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GPU rendering with V-Ray is now faster and more powerful than ever.

Here’s a collection of helpful video tutorials, covering the latest features in V-Ray GPU.

Get a speed boost with Adaptive Lights

If you’re using lots of lights in your scene, just turn on Adaptive Lights and speed up your renders — up to 7x faster on some of the scenes we’ve tested.

Cut it out with Clipper

Look through walls and inside objects by creating cutaways and sections with the V-Ray Clipper’s powerful render-time booleans. Now supported in V-Ray GPU 3.5 and higher.

Render large scenes on GPU

V-Ray’s On-demand Mip-mapping saves GPU memory, making it possible for you to render large scenes with lots of textures.

Better Bump maps

Use any RGB texture as a bump map using the Color to Bump Map utility node.

Direct your lights

Focus the intensity of your rectangular or disc-shaped area lights with Light Directionality controls.

Work while you render

If you’re rendering on one GPU, you can set it to Low GPU Thread Priority to keep working interactively while you render.

Displacement and hair

Learn how to use V-Ray GPU supported features such as the displacement modifier, V-Ray Hair Material, and Ornatrix plugin. This scene is available for 3ds Max 2014 and up.
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In this V-Ray video tutorial, we’ll take a closer look at the “VRayFur” and how we can use it to create procedural fur and grass using the GPU.

© André Matos
© André Matos

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