Taking part in a CG Garage podcast has been on Oliver Markowski’s bucket list for some time — and with good reason. The self-proclaimed VFX geek has a lot to talk about in this lively and honest conversation with Chris, from his work on movies including Captain America: The Winter Soldier, Guardians of the Galaxy: Vol. 2, Spectre, and Black Panther, to how new file formats and pipelines are making it easy for vendors to collaborate on visual effects.
Oliver reminisces about his early days in computing and VFX, when 3D Studio came on 40 floppy disks and you needed a whole book to learn how to use it. He also discusses the pros and cons of a career in VFX, from SIGGRAPH 2007’s infamous Autodesk party to the importance of taking occasional breaks. Finally, Oliver discusses the incredible neural rendering technology he’s looking forward to.
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0:06:01 Oliver's lucky break in VFX
0:12:10 SIGGRAPH 2007 and Oliver's specialties
0:15:29 Books, discs, and 3D Studio: getting into CG
0:21:18 Switching to Maya 1.5
0:31:01 "Guardians of the Galaxy: Vol. 2" and joining RISE
0:37:28 Working on "Dragon Rider"
0:40:05 Avoiding a burnout
0:43:40 Thoughts on Houdini, Solaris, and USD
0:51:46 Which problems does Material X solve?
0:56:13 Solving human and pipeline problems
1:06:11 What happens to renderers in the age of USD?
1:09:58 Neural rendering and irradiance fields from NVIDIA