made the jump from production to academia.

#237
Ondřej Karlík & Jaroslav Křivánek — Corona & Caustics

Caustics make good CG scenes look great — but they’re often avoided. Find out why it’s faster and easier to add this lighting phenomenon with Corona Renderer.

#236
Andre Cantarel — Senior VFX Generalist, Scanline VFX

How do you create one of the world’s most accurate models of the White House? “Independence Day: Resurgence” and “Justice League” generalist Andre explains all.

#235
Craig Xray Halperin — Insomniac Games

From veiny vampires to swinging superheroes: Craig Xray Halperin on an incredible career which has taken in blockbuster VFX, Greek temples and VR video games.

#234
Sonja Christoph — Massive Entertainment

How do VFX skills translate into the world of videogames? Matte painter and level artist at Massive Entertainment Sonja tells Chris about going from “Doctor Strange” to “The Division.”

#233
Ian Spriggs, Paul Debevec and Scott Eaton — Total Chaos

How are technological leaps in GPUs, light fields and AI changing CG art and digital humans? Three industry luminaries join Chris for a fascinating discussion.

#232
Jake Williams and Greg Rogers — WeWork

Colossally successful coworking company WeWork needs lots of renders in no time. Join the guys who head up its visualization team to find out how they do it.

#231
Mike Hill — Designer, Concept Artist and Film Analyst

“Blade Runner 2049,” “Love, Death & Robots” and “Game of Thrones” designer talks about his career so far and puts a microscope to the DNA of “Jurassic Park.”

#230
Victor Hugo Queiroz — Character Artist

CG legend Victor tells Chris about how he developed his style, what it’s like to work for Disney and Marvel — and how he puts the character into his characters.

#229
Jose Pareja Gomez and Marko Margeta — Zaha Hadid Architects

Zaha Hadid Architects’ incredible designs require cutting-edge technology, new visualization techniques — and a bunch of creativity. Find out how they do it.

#228
Phil Miller and Simeon Balabanov — V-Ray and real-time, Chaos Group

Rasterization, real-time and ray tracing: Join two of the Chaos Group experts that are helping users to create photorealistic imagery at phenomenal speeds.

#227
Darin Grant — CTO, Animal Logic

How has the cloud changed the way VFX are created? And what happens when your favorite company is acquired by a big one? Join industry guru Darin to find out.

#226
Gray Marshall — Colorist, finisher and VFX artist

“Avengers: Endgame” and “Roma” colorist tells Chris about his crucial role in movie production including the last 11 Marvel films.

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