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Jeff White - ILM

How ILM bred a new version of cinema’s greatest ape

Iconic monster with a heart of gold Kong is back on the big screens in “Kong: Skull Island”—and this time he’s bigger than ever. For this podcast, Chris managed to tempt Jeff White, the movie’s visual effects supervisor, away from wrangling enormous creatures and into talking about how exactly his team brought Kong to life.

Jeff goes into great detail about the elements which sell the character to the audience: those expressive eyes, the matted fur, and even its pungent aroma. Jeff also talks about Kong’s gargantuan co-stars, including the elegant Sker Buffalo, and the formidable Skull Crushers. It’s a comprehensive guide to the character-based techniques and software ILM has perfected through movies such as “A Series of Unfortunate Events,” “The Revenant,” and “WarCraft: The Beginning.”

 

Links:

Jeff White at IMDb >
Jeff White at ILM >
Kong: Skull Island Official Site >

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About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

Originally published: March 27, 2017.
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© 2023 Chaos Software EOOD. All Rights reserved. Chaos®, V-Ray® and Phoenix FD® are registered trademarks of Chaos Software EOOD in Bulgaria and/or other countries.

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