Peter Ramsey — Director, “Spider-Man: Into the Spider-Verse”
Discover how Francis Ford Coppola, Tank Girl and Santa Claus helped this former storyboard artist enter the Spider-Verse and reinvent a familiar character.
From “Diablo” cinematics to diamond-studded domes for David Lynch, John Chalfant has done it all. Hear his incredible origin story and his secrets for success.
Joy returns to the podcast — and she’s gone from games to movies including “The Lion King” and ARwall’s incredible new augmented-reality virtual production system.
From South London to Middle-earth: “Shadow of War,” “Assassin’s Creed” and UFC promo director tells Chris how a passion for movies helped turn his life around.
Ankit Patel — Director of Developer Product Marketing, NVIDIA
NVIDIA’s powerful, versatile technology has been one of the CG industry’s best power-ups. Find out the story behind the silicone with one of its smartest guys.
Cobus Bothma — Director, Kohn Pedersen Fox Associates
Discover how this world-renowned architecture firm is embracing technology and future-proofing workflows via Lavina, mixed reality and machine learning.
Robert Legato — VFX Supervisor and 2nd Unit Director
Meet the three-time Oscar-winner and passionate movie fan who put real tech into virtual sets via “The Aviator,” “The Jungle Book,” “The Lion King” and more.
The Brad Pitt of rendering opens up on OSL shaders, takes a trip into the uncanny valley and talks synthesized cats, slightly annoyed rodents and arm-wrestling.
Matt Wallin — VFX Artist, FXGuide Podcast Co-Host and Professor
“The Matrix,” “Star Wars” and “King Kong” VFX artist — and fxguide podcast co-host — tells Chris how and why he made the jump from production to academia.
Ondřej Karlík & Jaroslav Křivánek — Corona & Caustics
Caustics make good CG scenes look great — but they’re often avoided. Find out why it’s faster and easier to add this lighting phenomenon with Corona Renderer.
Andre Cantarel — Senior VFX Generalist, Scanline VFX
How do you create one of the world’s most accurate models of the White House? “Independence Day: Resurgence” and “Justice League” generalist Andre explains all.
From veiny vampires to swinging superheroes: Craig Xray Halperin on an incredible career which has taken in blockbuster VFX, Greek temples and VR video games.
How do VFX skills translate into the world of videogames? Matte painter and level artist at Massive Entertainment Sonja tells Chris about going from “Doctor Strange” to “The Division.”
Ian Spriggs, Paul Debevec and Scott Eaton — Total Chaos
How are technological leaps in GPUs, light fields and AI changing CG art and digital humans? Three industry luminaries join Chris for a fascinating discussion.
Colossally successful coworking company WeWork needs lots of renders in no time. Join the guys who head up its visualization team to find out how they do it.
Mike Hill — Designer, Concept Artist and Film Analyst
“Blade Runner 2049,” “Love, Death & Robots” and “Game of Thrones” designer talks about his career so far and puts a microscope to the DNA of “Jurassic Park.”
CG legend Victor tells Chris about how he developed his style, what it’s like to work for Disney and Marvel — and how he puts the character into his characters.
Jose Pareja Gomez and Marko Margeta — Zaha Hadid Architects
Zaha Hadid Architects’ incredible designs require cutting-edge technology, new visualization techniques — and a bunch of creativity. Find out how they do it.
Phil Miller and Simeon Balabanov — V-Ray and real-time, Chaos Group
Rasterization, real-time and ray tracing: Join two of the Chaos Group experts that are helping users to create photorealistic imagery at phenomenal speeds.
How has the cloud changed the way VFX are created? And what happens when your favorite company is acquired by a big one? Join industry guru Darin to find out.