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Kirsten Zirngibl — Concept Artist, Illustrator & Game Developer

Intopolis aims to turn video game conventions on their head. Players assume the role of an art historian from the distant future, tasked with finding patterns in detailed, otherworldly artworks. In this podcast, the extraordinary talent behind the game, Kirsten Zirngibl, gives a fascinating glimpse into how she’s translated her imagination into a tangible, explorable world.

Kirsten discusses everything from her childhood in Ohio to her experiences working for companies including Google, Riot Games and Wizards of the Coast, as well as the real-world and virtual influences that have helped create Intopolis’s psychedelic visuals. She also offers insight into the array of technology she’s using to build her game’s environment, and gives her thoughts on why bright, positive worlds have never been more tempting.


Links:

Kirsten Zirngibl 

Kirsten Zirngibl on Instagram 

Kirsten Zirngibl's 24 Hours of Chaos presentation


Chapters:

6:21 Kristen’s backstory

12:55 Discovering concept art

16:54 Finding her voice and style

21:42 Building her world and “Intopolis”

28:08 Kristen’s influences and inspiration

35:23 Favorite video games

40:51 Getting past the post-apocalypse

44:32 What makes “Intopolis” different

50:28 The tech behind Intopolis


Recent work by Kirsten Zirngibl using V-Ray for 3ds Max.



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About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

Originally published: January 18, 2021.
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© 2023 Chaos Software EOOD. All Rights reserved. Chaos®, V-Ray® and Phoenix FD® are registered trademarks of Chaos Software EOOD in Bulgaria and/or other countries.

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